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cube on iphone

by a~baby~rabbit on 09/26/2008 03:06, 100 messages, last message: 07/24/2009 01:04, 64304 views, last view: 04/25/2024 04:58

With a couple of days work I've ported cube to the iphone/touch... the result is very rough around the edges in terms of usability and is a tad slow (5-15fps), but it works! See http://www.youtube.com/watch?v=qzz24bpSYO4 (sorry about the poor volume, and my bad camera work...)

What next? I'll fix the interface see if I can tweak the performance a little. If I can make it more playable then I'll still needs Aards permission before I can consider making it (and it's content) a freebie on the Apple AppStore (and yes, I am a registered iphone dev).

PS Before people ask - I did consider porting Sauerbraten, but it uses too many opengl features that I'd have to work around for the ES and the codebase is significantly more complex.

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#21: AppStore

by SanHolo on 10/27/2008 14:41

Yeah, this whole process is a joke. 2-3 weeks approval time is normal, sit it out folks. :-)

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#22: Google News Alert for: "Cube Engine"

by Quin on 10/28/2008 02:52

Open source FPS Cube being ported to iPhone
Pocket Gamer.Biz - London,UK

http://www.pocketgamer.biz/r/Various/Cube/news.asp?c=9704

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#23: Google News Alert for: "Cube Engine"

by Quin on 10/29/2008 02:40

Some more again today..

Cube: open source FPS games engine soon on your iPhone?
iPhone World - Montreal,QC,Canada

http://www.iphoneworld.ca/news/2008/10/27/cube-open-source-fps-games-engine-soon-on-your-iphone/

Cube FPS Engine is iPhone Bound
By SJC

http://www.appleeclectic.com/?p=1103

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#24: Ooh, public attention

by tentus_ on 10/29/2008 02:40

http://kotaku.com/5070158/cube-fps-engine-ported-to-iphone

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#25: Re: Google News Alert for: "Cube Engine"

by a~baby~rabbit on 10/29/2008 02:59, refers to #23

oh eek!

So basically if Apple doesn't review it soon then I'm going to shafted... not helped by some folk starting to send me semi-aggressive "where the f**k is it" email...

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#26: Re: Google News Alert for: "Cube Engine"

by Conor_Kirkpatrick_New on 10/29/2008 03:56, refers to #25

a-baby-rabbit: where the f**k is it?

just kidding :P

maybe you could try submitting it again, or go to apple's feedback and asking there?

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#27: ?

by ConorKirkpatrick on 11/18/2008 16:14

Oh lawd what happened to this?

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#28: Re: ?

by a~baby~rabbit on 11/18/2008 20:54, refers to #27

The only feedback I've had back from Apple involved issues with mature content and violence as apparently the game was too 'deep' for a reviewer to play through completely to determine if there were hidden nasties.

I guess the tag line: "You shoot stuff, the end", escaped their attention.

By the end of this week I will resubmit with bug fixes, and a different description - lets hope I get a different reviewer or at least someone who will be more forthcoming with feedback...

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#29: ..

by absinth_grrr on 11/18/2008 21:26

>too 'deep' for a reviewer to play through completely to determine if there were hidden nasties.

probably making them aware that this is simply a port of a very well known game (i.e. link here and to reviews of cube) would make them see that there are no "nasties" besides the obvious ones..?

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#30: Re: ?

by clasic_traveller_diehard on 11/19/2008 00:41, refers to #28

how about you port cube to googles android while your waiting

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#31: Available within next few days

by a~baby~rabbit on 11/19/2008 03:35, refers to #28

It has now been approved by Apple... pity it's the old version with lots of bugs in it, but luckily getting the newer version approved should be a lot faster.

Remember folks - it's a tech demo. So don't lecture me on the poor fps or awkwardness of the controls!

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#32: ..

by borgqueenx on 11/19/2008 20:50

how many days should it take to release the new update?
and a good hint:
replace menu by jump button and jump by menu.

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#33: ..

by Dchinner on 11/20/2008 01:29

its kind of hard to jump on the ipod and iphone version, but its still cool

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#34: Feature Requests

by ConorKirkpatrick on 11/20/2008 16:11

I have a couple of feature requests:

1. Integrate the menus more closely with the iPhone/iPT UI. Like have an actual list for the main menu that pops up.

2. Move the Jump button to the top Left and move the menu to the top right.

3. Accelerometer re-calibration: let the user set what point Cube thinks is the center, this could make things easier for some people. Also, make it less sensitive, because if I manage to get the player to look straight ahead, there is still a little movement

4. Performance increase? Obviously can't just be added in, but maybe the next version will have better performance?

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#35: Re: Feature Requests

by borgqueenx on 11/20/2008 19:41, refers to #34

he already said a performence upgrade would be done.

and i totally agree about the menu and jump buttons, they really need to be switched.

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#36: Re: Feature Requests

by a~baby~rabbit on 11/20/2008 21:34, refers to #34

1 - I had originally intended to do that, and may return to implement that at a later date.
2/3 - Yes, general customisation/placement/sensitivity of the controls are on my list for the things to do over the next weeks.
4 - Improving performance is very hard and the iphone is underpowered, so don't expect miracles.

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#37: Re: Available within next few days

by SanHolo on 11/21/2008 21:06, refers to #31

baby-rabbit, you could write that an updated version is under review in the description of the app, should appear momentarily and make people more patient than rating it 1-2 star. ;-)

Great job BTW!

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#38: Message censored by administrator

by killer187 on 11/22/2008 00:50

#39: Feature requests

by Canigou on 11/23/2008 12:01

I've only one request, it's that the camera movements should only be controlled over a certain degree of incline so the cam wont move all the time, even when you don't want it to.

Sorry for my English if I made any mistakes, I'm French.

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#40: Great Port!

by MagiusII on 11/23/2008 23:34

Hey,

Just wanted to say great port of the game. I wanted to give a few suggestions that I think would make it even better.

1. Would be the editing features of the game. I don't think anyone is going to be making maps of cube on there Iphone, so this option can probably be removed from the menu.

2. Volume controls. This would be nice.

3. Controls: Right now it is too hard to control the game by tilting to aim. My suggestion would to change the tilt features to movement. Tilt forward to run forward, side to side to strafe side to side, tilt backward to move backward. Then I would say to put a button where the jump button is that can be held down in order to do tilt to look. And finally move the current jump button to where the move button is.

I believe that these changes to the movement would increase the games playability 10 fold.

Since cube is open source and requires community involvement, I'm happy to test any new features or give any further suggestions that I can think of if you think they'll help...unfortunately my coding ability isn't up to snuff so not sure I would be able to help much there. Anyways, hope this helps!

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