cube on iphone |
by a~baby~rabbit
on 09/26/2008 03:06, 100 messages, last message: 07/24/2009 01:04, 64406 views, last view: 05/04/2024 19:32 |
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With a couple of days work I've ported cube to the iphone/touch... the result is very rough around the edges in terms of usability and is a tad slow (5-15fps), but it works! See http://www.youtube.com/watch?v=qzz24bpSYO4 (sorry about the poor volume, and my bad camera work...)
What next? I'll fix the interface see if I can tweak the performance a little. If I can make it more playable then I'll still needs Aards permission before I can consider making it (and it's content) a freebie on the Apple AppStore (and yes, I am a registered iphone dev).
PS Before people ask - I did consider porting Sauerbraten, but it uses too many opengl features that I'd have to work around for the ES and the codebase is significantly more complex.
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#45: Re: multi player |
by a~baby~rabbit
on 11/26/2008 08:21, refers to #44
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It's a tech demo, and so far as I know no one is running any compatible servers... Meanwhile I already know I need to fix that locking up bug.
On reflection I should really have removed editing & multiplayer from the menus.
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#46: Re: multi player |
by demosthenes_
on 11/26/2008 08:57, refers to #45
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Yep, probably! It does work fairly well, though. A couple of things that would be useful: working sensitivity settings and a deadzone setting. I find it almost impossible to force the ogro to walk a straight line; he simply wobbles back and forth, veering ever farther off course.
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#47: Editing/Multiplayer. |
by ConorKirkpatrick
on 11/26/2008 20:18
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Could you keep multiplayer in the menu but put it in another menu if you don't want it on the main menu? I have been wanting to start a server for this (the iPhone one, not the pc one).
And, I do use editing sometimes, but I could probably live without it in the menu, as long as the command thing is in there :)
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#48: news |
by a~baby~rabbit
on 12/07/2008 01:53
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We just passed the one million downloads mark - which is just totally insane, especially considering how critical some reviewers have been of performance, controls, and music.
Meanwhile planning to do a new release within the next week - with greatly improved performance, fixes multiplayer crash, and hopefully better controls.
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#49: Re: news |
by SheeEttin
on 12/07/2008 05:09, refers to #48
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It's amazing how many more people are exposed to Cube now. I've had several people with iPhones mention it to me.
Everything I've heard so far has been positive. :)
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#50: .. |
by borgqueenx
on 12/08/2008 17:01
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The jump and menu button are switched i hope?
And i reeeaaaly hope the FPS will be 25 or more :P
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#51: Re: .. |
by tentus_
on 12/08/2008 23:49, refers to #50
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Why, back in my day we took our 25 fps like men, and liked 'em too! Ungrateful varmits...
:)
Seriously though, I'm still amazed that 3D tech has advanced this far. I remember when the Apple lab in the school was high-tech, and now my wristwatch has more computing power than them. Incredible times we live in.
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#52: .. |
by borgqueenx
on 12/13/2008 14:51
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this week is almost over :(
I really am looking forward to the update.
With some good tweaking and modding, and more FPS, this will be the best app store game.
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#53: .. |
by relyt03
on 12/14/2008 03:14
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someone may have said this already, but i think that instead of just porting cube you should make an actual new game for the iphone/touch. still based on the cube engine, but made specifically for the iphone/touch. i know this would take a long time and you guys are busy with sauerbraten and eisenstern, but i think it would be better than a port. and im sorry if i may sound ignorant, i don't know, i just thought it would be cool. =)
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#54: Message censored by administrator |
by borgqueenx
on 12/19/2008 17:47
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#55: .. |
by ZGMF-X20A
on 12/19/2008 18:12
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um wtf are u smoking this was taken from the page TODAY
19th Dec'08: Working on finishing touches for menu and controls… almost ready for another release!
http://fernlightning.com/doku.php?id=iphone:cube:start
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#56: Re: Feature Requests |
by Rockstar51642
on 12/19/2008 21:07, refers to #36
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The should make assault cube on iphone.
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#57: .. |
by borgqueenx
on 12/22/2008 17:12
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im glad my message got censured :)
good news, didnt noticed that website with more news :)
Thanks, il keep an eye on that site.
Looking forwards to the update. Hope the FPS is 25 or more :D
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#58: Message censored by administrator |
by Kawishinox
on 12/31/2008 23:13
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#59: .. |
by borgqueenx
on 01/02/2009 15:10
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hey, why the delay of a new version of Cube for the iphone?
Im watching the page on fernlighting every day, but since december 21 there is nothing posted yet.
I thought it was almost ready for another release? Please tell us whats going on:)
Thanks:)
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#60: Re: .. |
by a~baby~rabbit
on 01/02/2009 21:58, refers to #59
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In this part of the world, Christmas and New Year means most people take a few weeks off... so - patience!
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#61: Re: Commands |
by Retsam09
on 01/08/2009 08:25, refers to #46
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Awesome Game!!!!
I have the iPod/iPhone and PC versions.
Using the Commands to alter the game helps heaps. For the many who have problems on iPod there is a review in iTunes to help out. There would be a lot of different speeds in Multi-player if used on different systems.
You couldn't play on iPod against a PC at different fps. They would run rings around you.
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#62: Awesome!!!! |
by Retsam09
on 01/08/2009 08:48, refers to #45
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I love this game engine.
Well Done.
Many are having troubles with their iPod or iPhone but using Commands helps.
Hope you don't mind but there is a list of commands on itunes in a review to help fix the game.
Works very well for me.
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#63: Re: Awesome!!!! |
by Quin
on 01/08/2009 22:54, refers to #62
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Any of you care to provide a link for those of us who don't use iTunes?
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#64: Code Script |
by Retsam09
on 01/09/2009 06:08
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http://cube.wikispaces.com/Scripting+Guide
Here is a huge list of Cube Script Commands.
Helps out heaps.
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