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FUSION

by gnarley on 02/27/2006 07:29, 89 messages, last message: 04/13/2006 20:17, 56416 views, last view: 05/18/2024 18:52

here's a link where you can DL the awesome Fusion Mod.

check it out. it's really well made.

http://www.fileplanet.com/145734/140000/fileinfo/Cube---Fusion-Mod

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#50: FilePlanet

by FrenchMax on 03/28/2006 12:32

Why i can't download the file ?
Register at this site is not free !
Myfilehut is more cool...

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#51: UT2k4

by Pxtl on 03/28/2006 17:33

UT2k4's lightweight mutators make this work much better - it relegates teeny-tiny little mods to the ghetto of the Mutator list, thus making sure that players and developers know their place. A "mod" is not a new game. You didn't "make a new game" - you made a mod. I love mods. I love going from server to server in ut2k4 trying out all the little half-assed crap people have thrown together.

But none of them claim to make a new game.

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#52: ..

by CC_machine4 on 03/28/2006 18:53

i know it breaks copywright.. but most mods DONT EVEN HAVE voice overs.

It's much like the monster machine series from spentron, but better (forgetting its illegal)

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#53: Re: ..

by Passa on 03/28/2006 21:55, refers to #52

I disagree, I actually bothered to download it, and it is so boring.

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#54: ..

by CC_machine4 on 03/28/2006 23:05

mm has 5 maps.

fusion has 10 or 15.

also, fusion has custom weapons, sounds, monsters, ammo, and a different feel by tuning down the gamespeed.

i do agree it can be boring at times and is sctrictly speaking illegal.. But can u honestly say u havent had boring parts in comercial games?

also, impp_d has lost interest in fusion apparently so uhm.. :/

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#55: kackmakke

by Kakke on 03/28/2006 23:13

Makke hat nun mal eine Macke.

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#56: Re: ..

by Phantom on 04/01/2006 15:10, refers to #15

\"And I can already tell you, all the files I made, I am not going to allow you to use them unless its something really special (such as Death Illustrated, or the upcoming Action Cube).\"

Hold the phone here...
From the sounds readme file:
\"The \"aard\" ones are all 100% original material, often
created with my own voice or otherwise. They are hereby
placed in the public domain as well.\"

From the Aard readme file:
\"Original textures made by Aardappel

aardf* : made from a photo I took, then made to tile
aardo* : made completely from scratch (photoshop mostly)
aardm* : made using a free texture base but modified unrecognisibly

All texture tile well.

These textures are completely free to use in any way you like,
including using them as base for others. I couldn\'t care less
if you credit me or not.

Aardappel (wouter@fov120.com)
wouter.fov120.com/maps\"

I\'m pretty sure the above means that people CAN do whatever the hell they want with the sounds and texture files, because you SAID SO in your readme files.

So what files are you talking about here, that you won\'t give permission to use? I can understand the docs file, ok, that\'s fine. But other than that, I really don\'t see anything else in the game that you haven\'t given permission to use already. And once you place something in the public domain, or use an open source license, you can\'t all of a sudden change your mind and say \"Oh, they\'re all copyrighted works by me, and you can\'t use them!\"

As far as I can see here, you can\'t demand mod makers take down their mods completely, only demand that they remove the docs folder from their install, unless there\'s other content in cube that you made, which I can\'t find. If that\'s the case, PLEASE englighten us which files you\'ve created and where the relevant readme.txt file is regarding them.

You CAN encourage them to remove copyrighted content from other authors, but you have no claim to that content, and therefore have no means of enforcement regarding that content.

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#57: Re: ..

by kurtis84 on 04/01/2006 18:33, refers to #56

I hope Aard just stops giving you assholes the source.

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#58: ..

by >driAn<. on 04/01/2006 18:54

Aard, close cource the Fps part of it and keep the Engine part open so serious people can still do good stuff based on it. Don't close the whole thing, please.

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#59: ..

by Mad Merv on 04/01/2006 21:43

consider
creative commons

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#60: Re: ..

by Aardappel_ on 04/01/2006 22:16, refers to #56

you got me there, apparently I did place those files in the public domain. But it doesn't matter, as my files are just a small part of the media included.

