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cube on iphone

by a~baby~rabbit on 09/26/2008 03:06, 100 messages, last message: 07/24/2009 01:04, 53479 views, last view: 09/26/2021 05:24

With a couple of days work I've ported cube to the iphone/touch... the result is very rough around the edges in terms of usability and is a tad slow (5-15fps), but it works! See http://www.youtube.com/watch?v=qzz24bpSYO4 (sorry about the poor volume, and my bad camera work...)

What next? I'll fix the interface see if I can tweak the performance a little. If I can make it more playable then I'll still needs Aards permission before I can consider making it (and it's content) a freebie on the Apple AppStore (and yes, I am a registered iphone dev).

PS Before people ask - I did consider porting Sauerbraten, but it uses too many opengl features that I'd have to work around for the ES and the codebase is significantly more complex.

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#14: hm?

by ConorKirkpatrick on 10/13/2008 04:53

What happened to this? It isn't on the appstore yet and the site says it should be available Oct 9th, and it's the 12th :P

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#15: Re: hm?

by a~baby~rabbit on 10/13/2008 08:27, refers to #14

Actually submitted to the AppStore 2nd Oct'08 - I'm %^*& waiting too...

note: during July I believe it took 30 days for an App to reach the end of the review queue - and Apple do have a conference thingy this week... so basically I have no idea - but let's hope before christmas :P

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#16: Touch?

by [Soul]Floppy on 10/15/2008 01:07

I think this is a great idea. Will this be compatible with the Ipod Touch also?

=]

Thanks,

Floppy

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#17: Re: Touch?

by ConorKirkpatrick on 10/15/2008 02:36, refers to #16

yep, most app store apps are compatible with both, and I think baby-rabbit used an ipod touch in the video :P

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#18: ..

by Adobe-Media on 10/15/2008 04:25

That is wicked. Damn, I think I might get a touch.......
Can you play MP with other iPhones/Touches? If so, that is ****ing awesome.

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#19: ..

by Conor_Kirkpatrick_New on 10/27/2008 00:22

Did it get turned away from the AppStore?

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#20: Re: ..

by a~baby~rabbit on 10/27/2008 07:20, refers to #19

No and I'm still !%^&@ing waiting on Apple. @^&ing ridiculous service I say...

When I have any news, I will post here.

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#21: AppStore

by SanHolo on 10/27/2008 14:41

Yeah, this whole process is a joke. 2-3 weeks approval time is normal, sit it out folks. :-)

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#22: Google News Alert for: "Cube Engine"

by Quin on 10/28/2008 02:52

Open source FPS Cube being ported to iPhone
Pocket Gamer.Biz - London,UK

http://www.pocketgamer.biz/r/Various/Cube/news.asp?c=9704

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#23: Google News Alert for: "Cube Engine"

by Quin on 10/29/2008 02:40

Some more again today..

Cube: open source FPS games engine soon on your iPhone?
iPhone World - Montreal,QC,Canada

http://www.iphoneworld.ca/news/2008/10/27/cube-open-source-fps-games-engine-soon-on-your-iphone/

Cube FPS Engine is iPhone Bound
By SJC

http://www.appleeclectic.com/?p=1103

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#24: Ooh, public attention

by tentus_ on 10/29/2008 02:40

http://kotaku.com/5070158/cube-fps-engine-ported-to-iphone

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#25: Re: Google News Alert for: "Cube Engine"

by a~baby~rabbit on 10/29/2008 02:59, refers to #23

oh eek!

So basically if Apple doesn't review it soon then I'm going to shafted... not helped by some folk starting to send me semi-aggressive "where the f**k is it" email...

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#26: Re: Google News Alert for: "Cube Engine"

by Conor_Kirkpatrick_New on 10/29/2008 03:56, refers to #25

a-baby-rabbit: where the f**k is it?

just kidding :P

maybe you could try submitting it again, or go to apple's feedback and asking there?

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#27: ?

by ConorKirkpatrick on 11/18/2008 16:14

Oh lawd what happened to this?

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#28: Re: ?

by a~baby~rabbit on 11/18/2008 20:54, refers to #27

The only feedback I've had back from Apple involved issues with mature content and violence as apparently the game was too 'deep' for a reviewer to play through completely to determine if there were hidden nasties.

I guess the tag line: "You shoot stuff, the end", escaped their attention.

By the end of this week I will resubmit with bug fixes, and a different description - lets hope I get a different reviewer or at least someone who will be more forthcoming with feedback...

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#29: ..

by absinth_grrr on 11/18/2008 21:26

>too 'deep' for a reviewer to play through completely to determine if there were hidden nasties.

probably making them aware that this is simply a port of a very well known game (i.e. link here and to reviews of cube) would make them see that there are no "nasties" besides the obvious ones..?

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#30: Re: ?

by clasic_traveller_diehard on 11/19/2008 00:41, refers to #28

how about you port cube to googles android while your waiting

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#31: Available within next few days

by a~baby~rabbit on 11/19/2008 03:35, refers to #28

It has now been approved by Apple... pity it's the old version with lots of bugs in it, but luckily getting the newer version approved should be a lot faster.

Remember folks - it's a tech demo. So don't lecture me on the poor fps or awkwardness of the controls!

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#32: ..

by borgqueenx on 11/19/2008 20:50

how many days should it take to release the new update?
and a good hint:
replace menu by jump button and jump by menu.

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#33: ..

by Dchinner on 11/20/2008 01:29

its kind of hard to jump on the ipod and iphone version, but its still cool

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