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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11372481 views, last view: 05/04/2024 01:43

for questions, announcements etc.

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#15348: Re: problem runnning Cube2 HELP

by n00bguy on 08/12/2015 19:21, refers to #15346

1. How do i do that without using the UI? What's the command line?
2. it has the same problem with my trackpad, so I don't think it's the mouse.
3. Check, didn't help.
4. Check, didn't help.
5. Check, didn't help. :(
Could it be that my laptop is running on 64-bit?

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#15349: Re: problem runnning Cube2 HELP

by Drarrhat on 08/12/2015 21:47, refers to #15348

The mouse settings are in the control panel. Last try, most probable first.
6. Delete your config.cfg to restore default settings.
7. Make sure morphological filtering is disabled in intel graphics settings.
8. Do a clean boot (first result on google).
9. Reinstall audio drivers.

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#15350: Rebalancing maps

by hypernova^ on 09/06/2015 14:27

Hey all,

After doing some messing around in ffa and effic modes, I found the item/weapon balance is not as bad as I thought. The only exception might be the yellow armor giving 200 hp, but competitive players seem to do just fine. What I have discovered though, is that the game is disbalanced by the maps. For example tartech, where the (only) 2 rocket pickups are right next to the yellow armor, and that position gives the player instant access to almost everything else on the map. Another example is fanatic_quake, where the yellow, green, healthboost, and quad are all within a few seconds of each other, and all 4 minigun pickups are close also. Shiva and metl2 (and some others I think) have 2 rocket pickups next to each other, which really disbalances the gameplay. On the other hand, there's the idea in arena-fps games of "controlling a part of the map" which usually revolves around the mega health and armor. However I think the general reception of ffa (and all pickup modes in general) would improve if maps were more evenly balanced, even if this means less interesting competitive gameplay. What do you guys think?

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#15351: Re: Rebalancing maps

by suicizer03 on 09/07/2015 12:25, refers to #15350

It's a common issue that the gameplay is misunderstood by mappers. Another common issue is that the player misunderstands the mapper's intentions within the gameplay.
When you're able to take a pack of rockets in an open area; it probably isn't the meaning of the mapper to let you move on to a more cramped place.

However, I do agree the YA is still a very powerful boost to survive and I think it could rather stack with the rest of your armour (so when taking after spawning; 25 + 100 = 125 armour).

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#15352: Re: Rebalancing maps

by hypernova^ on 09/07/2015 14:25, refers to #15351

Good point with the armor. The reason why armors don't stack currently is because of the different armor types. This is kind of a rare thing for arena-fps games to have (only other one I know of is Painkiller). I think the different armor types introduces a few new dynamics, like whether to damage your yellow to take a green. Since players now spawn with 25 blue armor, the armor pickups aren't as unbalanced as they were in previous versions. Perhaps lowering yellow value to 150 (like in Cube) would be good. Also, adding a blue armor pickup (giving 50 armor) would be cool :)

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#15353: SuperSauer source download

by hypernova^ on 09/08/2015 01:20

Hi guys,

Does anyone know where I can get the source to this mod?

http://supersauer.blogspot.de/p/download.html

The download link is broken.

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#15354: Re: SuperSauer source download

by Papriko on 09/08/2015 11:06, refers to #15353

Already tried contacting the creator directly?

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#15355: Re: SuperSauer source download

by hypernova^ on 09/08/2015 15:34, refers to #15354

I thought about posting on Quad, but the node is quite old. Maybe I should anyway.

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#15356: Timelimit/Fraglimit options ?

by Husky[BW] on 09/20/2015 05:35

Hello Cube staff,

Im here to suggest you guys something, maybe this was already asked but anyway.

I'd love to be able to set my games with let's say 20 fraglimits, without timelimit, etc.

In every game like this one (Unreal, Quake, Xonotic, GunZ, etc.) all thoses games you can select number of frags and time you wanna set, you can also make a maplist for map rotation.

So far, everything in this game is AWESOME, but adding this option will make it even MORE AWESOME :P

Thank you for reading me and hopefully seeing this being added.

