home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


cube on iphone

by a~baby~rabbit on 09/26/2008 03:06, 100 messages, last message: 07/24/2009 01:04, 64412 views, last view: 05/05/2024 00:45

With a couple of days work I've ported cube to the iphone/touch... the result is very rough around the edges in terms of usability and is a tad slow (5-15fps), but it works! See http://www.youtube.com/watch?v=qzz24bpSYO4 (sorry about the poor volume, and my bad camera work...)

What next? I'll fix the interface see if I can tweak the performance a little. If I can make it more playable then I'll still needs Aards permission before I can consider making it (and it's content) a freebie on the Apple AppStore (and yes, I am a registered iphone dev).

PS Before people ask - I did consider porting Sauerbraten, but it uses too many opengl features that I'd have to work around for the ES and the codebase is significantly more complex.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#41: Re: Great Port!

by ConorKirkpatrick on 11/24/2008 03:47, refers to #40

And if you do do that, have an option to use the current method too ;)

reply to this message

#42: multi player

by u_n_v_me on 11/26/2008 01:59

ok I've tried all I can think of how the heck do u get the multi player to work? It keeps saying can't connect to surver do I need to be on wifi? How come there's no instictions? I've figured out everything but the multi player. Would be great if someone could help that's the only reason I for the game...

reply to this message

#43: Re: multi player

by u_n_v_me on 11/26/2008 02:01, refers to #42

ps sorry for the typos I'm on my iPhone

reply to this message

#44: Re: multi player

by demosthenes_ on 11/26/2008 03:13, refers to #42

I have a similar issue: when attempting to connect to the master server on my iPod Touch, it simply locks up Cube. Not useful, particularly! :)

reply to this message

#45: Re: multi player

by a~baby~rabbit on 11/26/2008 08:21, refers to #44

It's a tech demo, and so far as I know no one is running any compatible servers... Meanwhile I already know I need to fix that locking up bug.

On reflection I should really have removed editing & multiplayer from the menus.

reply to this message

#46: Re: multi player

by demosthenes_ on 11/26/2008 08:57, refers to #45

Yep, probably! It does work fairly well, though. A couple of things that would be useful: working sensitivity settings and a deadzone setting. I find it almost impossible to force the ogro to walk a straight line; he simply wobbles back and forth, veering ever farther off course.

reply to this message

#47: Editing/Multiplayer.

by ConorKirkpatrick on 11/26/2008 20:18

Could you keep multiplayer in the menu but put it in another menu if you don't want it on the main menu? I have been wanting to start a server for this (the iPhone one, not the pc one).

And, I do use editing sometimes, but I could probably live without it in the menu, as long as the command thing is in there :)

reply to this message

#48: news

by a~baby~rabbit on 12/07/2008 01:53

We just passed the one million downloads mark - which is just totally insane, especially considering how critical some reviewers have been of performance, controls, and music.

Meanwhile planning to do a new release within the next week - with greatly improved performance, fixes multiplayer crash, and hopefully better controls.

reply to this message

#49: Re: news

by SheeEttin on 12/07/2008 05:09, refers to #48

It's amazing how many more people are exposed to Cube now. I've had several people with iPhones mention it to me.
Everything I've heard so far has been positive. :)

reply to this message

#50: ..

by borgqueenx on 12/08/2008 17:01

The jump and menu button are switched i hope?

And i reeeaaaly hope the FPS will be 25 or more :P

reply to this message

#51: Re: ..

by tentus_ on 12/08/2008 23:49, refers to #50

Why, back in my day we took our 25 fps like men, and liked 'em too! Ungrateful varmits...

:)

Seriously though, I'm still amazed that 3D tech has advanced this far. I remember when the Apple lab in the school was high-tech, and now my wristwatch has more computing power than them. Incredible times we live in.

reply to this message

#52: ..

by borgqueenx on 12/13/2008 14:51

this week is almost over :(

I really am looking forward to the update.

With some good tweaking and modding, and more FPS, this will be the best app store game.

reply to this message

#53: ..

by relyt03 on 12/14/2008 03:14

someone may have said this already, but i think that instead of just porting cube you should make an actual new game for the iphone/touch. still based on the cube engine, but made specifically for the iphone/touch. i know this would take a long time and you guys are busy with sauerbraten and eisenstern, but i think it would be better than a port. and im sorry if i may sound ignorant, i don't know, i just thought it would be cool. =)

reply to this message

#54: Message censored by administrator

by borgqueenx on 12/19/2008 17:47

#55: ..

by ZGMF-X20A on 12/19/2008 18:12

um wtf are u smoking this was taken from the page TODAY

19th Dec'08: Working on finishing touches for menu and controls… almost ready for another release!

http://fernlightning.com/doku.php?id=iphone:cube:start

reply to this message

#56: Re: Feature Requests

by Rockstar51642 on 12/19/2008 21:07, refers to #36

The should make assault cube on iphone.

reply to this message

#57: ..

by borgqueenx on 12/22/2008 17:12

im glad my message got censured :)

good news, didnt noticed that website with more news :)
Thanks, il keep an eye on that site.

Looking forwards to the update. Hope the FPS is 25 or more :D

reply to this message

#58: Message censored by administrator

by Kawishinox on 12/31/2008 23:13

#59: ..

by borgqueenx on 01/02/2009 15:10

hey, why the delay of a new version of Cube for the iphone?
Im watching the page on fernlighting every day, but since december 21 there is nothing posted yet.

I thought it was almost ready for another release? Please tell us whats going on:)

Thanks:)

reply to this message

#60: Re: ..

by a~baby~rabbit on 01/02/2009 21:58, refers to #59

In this part of the world, Christmas and New Year means most people take a few weeks off... so - patience!

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53858462 visitors requested 71633407 pages
page created in 0.049 seconds using 10 queries
hosted by Boost Digital