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Bug Reports

by eihrul on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 924844 views, last view: 05/04/2024 19:58

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#665: Re: scrolling on trackpad

by MeatROme on 01/27/2011 20:27, refers to #664

eyebyte - this is the place to ask, not the wiki :-)
But I still don't quite get your Q - what "character" are you moving?
As I gathered from "trackpad" (and you mentioning "this is on laptop" on the wiki-post) your gaming experience might benefit from plugging in a proper mouse!

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#666: Modified client can modify game mode

by Hanack on 02/01/2011 20:57

1) Linux
2) doesn\'t matter
3) justice
4) NA
5) This is a server related bug. The game mode is insta ctf, but I suppose it could be every game mode. Sometimes the player only could capture the own flag (blue players -> blue flag).

With a modified client it is possible to use the map loaded signal to force that behaviour. It seems that the server initializes the map by asking the first client which loaded the map. So if someone send the map loaded signal immediately after map change, he can send manipulated information to the server.

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#667: Low Frame Rate

by n8hrz on 02/03/2011 19:54

I'm on Windows XP, running an Nvidia Geforce 6200 with a Pentium D processor. It worked fine until Justice edition, but now the frame rate is deathly slow (around 10 fps) and virtually unplayable. However, it works fine on other computers, such as my brother's three-year-old MacBook with integrated graphics.

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#668: Re: scrolling on trackpad

by red2 on 02/09/2011 00:06, refers to #664

Are the mouse drivers synaptics? If they are, just go to the mouse settings in control panel, and look for the Device Settings tab, click settings, then pointing, sensitivity, PalmCheck. Lower the sensitivity. That\'s what I had to do.

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#669: ..

by SheeEttin on 02/12/2011 08:43

On Ubuntu Natty (and probably others), the some recent change to the linker requires explicit linking against X11 (i.e. add "-lX11" to CLIENT_LIBS in the Makefile).
Without it, Cube 2 doesn't compile. (Though there is a very helpful error message.)

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#670: ..

by Hanack on 02/12/2011 20:30

1. Linux
2. ---
3. justice
4. ---
5. A client can invoke spec, suicides and other commands on other clients through the server because the server relays commands to other clients without checking.

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#671: ..

by RPG on 02/19/2011 21:15

I tried to convert the textures to DDS format and they are gone from textures menu! I'm not crazy, DDS is a fastest format for textures, and I can select DDS texture using Y+scroll.

OS Linux, Justice edition. Nvidia GeForce 6200 with proprietary drivers.

Screenshot: http://ompldr.org/vN2hkbw

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#672: Re: ..

by tman elite on 02/19/2011 21:22, refers to #671

Did you edit the map or default map settings cfg file from

texture 0 "x.jpg"

to

texture 0 "x.dds"

?

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#673: Re: ..

by Razgriz on 02/20/2011 01:29, refers to #671

The textures browser does not simply look for files, it loads them from preset configs which define their properties. So for you to use DDS, you'd have to change ALL of the configs to your needs, not to mention the extra space requirement for their enormous size and the possibility that the game may not recognize them.

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#674: Re: ..

by SheeEttin on 02/20/2011 05:37, refers to #673

Of course the game supports the DDS format.

RPG: The best thing to do would be to put all the DDSes alongside the originals, then use the <dds> texcommand. (See e.g. the mrfixit md5.cfg for an example.)

See also: src/engine/texture.cpp, function texturedata().

Of course, I don't know if you'll actually gain any performance by using DDSes. Try it and see. (As for Razgriz' "enormous size" allegation, a cursory examination of a few models with both PNG and DDS files shows that the DDS could be anywhere between 50 and 200% the size of the PNG--but that is just looking at the file size, not any of their compression settings.)

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#675: Re: ..

by Razgriz on 02/20/2011 12:06, refers to #674

I tried using DDS once and i was a bit overwhelmed by their save settings. so many things to be changed that could affect the quality and size, that i didn't know what to pick. i easily managed to produce a DDS of 8MB out of an image 1/8 the size of that. scary.

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#676: ..

by MAPKOBKA on 02/28/2011 13:53

1)MAC OS X
2)NVIDIA GEFORCE 8600M
3)justise edition
every time i play on server on sacrafise map i get kicked to the spectrator and get a mesage:(my nickname) using modifed map i heard that on windows i must reinstal the game but on mac os x this thing did not works help phzzzzzz

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#677: dds

by raster on 02/28/2011 16:58

I\'m not sure how you guys are managing to make .dds textures larger than the original - it\'s a compressed format like jpeg.

It does/can include mipmaps inside the .dds file, but it should still be significantly smaller than a .png file while retaining higher quality to a .jpg *and* being directly uploadable to the graphics hardware.

Example:

1024x1024 .png file = 2.77mb
1024x1024 .dds file = 512kb (682kb with mipmaps)

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#678: Re: dds

by tempest on 02/28/2011 17:25, refers to #677

I have no idea how you come to the conclusion that DDS files would necessarily be smaller. The size depends entirely on the format and on the number of mipmap levels used.

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#679: ..

by raster on 02/28/2011 23:39

If you're using DDS files it's for three reasons:

1) Smaller files in your game/map/whatever release.

2) No need for (lossy) recompression before uploading to the graphics card, as they're already in a native format.

3) Potentially higher quality compression algorithm than the one provided by your game engine/drivers/hardware, and more control.

Your PNG/JPG/TGA/whatever textures are going to be compressed to DXT format by Sauerbraten anyway, so why waste the disk space and bandwidth distributing PNG files or deal with poor quality JPG files that will be going through two different lossy compressions?

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#680: ..

by raster on 02/28/2011 23:47

You should be seeing something like a 6:1 compression ratio with a lossy system like DXT, while lossless (PNG, etc) will compress to maybe 1/3 of the original size, depending on content.

To bring this back on topic I've noticed that some .dds textures won't load in Sauer, and I think it's related to the mipmaps (or lack of) in the file, but it occasionally seems to be at random. I'll see if I can figure out what's going on.

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#681: Re: ..

by suicizer01 on 03/01/2011 10:21, refers to #680

Seems to be very nice, but how do you import .dds files and how do you create them (or just convert a .png to a .dds file?)

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#682: Re: ..

by Razgriz on 03/01/2011 15:22, refers to #681

use a decent image editor? like paint.net!

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#683: Re: ..

by tempest on 03/01/2011 19:53, refers to #682

or /gendds, but please don't ask me for the syntax.

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#684: Server

by {DSKI}lordjon32 on 03/12/2011 11:08

1. Windows
2. doesnt matter
3. Justice Edition
4. -
5. -

When i want start my own server then: failed pinging server. But i have the ports share. In the router and in the firewall...

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