home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


cube on iphone

by a~baby~rabbit on 09/26/2008 03:06, 100 messages, last message: 07/24/2009 01:04, 64414 views, last view: 05/05/2024 01:52

With a couple of days work I've ported cube to the iphone/touch... the result is very rough around the edges in terms of usability and is a tad slow (5-15fps), but it works! See http://www.youtube.com/watch?v=qzz24bpSYO4 (sorry about the poor volume, and my bad camera work...)

What next? I'll fix the interface see if I can tweak the performance a little. If I can make it more playable then I'll still needs Aards permission before I can consider making it (and it's content) a freebie on the Apple AppStore (and yes, I am a registered iphone dev).

PS Before people ask - I did consider porting Sauerbraten, but it uses too many opengl features that I'd have to work around for the ES and the codebase is significantly more complex.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#74: Re: ..

by tentus_ on 01/12/2009 20:59, refers to #72

Dude, DCP is one of the best contributors to the community we've ever had. He's responsible for the *bulk* of the cube 1 models, in addition to a number of maps, songs, and icons he made.

Just... leave. Please, you're annoying as hell.

reply to this message

#75: Message censored by administrator

by ZGMF-X20A on 01/12/2009 22:26, refers to #73

#76: Re: 45+fps in SP mode

by Reilly on 01/13/2009 00:52, refers to #70

if it wasn't for this port I would have never heard of Cube/Sauerbraten.

reply to this message

#77: ..

by Quin on 01/13/2009 08:41

It's just a port to another platform, with some modification to conform to Apple's guidelines - I don't see the problem, as Reilly shows it's good for name proliferation of the engine.

reply to this message

#78: It's getting more popular!

by input_cords on 01/14/2009 04:21

On the app store on iTunes, Cube is #59! Whoo hoo!

reply to this message

#79: ..

by Retsam09 on 01/14/2009 06:24

Nup!! Still way down at #100.
(Aussie iTunes)
Has been for 2 months. Darn it...

reply to this message

#80: Re: ..

by Quin on 01/14/2009 06:38, refers to #79

For aussies, things like this (especially the iPhone) is restricted to a certain market due to its price bracket.

For instance, I cannot get an iPhone because you cannot get it without an mobile phone contract, which they won't give to someone who is unemployed (doesn't matter if they're sick and receiving benefits or not). So yeah, won't be seeing me trying it any time soon to be able to boost that rating.

reply to this message

#81: ..

by Retsam09 on 01/14/2009 06:52

There is always the iPod market.
I only have a Pod, yet i know a fare few folks down here with iPhones.
They all love cube.
I'll be getting an iPhone in 2 weeks.
(Maybe the update will be out by then? he he.)
Ps... Aus iTunes is only 1 with cube still in top 100. (US UK NZ AU).

reply to this message

#82: D\'oh

by Retsam09 on 01/14/2009 08:01

1.5. Better, but....

reply to this message

#83: Hmmmm?

by Retsam09 on 01/14/2009 08:42

Now I have to drag my finger round the screen like a bloody idiot!
I really did like the previous control method. Simple but effective.
Now even more cunfusion.
I might revert back to 1.2.
Good thing is more fps.
Well done.

reply to this message

#84: Re: Hmmmm?

by a~baby~rabbit on 01/14/2009 09:09, refers to #83

moan, moan, moan, moan... meh iphone junkies...

reply to this message

#85: moaning...

by Retsam09 on 01/14/2009 11:02

First moan i've had. Love Cube.
I have nothing too bad to say about it.
Only praise.
(Just not familiar with your new controls yet a.b.r.).
Btw I am removing my reviews from iTunes. Plays better so my help is no longer needed. (or wanted anyway).
((Friends of mine wanted me to put it there to help their friends and so forth))

reply to this message

#86: ..

by Retsam09 on 01/14/2009 11:44

So basically my main concern is thus:
Would anyone object to there being a review in iTunes (aus) listing some Cube scripts?
(I should maybe have asked earlier).
Many I have listed have benifits to game play and fun factor.
Old hands may already know, but newbies may see the other side of game playing too. (As Cube is as far as I know the only game on this system you can mod like this).
(Not that you can change much).
Cheers!

reply to this message

#87: ..

by Retsam09 on 01/14/2009 17:33

Nah....Forget it.
Didn't like it, sorry.
Reverted back to 1.2.
seeya.

reply to this message

#88: Changes

by Coop01 on 01/16/2009 03:50

I have some ideas for the controls on the iPhone/iPod touch. you could make two "joystick boxes" one in each bottom corner. the left is for looking and the right is for moving (including strafe and backwards walking). On the top right corner you could put the Fire box which one could reach by arch their index finger over the device (alot easier than it sounds). The menu would obviously be top left corner and the jump box in the middle bottom. As for the weapon select you could go back to the original way or you could use the accelerometer to your advantage and have people shake the device to change weapons. I would love to see this in the next update :). Any feedback would be appreciated just contact me at xyphercoop01@yahoo.com.

Thanks
-Coop01

reply to this message

#89: Sorry

by Coop01 on 01/16/2009 04:03

My bad, reverse the joystick boxes. I told them to you backwards by mistake. Also for my left handed friend, you should add a lefty option in the menu.

reply to this message

#90: Almost perfect, but not quite yet.

by Retsam09 on 01/16/2009 09:50

If ya swap aim with movement it would play way better.
When I turn right i hit the edge of screen and have to swipe a few times for a 360 view.
Using an 8 way pad on screen and tilt to aim you would have 360 aim and fluid movement. Like the old setup.
The whole lower right quarter could be touch pad.
Almost perfect, a few more changes and it is the best game app around.
Keep up your good work.

reply to this message

#91: Re: Almost perfect, but not quite yet.

by Coop01 on 01/16/2009 14:25, refers to #90

the problem with the tilt to look is that it was so jerky. So if you go with my idea and make the look box so it continues to move instead of people having to continuosly swiping their fingers across the screen it will be much easier. Just think of my control idea as an xbox controller, it's bassically the same thing.

reply to this message

#92: Jerky Aiming

by Retsam09 on 01/16/2009 18:20

In the 1.2 I was able to set a variable which stopped the jerks.
Aiming was perfect, tilt a little aim a little, now the sensitivity command does little to help this. Tilt to aim was the best, but that's only my opinion. If we had the option to choose it may be a.o.k.
All else is good.

reply to this message

#93: Re: Jerky Aiming

by a~baby~rabbit on 01/16/2009 21:33, refers to #92

please discontinue with the misinformation - you are referring to some legacy mouse variables which were unused on the iphone.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53858554 visitors requested 71633499 pages
page created in 0.054 seconds using 10 queries
hosted by Boost Digital