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more stuff to drool over...

by eihrul on 09/03/2006 11:33, 53 messages, last message: 09/11/2006 20:22, 17289 views, last view: 05/05/2024 06:14

http://tunes.org/~eihrul/water1.jpg
http://tunes.org/~eihrul/water2.jpg
http://tunes.org/~eihrul/water3.jpg
http://tunes.org/~eihrul/water4.jpg
http://tunes.org/~eihrul/water5.jpg

Note: this is just preliminary. I haven't even added in real distortion or refraction yet. Still looks pretty, but will be way prettier by release.

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#34: Re: ..

by jkxx_ on 09/06/2006 02:26, refers to #33

thanks for the suggestion, I'll try it :)

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#35: cvs

by yomama on 09/06/2006 06:05

How do you retrieve stuff from the cvs?


since i am on a mac, i want to compile sauer so i can see this :)

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#36: Re: cvs

by hampus_ on 09/06/2006 14:20, refers to #35

http://sourceforge.net/cvs/?group_id=102911
I don't know if Mac OS has cvs installed, otherwise you will have to install a cvs client.

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#37: ..

by SanHolo on 09/06/2006 22:17

cvs is on every Mac with OS X. Works like on every other *nix-machine. ;)

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#38: Okay, I think I've done all I can here...

by eihrul on 09/08/2006 00:55

http://sauerbraten.org/refract.jpg

reply to this message

#39: ..

by SanHolo on 09/08/2006 01:20

OMG, this is great stuff!!!

must-get-new-GPU-now-cannot-live-without-....

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#40: Re: Okay, I think I\\\'ve done all I can here...

by _jkxx_ on 09/08/2006 01:22, refers to #38

Whoa...

This reminds me of Far Cry...

What can I say, except for: Great Work!!

(and i still hope a regular, non-cvs version comes out soon)

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#41: Re: Okay, I think I've done all I can here...

by pushplay on 09/08/2006 01:54, refers to #38

Hot. Good work.

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#42: can't compile

by Conor on 09/08/2006 05:52

Is there a prebuilt mac os x binary with this built in?

cause I can't compile stuff cause of some sdl crap.

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#43: Re: can't compile

by ethan592 on 09/08/2006 06:36, refers to #42

i dont think so. you just need to download sdl. sdl, sdl_image and sdl_mixer i think are all you need. google them

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#44: Re: Okay, I think I've done all I can here...

by Max of S2D [Fr] on 09/09/2006 15:49, refers to #38

Oh M.F.G.

Thats incredible. Thats amazing.

I don't guess if bump-mapping + shaders + water effect will destroy my graphic card... :x

reply to this message

#45: drool

by kurtis84 on 09/09/2006 17:42

Very nice work. A map with water just looks even more moody.

Would it be possible to control the scroll direction, for making a river run a certain way?

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#46: bug

by ethan592 on 09/10/2006 04:58

is it just me or do the grenades stay ontop of water?

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#47: Re: bug

by ethan592 on 09/10/2006 05:02, refers to #46

nvm, was just a really flat trajectory but the explosions still draw over water. particles do too

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#48: crappy video card

by Conor on 09/10/2006 05:18

i compiled cvs sauer but my video card can't make pretty water :(

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#49: Glass too?

by rpointon on 09/11/2006 11:41

Any chance of a slight reflection effect being applied to glass as well? So much eye candy :-)

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#50: ..

by Max of S2D [Fr] on 09/11/2006 13:06

Another interesting water feature would be rivers in slope.

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#51: Re: ..

by rpointon on 09/11/2006 14:21, refers to #50

Hmm, gravity being down, water doesn't slope much (unless moving a lot). Lol. Then again there is no need for the game to reflect reality...

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#52: ..

by makkE on 09/11/2006 14:30

Idea to enhance waterfall effect: How about displaying a second texture on it that moves a bit faster than the basic one? This could enhance the expression of movement. Also, I think the present water falls a bit slow.

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#53: Re: ..

by kurtis84 on 09/11/2006 20:22, refers to #52

good idea makkE, I have to argee with that idea....or give us the ability to apply textures to water cubes, then anything is possible via the shaders.

9*8...wow a tough one ;)

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