What I am arguing against is people wholesale copying the entire cube/sauer distribution for their own "mod". If you want to use my sounds/textures in something that is REALLY your own, then more power to you.

making the game code closed is an interesting idea.. except that its also the most useful part to be open. I will have to think about this.

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#61: Re: ..

by dbox_ on 04/02/2006 00:12, refers to #60

That would be a shame. Unfortunately, that would punish those of us who legitimately want to contribute to the project.

For example, I've recently been posting about my joystick support mod. I have no delusions that I've created a new game by adding this one feature. I just wanted to contribute back (in a small way) to a project and game that I enjoy.

It's sad that such an antagonistic stance towards Aard has been taken by certain individuals on this forum. Remember, he made available to you the game you liked enough to "mod".

If you really want to impress people with your game development skills, do more than just asthetic changes to the existing game; make a wholly new game built on the Sauerbraten engine. For example, a space shooter where you fly around asteroids and shoot it up with other ships. I think you would get a lot more positive feedback and support from everyone in the community.

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#62: Re: ..

by Passa on 04/02/2006 00:19, refers to #60

dont close the source, one of the reasons why I like sauerbraten so much is that as it is open source, its so easy to suggest stuff..

dunno i just hate the idea of closed source..

could you POSSIBLY put all base textures and models into a .pak or something file, password protect it, and program sauer to open it with a password? when you give the source code out, then simply change the password in the source so modified clients cannot access program data.

if this means that small 1mb add-on mods cannot work properly, then they ask you for the password, and you would most likely trust them if they are a regular on the forums, and if their mod is only a 1mb addon etc.

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#63: Re: ..

by Passa on 04/02/2006 00:25, refers to #61

lol i was writing my response while you posted

all agreed there, or at least if someone DOES make a mod, could they change the FPS gameplay a bit?

lol mukkan's description for Sopo gets me everytime.. 'A complete modifacation of the Cube Engine.'

he even calls it cube engine lol.. and what did he change? he made the hellpig eyes all swirly looking and he copied the pistol model from sauerbraten..

i think my password idea would stop people like this.. closed source might be the easiest answer, but you need to look for another way Aard..

it would stop legitimate mods like dbox's joystick mod, which i have and is pretty cool.

there IS another way, we just need to find it

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#64: Re: ..

by Passa on 04/02/2006 00:26, refers to #63

wait i forgot to add rick's CubeBots ;-)

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#65: well

by Aardappel_ on 04/02/2006 04:10

while close sourcing the game code would ensure only very serious people would use the engine, it does not stop people from making those "replace a few files" mods. And I don't particularly feel like putting lots of obstacles in place to stop people accessing the media.

The most damage is done by the words "open source", which translates to "you can do whatever you want with it, and don't bother reading the docs" to some people. I don't see closed source freeware games having the same amount of trouble that people repackage the game with their own media. Or maybe replacing media is not as easy in these games?

Anyway I intend a big web page overhaul which presents the sauerbraten project as a freeware fps game, with in very tiny font somewhere "oh and btw the engine is open source". Maybe that helps.

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#66: ..

by Phantom on 04/02/2006 09:53

Try the Golgotha texture package. It's professional made, and in public domain, because the game was shut down before release.

http://www.fileshack.com/file.x?fid=1978

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#67: Re: ..

by Phantom on 04/02/2006 09:54, refers to #66

And I put that in the wrong thread. OOps.

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#68: ..

by >driAn<. on 04/02/2006 12:15

> Anyway I intend a big web page overhaul which presents the sauerbraten project as a freeware fps game, with in very tiny font somewhere "oh and btw the engine is open source". Maybe that helps.

All the gaming/OSS sites will still promote sauerbraten as OSS. And since the project is hosted on sf.net, its clear that its code has to be OSS.

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#69: Re: well

by Passa on 04/02/2006 12:42, refers to #65

LOL nice idea, i would also remove the 'engine' part from the name, and promote sauer as a 'GAME' rather than an engine.

with the name 'sauerbraten game engine', people start saying they 'modified the engine'..

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