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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11373519 views, last view: 05/04/2024 08:11

for questions, announcements etc.

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#7828: Re: Server on Win32

by MeatROme on 03/31/2007 03:27, refers to #7825

Did you read my post? Use -cN. RTFM!

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#7829: How to use cube without mouse wheel?

by mafiadude on 03/31/2007 04:55

Hey anyone know how i can configure the controls so i dont have to use the mousewheel. im using a laptop with a touchpad.

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#7830: Re: How to use cube without mouse wheel?

by MeatROme on 03/31/2007 05:15, refers to #7829

http://cubeengine.com/forum.php4?action=display_search&keywords=universaldelta&submit=+GO+

the posts of quin, makkE and myself (#1,#2,#3 when I searched) seemed most helpful.

May The Search Be With You!
Use The Search Luke!
UTSL

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#7831: ..

by Eris on 04/01/2007 00:30

aaaah I C now

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#7832: Compiling

by E-Cap on 04/02/2007 04:33

I have modified the weapon source code for sauer and am wondering what i should use to recompile it. I know, noobish question, but I'm kind of noobish guy when it comes to this kind of stuff.

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#7833: beta version

by ATIRULE on 04/02/2007 06:32

Will there ever be a beta version
i dont want the cvs maybe a cvs version with a windows installer

PS i cant get my cvs clint to work

i use wincvs

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#7834: forum fix

by ATIRULE on 04/02/2007 06:36

remove the math verfi from the forum

a scrabled code would better
some us have a hard time with math

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#7835: connecting to servers

by divine on 04/02/2007 23:14


I'm trying to connect to a server and when I try to connect it just sits there like forzen I tryed many Things

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#7836: Re: forum fix

by Morosoph on 04/03/2007 00:12, refers to #7834

Scrambled maths would be better still :o)

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#7837: ..

by tentus_ on 04/03/2007 01:51

I actually kind of like the math thing. Makes people use their brains more, which is something that online forums desperately need.

I've been wondering if there are any plans to make triggerable explosions and such. I've been playing around with the idea of a SP map where you blow up bridges as you go to cut off pursuing enemies (the idea is a "run away" map, very little ammo to use for fighting).

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#7838: cube scaling badly on multicore?

by mansch on 04/03/2007 09:46

Hi there,

I recently tested the cube engine on my multicore...

(Amd 64 4400+, 2.21GHz, Nvidia 8700gt, I had no chance to test this on an Intel chipset yet, but will tryout soon.)

...and was surprised when I figured out that the performance is about three times better when working with only 1 active core, which shouldn't be the case, even with non-multithreaded software I guess...

Windows scheduling can't be that bad? :)


Thanks in advance for any hints!


cheers,
mansch

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#7839: Re: using ZoneAlarm?

by MeatROme on 04/03/2007 11:17, refers to #7835

http://cube.wikispaces.com/FAQ#tocFAQ43

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#7840: Re: cube scaling badly on multicore?

by Aardappel_ on 04/03/2007 18:33, refers to #7838

cube/sauer are singlethreaded, so any performance weirdnesses are purely driver/os related.

oh and you don't have a 8700gt.

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#7841: sendmap get map in ffa,insta,ect,ect

by ATIRULE on 04/03/2007 23:31

would it be possable to edit the sorce code to allow the /sendmap /getmap in FFa,instagib,ect,ect
commands and That would solve all complaints/requests for a in game map shareing

and yes i read the posts on map sending but nothing seem to have been done iam i wrong about that :p

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#7842: Re: cube scaling badly on multicore?

by shadow,516 on 04/04/2007 00:54, refers to #7840

I think he meant 7800GT...

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#7843: Re: cube scaling badly on multicore?

by mansch on 04/04/2007 11:55, refers to #7840

err.. sorry, meant the 7800 of course (instead of 87)

thanks though.

will try it on another system. is it planned to support multicore systems anytime soon?

I am currently working with open-mp on another project, maybe I can gain a little performance that way.


cheers,
mansch

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#7844: Re: cube scaling badly on multicore?

by rancor on 04/04/2007 12:20, refers to #7843

Have you tried setting affinity? I've heard this is good for single threaded games on multi-core Windows systems.

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#7845: Message censored by administrator

by Imheretospam on 04/04/2007 12:24

#7846: ..

by Passa_otherpctemp on 04/04/2007 12:51

Couple of things..

First, no WONDER we have cheaters:
http://img475.imageshack.us/img475/3335/screenshot152626zs9.jpg

But in other news, any Linux users out there who can explain why I get 30-60 FPS in Sauerbraten compared to 90-150 on Windows and what I can do about it? I'm using the fglrx drivers from the repository (its a Radeon 9600XT)

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#7847: Re: ..

by rancor on 04/04/2007 18:16, refers to #7846

Easy: because ATI's linux drivers actually do suck that badly. Their performance was remained about the same 40% of that of the Windows drivers for the past 2+ years. What can you do about it? Buy an Nvidia card, almost any Nvidia card. ATI has shown no motivation whatsoever to improve their drivers performance. I'd also point out that, in terms of running Sauerbraten, Nvidia's OpenGL support is better then ATI's on both platforms.

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