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Question center for new people.

by 1337ness on 11/12/2005 01:12, 136 messages, last message: 02/09/2007 19:45, 62722 views, last view: 05/05/2024 20:46

Question center for new people.

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#118: Re: "Question center for new people"

by Pxtl on 02/06/2007 16:08, refers to #109

Wait, so hot, fast, solid gameplay, pretty graphics; nice, informative onscreen text; innovative capture mode; etc. is less important than being able to choose a vanity model?

Go back to World of Warcraft where you can choose what type of earrings your gnome has.

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#119: Re: "Question center for new people"

by Barcode on 02/06/2007 21:35, refers to #118

Pxtl:
The text's no better than any other game I've played, and even decent gameplay can get boring without variety, which is what this game lacks if it can't even offer more than one player modell. IMO, that makes Nexuiz better than this game (and Nexuiz seems to run better than this game does on the mac, anyway). I understand why and how these problems exist, and I won't bother you guys about it, as the rest of the game works nicely. As for the lack of media (which, it's true, always comes later), I can't help. I don't hang around areas I can advertise, and I don't know how to create content.

Also, I've never played WOW, nor will I, nor did I mean to be offensive in my question, which I clearly outlined the next one or two posts down. If your post is neither relevant or friendly, would you mind sitting the fuck down?

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#120: Re: "Question center for new people"

by Drakas on 02/06/2007 22:35, refers to #119

IMO, Nexiuz is crap. Sauer is an elite game that has some of the most elite people I have ever seen!

"(and Nexuiz seems to run better than this game does on the mac, anyway)" - how?

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#121: ..

by Drakas on 02/06/2007 22:36

Umm... you're basically comparing Sauer (irssi) against Nexuiz (Windows Live Messenger) ;) I'm not meaning it straight forward, but I hope you understand the thing anyway!

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#122: Re: "Question center for new people"

by MeatROme on 02/06/2007 23:08, refers to #119

What difference does your player model make on how you play the game?

I - personally - think that having 15 games in one is already quite a lot of variety.

Nobody is pressuring you to play this game, apart from the fact that it's still under development, it's not tailored to meet the needs of the many ... it meets the needs of the few ... very un-Vulcan, rather more 3l1t3 ;-)

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#123: Re: "Question center for new people"

by Barcode on 02/07/2007 00:20, refers to #122

I withdraw Nexuiz running better.
What do you mean, 15 in one? :S
Either way, I didn't say I was pressured...in MY ORIGINAL POST, I asked if the game still only featured the midget, as the only thing I wanted from this game after what it gave me was content. Then, I apologised for phrasing it slightly badly. Then, everyone exploded for some reason or other.
And the fun of a game for me is at LEAST 10% based on how it looks and sounds.This game is simple, so visuals come into effect more. Sure, the match areas look good, but whe nyou have a Quake 1 thing of some sort running around and squealing like a drunk when shot as your character, it's a bit off-turning for me.
I said it once, and I"ll say it again: Saur is NOT A BAD GAME. I'm just waiting for more content.

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#124: Re: "Question center for new people"

by MeatROme on 02/07/2007 00:40, refers to #123

Check the Sauerguy thread :
http://cubeengine.com/forum.php4?action=display_thread&thread_id=1130

This is an effort at someday replacing the Ogro.

15-in-1 :
Sauerbraten has 13 multiplayer modes - of which one is the coop-edit mode - and 2 SinglePlayer modes.
So you can play DeathMatch, Instagib, Arena or Capture and the variations on those tunes.
What I wanted to say with this is:
gameplay variations weigh heavier with me than mere visualizations.
There's absolutely nothing keeping Sauerbraten from using multiple models ... it's just they're not made yet ...

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#125: Re: "Question center for new people"

by Quin on 02/07/2007 03:24, refers to #119

"If your post is neither relevant or friendly, would you mind sitting the fuck down?"

Have a search through the forums, and try to count the number of times someone has told us the game is no good because you can't do this or that. Try to understand that this is a game made by a small group in their spare time.

Some of the people that replied to you are very dedicated to developing new Sauerbraten content, and work very hard just to have people tell them it's not good enough. So sure, they're gonna be a little tweaked that the Nth person has come to this forum making light of their large efforts.

Sure, I agree Sauerbraten could use more content, but I know it'll get there, you would too if you'd taken the time to get to know the project, and notice that the game is still very much in testing and development. Personally, I thank these guys for all the good work they have done so far, the game would be nothing without them.

Part of netiquette is learning to ask smart questions and phrase criticism in a constructive manner, swearing in response is just adding fuel to the flame (pun intended).

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#126: Re: "Question center for new people"

by Quin on 02/07/2007 03:26, refers to #125

In addition, I'd like to ask if you have anything you could contribute to make this better?

When it comes to content, it's a community effort, and we all do what we can to further Sauerbraten.

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#127: heheheh

by Pxtl on 02/07/2007 16:13

Ask not what Sauerbraten can do for you, but what you can do for Sauerbraten!

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#128: Sigh...

by Barcode on 02/07/2007 21:42

i'd love to help (especially considering that I've got quite a bit of time due to the fact the semester here just started and I've got a lot of time due to little homework), but I just don't have any valuable skills. All I can offer is testing, and styling advice that is really not too much better than what hte average person can give.
I've got minor experience in CorelDRAW, so I guess I could do some banner-making, but don't expect anything particularly good.

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#129: Re: Sigh...

by Pxtl on 02/07/2007 22:27, refers to #128

Try learning. Blender isn't that hard to pick up with a little patience and a solid tutorial, Sauer mapping is even less so.

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#130: Well, I guess I'll give it a try.

by Barcode on 02/08/2007 21:31

Got not much else to do anyway.
Anything in particular I should know?

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#131: Oh, by the way...

by Barcode on 02/08/2007 23:50

i have Garageband, so I could come up with a couple of (admittedly unremarkable) tracks.
I've got 3 tracks, 1 a full song, the other two musical loops, all made with loops...it's been around a year since I've actually tried to make a piece of music with it. I could always work with more, but I need confirmation at least one of you wants to hear them.

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#132: Re: Oh, by the way...

by kurtis84 on 02/09/2007 00:34, refers to #131

What kind of music do you play? I'm sure you've heard whats in sauer already, and the author/founder of sauer likes that type of music...so from that, you can be the judge of whether or not sauer needs your music. Also, I'm not sure if sauer actually needs mroe music, as theres several songs in it already.

I think if you really want to help out with this game, the most needed areas are definately the models. I would say, go download blender, a couple tutorials for blender, and start building stuff. Once you get the handle of blender, theres plenty of items you could contribute to this game.

Despite sometimes not seeing positive remarks, theres a certain satisfaction knowing I've contributed to a rather large project like sauerbraten...negative comments just fuel my urge to build better content and/or maps. Fire away.

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#133: Re: Oh, by the way...

by Aardappel_ on 02/09/2007 02:12, refers to #132

last thing we need for sauer is a soundtrack... I am having to decline bands quite often, I don't want to replace Marc's wonderful work, nor do I want to use more space for music.

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#134: NM then.

by Barcode on 02/09/2007 02:21

I dont' really play any particular type of music, just looked through the loop library and put a few things together.

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#135: new

by menace on 02/09/2007 02:25

hello i would like to know how to put monsters into the game anyone?

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#136: Re: new

by Drakas on 02/09/2007 10:13, refers to #135

http://cube.wikispaces.com/

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#137: Re: Oh, by the way...

by SanHolo on 02/09/2007 19:45, refers to #133

You would have to decline bands quite often IF YOU WERE the real Aardappel... =P

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