Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4190 messages, last message: 04/30/2008 20:02, 3592437 views, last view: 05/19/2024 07:15, closed on 04/30/2008 20:09 |
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Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
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#1541: 14 Yrs |
by jean pierre
on 11/22/2004 17:27
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14 Yrs old why do you want to know my age anyway?
ur reply should be just asking.
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#1542: Re: 14 Yrs |
by CK|Davros
on 11/22/2004 18:09, refers to #1541
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why should his/her/its reply be just asking?
ur reply should be "maybe i should have asked why he/she/it wanted to know BEFORE telling him/her/it" :-)
A very wanted feature:
More spread with minigun, i mean waaayyy more...
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#1543: Because... |
by Pxtl
on 11/22/2004 18:56
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You don't write like an adult. I just wanted to make sure.
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#1544: Re: Fuck Off my busniss Joey! |
by Joey
on 11/22/2004 20:44, refers to #1536
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Hey Jean, if you would have actually CLICKED the link, you wouldn't have called me an asshole.
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#1545: No i wont upload |
by jean pierre
on 11/23/2004 19:39
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Since all of you seem so annoying i wont support my MODS/Files to others dont beg thats my decision some other ppl may find lazy.pic usefull.
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#1546: Re: No i wont upload |
by Pxtl
on 11/23/2004 20:07, refers to #1545
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Okay, we've pretty much settled on the level of discourse here.
It is so unfortunate that this:
http://ssshotaru.homestead.com/files/aolertranslator.html
only operates one-way.
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#1547: .. |
by makkE
on 11/24/2004 01:40
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Yes, too bad...
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#1548: .. |
by Joey
on 11/24/2004 01:56
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I would respect it if he's a European of age 15 or younger. The only place where I speak English myself is on the net, for the rest it's all Dutch and German, so I also practically had to start with no vocabulary and grammatical insight at all, much like most children here that use the net.
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#1549: weapon drop, accelleration |
by Mason
on 11/24/2004 13:25
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two major features missing for gameplay:
1) weapon drop(or ammo considerng there is no weapon) when killed in deathmatch, or playstiles that requires ammo
2)accellerated moves:
here when you start move/jump/falling the moves are always at the same rate, but it make the game a little robotic, it would be better a minimum acceleration time, under a sec, for moving jumping ecc.
minor request
footsteps sound, ctf mod
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#1550: Re: weapon drop, accelleration |
by D.plomat
on 11/24/2004 14:07, refers to #1549
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1) Unnecessary, because the weapons already respawns *very* quickly
2) There is already acceleration. There is a limit on the max falling speed though (like in reality too).
footsteps sound: there was in Raiden (an old Cube mod), i don't think this adds a lot.
CTF: there is a CTF in Quad
http://www.cursesandepithets.com
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#1551: I got an idea. |
by jean pierre
on 11/24/2004 14:28
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Waterstep sounds:When you step on the top of the water you make stepping on water sound effect and it is good for enemys too and they can hear you too that would be cool.
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#1552: .. |
by makkE
on 11/24/2004 18:47
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I consider the lack of footsteps a good thing, you will need to know the map (or your foe) well to predict where your opponent goes, at least this applies for 1on1s.
To increase the friction would take away what cube is all about: fast paced action :)
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#1553: yes but... |
by Pxtl
on 11/24/2004 22:14
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I think there may be something to the idea of water sounds - that you make loud splashing noises when running in or swimming on the surface of water. In effect, it would let the mappers choose more about the gameplay - if they want slower play and noisy players, put them hip-deep in water. This is especially good on the newer maps that use water as a "hazard" - that is, the map is all catwalks over a pool.
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#1554: engine |
by me2
on 11/25/2004 19:21
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hey all
i've noticed many of the features mentioned here are denied because CUBE is a "fast-paced" game that would be messed up if the advanced features in this thread were implemented, but remember that cube is not just a game-- is an engine, too. of course sauer is being worked on, but i think instead of just denying many of these cool features, the ENGINE should at least eventually SUPPORT them, so that other games made with the cube engine can take advantage of such features. there could be an option to turn off features that dont "agree" with cube. just my 2 cents :)
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#1555: well... |
by Pxtl
on 11/25/2004 19:46
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Cube is an engine for C++ coders to hack if they want to add features. As a game, I don't think its going anywhere - ppl might add new simple features to Cube just focussed on Cube - the game - but anyone who wants anything more substantial is gonna have to code them themselves.
Sauer, on the other hand, I imagine will be more versatile.
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#1556: .. |
by makkE
on 11/26/2004 00:34
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I agree with pxtl, and keep in mind, the philosophy behind cube was that Aard implemented what he himself found neccesary with his very own idea of gameplay in mind. Since sauerbraten is a real open source thing, the possibilities are much greater for it to become a little more versatile...
Anything else: C++
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#1557: .. |
by Joey
on 11/26/2004 02:31
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Weather effects :) I'm going to add them to my forked cube engine.
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#1558: Re: .. |
by CK|Davros
on 11/26/2004 20:59, refers to #1557
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good idea joey.. just make me some snow that actually piles up on the ground :-)
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#1559: Re: .. |
by Pxtl
on 11/26/2004 22:21, refers to #1558
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Do you have _any_ idea what you just asked for, technically speaking?
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#1560: .. |
by CK|Davros
on 11/27/2004 10:34
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yes :-p
I didn't mean it entirely seriously..
but i've always wished it were possible..
If you're thinking every flake would need to stay there on the ground, thats not necessary, a flake landing on the ground could spawn a snow patch, and any flake that touches the patch just increases it's size, patches that touch join up.
But yeah i realise thats not gonna happen soon.
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