home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


more stuff to drool over...

by eihrul on 09/03/2006 11:33, 53 messages, last message: 09/11/2006 20:22, 17353 views, last view: 05/18/2024 21:16

http://tunes.org/~eihrul/water1.jpg
http://tunes.org/~eihrul/water2.jpg
http://tunes.org/~eihrul/water3.jpg
http://tunes.org/~eihrul/water4.jpg
http://tunes.org/~eihrul/water5.jpg

Note: this is just preliminary. I haven't even added in real distortion or refraction yet. Still looks pretty, but will be way prettier by release.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#33: ..

by m3ep on 09/06/2006 01:15

It should be no problem for a causal gamer to get the CVS-Version since there is an almost bleeding-edge, premade, binary.
So you dont have to compile anything (but its no Problem with MinGW).

I did - and I noticed that the Water gets more features every day :D

reply to this message

#34: Re: ..

by jkxx_ on 09/06/2006 02:26, refers to #33

thanks for the suggestion, I'll try it :)

reply to this message

#35: cvs

by yomama on 09/06/2006 06:05

How do you retrieve stuff from the cvs?


since i am on a mac, i want to compile sauer so i can see this :)

reply to this message

#36: Re: cvs

by hampus_ on 09/06/2006 14:20, refers to #35

http://sourceforge.net/cvs/?group_id=102911
I don't know if Mac OS has cvs installed, otherwise you will have to install a cvs client.

reply to this message

#37: ..

by SanHolo on 09/06/2006 22:17

cvs is on every Mac with OS X. Works like on every other *nix-machine. ;)

reply to this message

#38: Okay, I think I've done all I can here...

by eihrul on 09/08/2006 00:55

http://sauerbraten.org/refract.jpg

reply to this message

#39: ..

by SanHolo on 09/08/2006 01:20

OMG, this is great stuff!!!

must-get-new-GPU-now-cannot-live-without-....

reply to this message

#40: Re: Okay, I think I\\\'ve done all I can here...

by _jkxx_ on 09/08/2006 01:22, refers to #38

Whoa...

This reminds me of Far Cry...

What can I say, except for: Great Work!!

(and i still hope a regular, non-cvs version comes out soon)

reply to this message

#41: Re: Okay, I think I've done all I can here...

by pushplay on 09/08/2006 01:54, refers to #38

Hot. Good work.

reply to this message

#42: can't compile

by Conor on 09/08/2006 05:52

Is there a prebuilt mac os x binary with this built in?

cause I can't compile stuff cause of some sdl crap.

reply to this message

#43: Re: can't compile

by ethan592 on 09/08/2006 06:36, refers to #42

i dont think so. you just need to download sdl. sdl, sdl_image and sdl_mixer i think are all you need. google them

reply to this message

#44: Re: Okay, I think I've done all I can here...

by Max of S2D [Fr] on 09/09/2006 15:49, refers to #38

Oh M.F.G.

Thats incredible. Thats amazing.

I don't guess if bump-mapping + shaders + water effect will destroy my graphic card... :x

reply to this message

#45: drool

by kurtis84 on 09/09/2006 17:42

Very nice work. A map with water just looks even more moody.

Would it be possible to control the scroll direction, for making a river run a certain way?

reply to this message

#46: bug

by ethan592 on 09/10/2006 04:58

is it just me or do the grenades stay ontop of water?

reply to this message

#47: Re: bug

by ethan592 on 09/10/2006 05:02, refers to #46

nvm, was just a really flat trajectory but the explosions still draw over water. particles do too

reply to this message

#48: crappy video card

by Conor on 09/10/2006 05:18

i compiled cvs sauer but my video card can't make pretty water :(

reply to this message

#49: Glass too?

by rpointon on 09/11/2006 11:41

Any chance of a slight reflection effect being applied to glass as well? So much eye candy :-)

reply to this message

#50: ..

by Max of S2D [Fr] on 09/11/2006 13:06

Another interesting water feature would be rivers in slope.

reply to this message

#51: Re: ..

by rpointon on 09/11/2006 14:21, refers to #50

Hmm, gravity being down, water doesn't slope much (unless moving a lot). Lol. Then again there is no need for the game to reflect reality...

reply to this message

#52: ..

by makkE on 09/11/2006 14:30

Idea to enhance waterfall effect: How about displaying a second texture on it that moves a bit faster than the basic one? This could enhance the expression of movement. Also, I think the present water falls a bit slow.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54039142 visitors requested 71819814 pages
page created in 0.059 seconds using 9 queries
hosted by Boost Digital