General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11373519 views, last view: 05/04/2024 08:11 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#7828: Re: Server on Win32 |
by MeatROme
on 03/31/2007 03:27, refers to #7825
|
|
Did you read my post? Use -cN. RTFM!
reply to this message
|
|
#7829: How to use cube without mouse wheel? |
by mafiadude
on 03/31/2007 04:55
|
|
Hey anyone know how i can configure the controls so i dont have to use the mousewheel. im using a laptop with a touchpad.
reply to this message
|
|
#7830: Re: How to use cube without mouse wheel? |
by MeatROme
on 03/31/2007 05:15, refers to #7829
|
|
http://cubeengine.com/forum.php4?action=display_search&keywords=universaldelta&submit=+GO+
the posts of quin, makkE and myself (#1,#2,#3 when I searched) seemed most helpful.
May The Search Be With You!
Use The Search Luke!
UTSL
reply to this message
|
|
#7831: .. |
by Eris
on 04/01/2007 00:30
|
|
aaaah I C now
reply to this message
|
|
#7832: Compiling |
by E-Cap
on 04/02/2007 04:33
|
|
I have modified the weapon source code for sauer and am wondering what i should use to recompile it. I know, noobish question, but I'm kind of noobish guy when it comes to this kind of stuff.
reply to this message
|
|
#7833: beta version |
by ATIRULE
on 04/02/2007 06:32
|
|
Will there ever be a beta version
i dont want the cvs maybe a cvs version with a windows installer
PS i cant get my cvs clint to work
i use wincvs
reply to this message
|
|
#7834: forum fix |
by ATIRULE
on 04/02/2007 06:36
|
|
remove the math verfi from the forum
a scrabled code would better
some us have a hard time with math
reply to this message
|
|
#7835: connecting to servers |
by divine
on 04/02/2007 23:14
|
|
I'm trying to connect to a server and when I try to connect it just sits there like forzen I tryed many Things
reply to this message
|
|
#7836: Re: forum fix |
by Morosoph
on 04/03/2007 00:12, refers to #7834
|
|
Scrambled maths would be better still :o)
reply to this message
|
|
#7837: .. |
by tentus_
on 04/03/2007 01:51
|
|
I actually kind of like the math thing. Makes people use their brains more, which is something that online forums desperately need.
I've been wondering if there are any plans to make triggerable explosions and such. I've been playing around with the idea of a SP map where you blow up bridges as you go to cut off pursuing enemies (the idea is a "run away" map, very little ammo to use for fighting).
reply to this message
|
|
#7838: cube scaling badly on multicore? |
by mansch
on 04/03/2007 09:46
|
|
Hi there,
I recently tested the cube engine on my multicore...
(Amd 64 4400+, 2.21GHz, Nvidia 8700gt, I had no chance to test this on an Intel chipset yet, but will tryout soon.)
...and was surprised when I figured out that the performance is about three times better when working with only 1 active core, which shouldn't be the case, even with non-multithreaded software I guess...
Windows scheduling can't be that bad? :)
Thanks in advance for any hints!
cheers,
mansch
reply to this message
|
|
#7839: Re: using ZoneAlarm? |
by MeatROme
on 04/03/2007 11:17, refers to #7835
|
|
http://cube.wikispaces.com/FAQ#tocFAQ43
reply to this message
|
|
#7840: Re: cube scaling badly on multicore? |
by Aardappel_
on 04/03/2007 18:33, refers to #7838
|
|
cube/sauer are singlethreaded, so any performance weirdnesses are purely driver/os related.
oh and you don't have a 8700gt.
reply to this message
|
|
#7841: sendmap get map in ffa,insta,ect,ect |
by ATIRULE
on 04/03/2007 23:31
|
|
would it be possable to edit the sorce code to allow the /sendmap /getmap in FFa,instagib,ect,ect
commands and That would solve all complaints/requests for a in game map shareing
and yes i read the posts on map sending but nothing seem to have been done iam i wrong about that :p
reply to this message
|
|
#7842: Re: cube scaling badly on multicore? |
by shadow,516
on 04/04/2007 00:54, refers to #7840
|
|
I think he meant 7800GT...
reply to this message
|
|
#7843: Re: cube scaling badly on multicore? |
by mansch
on 04/04/2007 11:55, refers to #7840
|
|
err.. sorry, meant the 7800 of course (instead of 87)
thanks though.
will try it on another system. is it planned to support multicore systems anytime soon?
I am currently working with open-mp on another project, maybe I can gain a little performance that way.
cheers,
mansch
reply to this message
|
|
#7844: Re: cube scaling badly on multicore? |
by rancor
on 04/04/2007 12:20, refers to #7843
|
|
Have you tried setting affinity? I've heard this is good for single threaded games on multi-core Windows systems.
reply to this message
|
|
#7845: Message censored by administrator |
by Imheretospam
on 04/04/2007 12:24
|
|
|
#7846: .. |
by Passa_otherpctemp
on 04/04/2007 12:51
|
|
Couple of things..
First, no WONDER we have cheaters:
http://img475.imageshack.us/img475/3335/screenshot152626zs9.jpg
But in other news, any Linux users out there who can explain why I get 30-60 FPS in Sauerbraten compared to 90-150 on Windows and what I can do about it? I'm using the fglrx drivers from the repository (its a Radeon 9600XT)
reply to this message
|
|
#7847: Re: .. |
by rancor
on 04/04/2007 18:16, refers to #7846
|
|
Easy: because ATI's linux drivers actually do suck that badly. Their performance was remained about the same 40% of that of the Windows drivers for the past 2+ years. What can you do about it? Buy an Nvidia card, almost any Nvidia card. ATI has shown no motivation whatsoever to improve their drivers performance. I'd also point out that, in terms of running Sauerbraten, Nvidia's OpenGL support is better then ATI's on both platforms.
reply to this message
|
|
|
Board Index
|
|