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cube on iphone

by a~baby~rabbit on 09/26/2008 03:06, 100 messages, last message: 07/24/2009 01:04, 64407 views, last view: 05/04/2024 23:07

With a couple of days work I've ported cube to the iphone/touch... the result is very rough around the edges in terms of usability and is a tad slow (5-15fps), but it works! See http://www.youtube.com/watch?v=qzz24bpSYO4 (sorry about the poor volume, and my bad camera work...)

What next? I'll fix the interface see if I can tweak the performance a little. If I can make it more playable then I'll still needs Aards permission before I can consider making it (and it's content) a freebie on the Apple AppStore (and yes, I am a registered iphone dev).

PS Before people ask - I did consider porting Sauerbraten, but it uses too many opengl features that I'd have to work around for the ES and the codebase is significantly more complex.

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#46: Re: multi player

by demosthenes_ on 11/26/2008 08:57, refers to #45

Yep, probably! It does work fairly well, though. A couple of things that would be useful: working sensitivity settings and a deadzone setting. I find it almost impossible to force the ogro to walk a straight line; he simply wobbles back and forth, veering ever farther off course.

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#47: Editing/Multiplayer.

by ConorKirkpatrick on 11/26/2008 20:18

Could you keep multiplayer in the menu but put it in another menu if you don't want it on the main menu? I have been wanting to start a server for this (the iPhone one, not the pc one).

And, I do use editing sometimes, but I could probably live without it in the menu, as long as the command thing is in there :)

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#48: news

by a~baby~rabbit on 12/07/2008 01:53

We just passed the one million downloads mark - which is just totally insane, especially considering how critical some reviewers have been of performance, controls, and music.

Meanwhile planning to do a new release within the next week - with greatly improved performance, fixes multiplayer crash, and hopefully better controls.

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#49: Re: news

by SheeEttin on 12/07/2008 05:09, refers to #48

It's amazing how many more people are exposed to Cube now. I've had several people with iPhones mention it to me.
Everything I've heard so far has been positive. :)

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#50: ..

by borgqueenx on 12/08/2008 17:01

The jump and menu button are switched i hope?

And i reeeaaaly hope the FPS will be 25 or more :P

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#51: Re: ..

by tentus_ on 12/08/2008 23:49, refers to #50

Why, back in my day we took our 25 fps like men, and liked 'em too! Ungrateful varmits...

:)

Seriously though, I'm still amazed that 3D tech has advanced this far. I remember when the Apple lab in the school was high-tech, and now my wristwatch has more computing power than them. Incredible times we live in.

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#52: ..

by borgqueenx on 12/13/2008 14:51

this week is almost over :(

I really am looking forward to the update.

With some good tweaking and modding, and more FPS, this will be the best app store game.

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#53: ..

by relyt03 on 12/14/2008 03:14

someone may have said this already, but i think that instead of just porting cube you should make an actual new game for the iphone/touch. still based on the cube engine, but made specifically for the iphone/touch. i know this would take a long time and you guys are busy with sauerbraten and eisenstern, but i think it would be better than a port. and im sorry if i may sound ignorant, i don't know, i just thought it would be cool. =)

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#54: Message censored by administrator

by borgqueenx on 12/19/2008 17:47

#55: ..

by ZGMF-X20A on 12/19/2008 18:12

um wtf are u smoking this was taken from the page TODAY

19th Dec'08: Working on finishing touches for menu and controls… almost ready for another release!

http://fernlightning.com/doku.php?id=iphone:cube:start

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#56: Re: Feature Requests

by Rockstar51642 on 12/19/2008 21:07, refers to #36

The should make assault cube on iphone.

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#57: ..

by borgqueenx on 12/22/2008 17:12

im glad my message got censured :)

good news, didnt noticed that website with more news :)
Thanks, il keep an eye on that site.

Looking forwards to the update. Hope the FPS is 25 or more :D

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#58: Message censored by administrator

by Kawishinox on 12/31/2008 23:13

#59: ..

by borgqueenx on 01/02/2009 15:10

hey, why the delay of a new version of Cube for the iphone?
Im watching the page on fernlighting every day, but since december 21 there is nothing posted yet.

I thought it was almost ready for another release? Please tell us whats going on:)

Thanks:)

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#60: Re: ..

by a~baby~rabbit on 01/02/2009 21:58, refers to #59

In this part of the world, Christmas and New Year means most people take a few weeks off... so - patience!

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#61: Re: Commands

by Retsam09 on 01/08/2009 08:25, refers to #46

Awesome Game!!!!
I have the iPod/iPhone and PC versions.
Using the Commands to alter the game helps heaps. For the many who have problems on iPod there is a review in iTunes to help out. There would be a lot of different speeds in Multi-player if used on different systems.
You couldn't play on iPod against a PC at different fps. They would run rings around you.

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#62: Awesome!!!!

by Retsam09 on 01/08/2009 08:48, refers to #45

I love this game engine.
Well Done.
Many are having troubles with their iPod or iPhone but using Commands helps.
Hope you don't mind but there is a list of commands on itunes in a review to help fix the game.
Works very well for me.

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#63: Re: Awesome!!!!

by Quin on 01/08/2009 22:54, refers to #62

Any of you care to provide a link for those of us who don't use iTunes?

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#64: Code Script

by Retsam09 on 01/09/2009 06:08

http://cube.wikispaces.com/Scripting+Guide

Here is a huge list of Cube Script Commands.
Helps out heaps.

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#65: 45+fps in SP mode

by Retsam09 on 01/09/2009 07:57

Don't mean to be a pain but...

Using scripts I average about 45 fps in SP or SPDM maps and my game on iPod works so smooth.
I minimize graphics and modify the game as with the pc version.
So Dev please whatever you do, do not remove the Command interface.
Controls are fine I think. I use 3 fingers, or one. So basically not much to update for me. I like the game how it is.
Cheers!!

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