more stuff to drool over... |
by eihrul
on 09/03/2006 11:33, 53 messages, last message: 09/11/2006 20:22, 17289 views, last view: 05/05/2024 06:14 |
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http://tunes.org/~eihrul/water1.jpg
http://tunes.org/~eihrul/water2.jpg
http://tunes.org/~eihrul/water3.jpg
http://tunes.org/~eihrul/water4.jpg
http://tunes.org/~eihrul/water5.jpg
Note: this is just preliminary. I haven't even added in real distortion or refraction yet. Still looks pretty, but will be way prettier by release.
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Board Index
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#34: Re: .. |
by jkxx_
on 09/06/2006 02:26, refers to #33
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thanks for the suggestion, I'll try it :)
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#35: cvs |
by yomama
on 09/06/2006 06:05
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How do you retrieve stuff from the cvs?
since i am on a mac, i want to compile sauer so i can see this :)
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#36: Re: cvs |
by hampus_
on 09/06/2006 14:20, refers to #35
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http://sourceforge.net/cvs/?group_id=102911
I don't know if Mac OS has cvs installed, otherwise you will have to install a cvs client.
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#37: .. |
by SanHolo
on 09/06/2006 22:17
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cvs is on every Mac with OS X. Works like on every other *nix-machine. ;)
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#38: Okay, I think I've done all I can here... |
by eihrul
on 09/08/2006 00:55
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http://sauerbraten.org/refract.jpg
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#39: .. |
by SanHolo
on 09/08/2006 01:20
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OMG, this is great stuff!!!
must-get-new-GPU-now-cannot-live-without-....
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#40: Re: Okay, I think I\\\'ve done all I can here... |
by _jkxx_
on 09/08/2006 01:22, refers to #38
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Whoa...
This reminds me of Far Cry...
What can I say, except for: Great Work!!
(and i still hope a regular, non-cvs version comes out soon)
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#41: Re: Okay, I think I've done all I can here... |
by pushplay
on 09/08/2006 01:54, refers to #38
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Hot. Good work.
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#42: can't compile |
by Conor
on 09/08/2006 05:52
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Is there a prebuilt mac os x binary with this built in?
cause I can't compile stuff cause of some sdl crap.
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#43: Re: can't compile |
by ethan592
on 09/08/2006 06:36, refers to #42
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i dont think so. you just need to download sdl. sdl, sdl_image and sdl_mixer i think are all you need. google them
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#44: Re: Okay, I think I've done all I can here... |
by Max of S2D [Fr]
on 09/09/2006 15:49, refers to #38
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Oh M.F.G.
Thats incredible. Thats amazing.
I don't guess if bump-mapping + shaders + water effect will destroy my graphic card... :x
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#45: drool |
by kurtis84
on 09/09/2006 17:42
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Very nice work. A map with water just looks even more moody.
Would it be possible to control the scroll direction, for making a river run a certain way?
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#46: bug |
by ethan592
on 09/10/2006 04:58
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is it just me or do the grenades stay ontop of water?
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#47: Re: bug |
by ethan592
on 09/10/2006 05:02, refers to #46
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nvm, was just a really flat trajectory but the explosions still draw over water. particles do too
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#48: crappy video card |
by Conor
on 09/10/2006 05:18
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i compiled cvs sauer but my video card can't make pretty water :(
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#49: Glass too? |
by rpointon
on 09/11/2006 11:41
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Any chance of a slight reflection effect being applied to glass as well? So much eye candy :-)
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#50: .. |
by Max of S2D [Fr]
on 09/11/2006 13:06
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Another interesting water feature would be rivers in slope.
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#51: Re: .. |
by rpointon
on 09/11/2006 14:21, refers to #50
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Hmm, gravity being down, water doesn't slope much (unless moving a lot). Lol. Then again there is no need for the game to reflect reality...
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#52: .. |
by makkE
on 09/11/2006 14:30
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Idea to enhance waterfall effect: How about displaying a second texture on it that moves a bit faster than the basic one? This could enhance the expression of movement. Also, I think the present water falls a bit slow.
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#53: Re: .. |
by kurtis84
on 09/11/2006 20:22, refers to #52
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good idea makkE, I have to argee with that idea....or give us the ability to apply textures to water cubes, then anything is possible via the shaders.
9*8...wow a tough one ;)
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