Best regards, Husky[BW]

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#15357: Hey! Student here desperate for help.

by Wenchunable on 09/25/2015 21:15

So in my game design class i'm using this engine so we can build maps with it and play multiplayer and I got it on the desktop here it's just super super laggy. It's okay at first but slowly starts lagging and it gets so frustrating and i'm really desperate for any help related to reducing lag. Thanks.

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#15358: Re: Hey! Student here desperate for help.

by suicizer03 on 09/26/2015 10:11, refers to #15357

Are the drivers correctly installed?
You could reinstall them anyway and see if that fixes the problem of having a low frame rate.

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#15359: Re: Hey! Student here desperate for help.

by eihrul on 09/26/2015 19:53, refers to #15357

It's possible you don't actually have OpenGL drivers installed (DirectX drivers don't count).

For NVidia GPU: http://www.nvidia.com/download/index.aspx
For AMD GPU: http://support.amd.com/en-us/download

If you don't have a discrete GPU, but only an Intel integrated GPU, then: https://downloadcenter.intel.com/

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#15360: Unable to add custom data files on Arch Linux

by Wuzzy on 10/17/2015 22:21

Hi! I want to install a custom map (Anticube 2, see here: http://quadropolis.us/node/4182) but I don't know where to put it.
I got a Zip file with a “media” folder in it, where do I install it?

I use Arch Linux (a Linux distribution) and have installed version 2013_02_03_collect_edition-2.

I already tried to extract it into $HOME/.sauerbraten (according to the FAQ) and $HOME/.local/sauerbraten. Both directories did not exist yet, so I had to create them manually. But it did not help, after using “/map ac2” command in-game I just got an empty template map or something.

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#15361: Re: Unable to add custom data files on Arch Linux

by hypernova^ on 10/19/2015 00:36, refers to #15360

Hello,

Anticube 2 is a map for Cube 2: Tesseract:

http://tesseract.gg/

which is incompatable with Cube 2: Sauerbraten. To install, merge the "media" folder with the one in your Tesseract directory.

Hope this helped,

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#15362: QServ Collect

by DeathStar on 11/05/2015 09:40

[ 65%] Linking CXX executable qserv
Undefined symbols for architecture x86_64:
"loadents(char const*, vector<entity>&, unsigned int*)", referenced from:
server::loaditems() in server.cpp.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [qserv] Error 1
make[1]: *** [CMakeFiles/qserv.dir/all] Error 2
make: *** [all] Error 2

I am getting linker errors for x86_64:
does anyone know if i am not using the right stdlib? I am using libstdc++ however as you can see there are clang errors.

Thank you for your time
- George

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#15363: Object_Demos brand new user.

by kerrek_88 on 11/06/2015 19:33

I'm brand new to Cube 2 and I loaded box_demo platform_demo and door_demo and can't seem to figure out how to get the ents to show up or function outside of the edit mode bounding boxes. I don't know if its a holdover from an older version that doesn't work anymore. I appreciate any advice or pointers to start digging into the game and engine.

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#15364: Re: Object_Demos brand new user.

by Papriko on 11/07/2015 00:32, refers to #15363

Those ents only work in the single player campaign mode. Try to use /mode -3; map box_demo (or the respective other map name you wanna load up). Then they should function properly.

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#15365: Re: Object_Demos brand new user.

by kerrek_88 on 11/07/2015 20:47, refers to #15364

Awesome! Thanks, I'll never cease to be amazed how its the easy stuff that trips me up haha.

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#15366: Hello there fossils!

by Shadow Giratina on 11/08/2015 21:59

Hello there people of old! Don't mind me, I'm just a dweller of the internet. I guess my ship just chose tp crash land here. This is really cool! Such an old engine this forum was alive at one poi-

...

wait?... Yesterday?!

So this is still active? I mean, I still play Doom on multiplayer, and Quake 3 Arena, but this? an archaic indie game and it still has a fanbase!? Oh my god, If you are reading this, please respond! This is fascinating!

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#15367: Re: Hello there fossils!

by suicizer03 on 11/09/2015 07:30, refers to #15366

Bleep!

Responded.

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