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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 485804 views, last view: 05/05/2024 19:55

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

Go to first 20 messagesGo to previous 20 messages    Board Index   

#555: Re: Different maps on linux/win version

by Passa on 06/08/2007 16:18, refers to #554

It looks like the rendering on your Linux version is messed..

reply to this message

#556: ..

by absinth on 06/08/2007 16:41

so this is messed too?

http://m1.freeshare.us/150fs220087.jpg
(screenshot from mac os x version)

thought this is how it is supposed to look...

reply to this message

#557: ..

by Quin on 06/25/2007 06:22

Maybe not a bug report, seeing as it seems localised to me, but any help would be appreciated (I don't know if anyone else experiences this problem).

In the most recent versions of CVS, I have noticed a problem with model animations. In some instances, the animation gets stuck on one frame and hangs there for a while.

Example, walking backward from the boxes up the stairs (this gives the player the falling anim, which is not reset):

http://qreeves.googlepages.com/sauerbraten_modelanim.jpg

This is noticeable on both the player and monster models and easily reproducible for me, but I can't for the life of me figure out where the problem is coming from.

Note that I am compiling my own with CodeBlocks 1.0 under Windows -- the binaries in CVS work fine.

reply to this message

#558: ..

by makkE on 06/25/2007 14:46

Events are somehow being carried over to spawns. Most notably the death sound. Someone dies, respawns fast, and the death sound teleports with him to his new location, giving that away. (especially in instagib, this is a problem).

Also, I noticed I once was shot during a riflejump, and when I spawned ,some upwards movement was carried over as well.

Maybe there also lies the cause for the wrong orientations at spawn that happen sometimes?

reply to this message

#559: Big mastermode glitch

by Max of S2D [Fr] on 06/26/2007 11:05

What: A mastermode glitch

How: Be the master and use this command : /bind *your personal key* [spectator 1; spectator 0; showscores;]

When: Spring Edition + its patch

Detail: http://www.dailymotion.com/Max_of_S2D/video/x2dmii_sauerbraten-mastermode-respawn-glit

i did a video for it...

reply to this message

#560: Re: Big mastermode glitch

by Grinch on 06/26/2007 20:01, refers to #560

You didn't watch the vid...the glitch is in the respawning. In capture mode, it allows you to bypass the 10 second re spawn wait. In other modes, it just spawns you in the same place you died.

reply to this message

#561: Re: Big mastermode glitch

by Grinch on 06/26/2007 21:01, refers to #561

It's a loophole, how is this not a glitch? Setmaster is open to the first player to grab it, not every master will act responsibly. It maybe a low priority bug, but you can't be expected to leave it in.

reply to this message

#562: Re: Big mastermode glitch

by rock.n.rol on 06/26/2007 23:01, refers to #561

If you ever see a master doing this, just leave the server then ;)

reply to this message

#563: ..

by theW4, finally can post again on 06/27/2007 03:46

You need opengl audio and sound placments to avoid this. Or just have a code to cut off all sounds. But the first one solves many other problems.

reply to this message

#564: ..

by Max of S2D [Fr] on 06/27/2007 10:43

There is a solution : if you switch to spectator, you have to wait ten seconds for disable the spectator mode.

reply to this message

#565: Re: ..

by windows_sux|mac_sux|linux_sux|bsd_sux on 06/27/2007 18:30, refers to #564

Why not make them spawn at a spawnpoint instead of dropping them wherever their spectator camera was?

reply to this message

#566: ..

by Max of S2D [Fr] on 06/27/2007 19:27

Well, i propose those two ideas so :o

reply to this message

#567: still angry

by rc the one on 06/28/2007 04:00

My game constantly is crashing, either when people join a server, or when I join it. The crash says little more than, Memory could not be read, an obvious engine issue. I run at 50 - 200 fps, depending on the map. My specs are, a 3.2 ghz celeron processor, 512 mb RAM, an ASUS 256mb pci-express video card, and it is an E-Machine, running Windows XP service pack 2. I have no trouble playing games, and it usually only crashes in Coopedit mode. This error happens a lot on my other pcs as well, and I can't figure out why, and when it does crash, the system becomes unstable, and unable to return to the desktop.

reply to this message

#568: Crash of sauerbraten spring edition

by jmj on 06/28/2007 14:11

Hello,

It would seem I don't see it on that forum, sorry if you already know this bug.

Sauerbraten crashes on "hades" dsmp map either on singleplayer mode or loadmap mode.

sauerbraten : spring edition.

os : win xp (with no service pack), video gforce4 by nvidia.

win32 exception 0xc000005 I believe.

best and thank you for this beautiful game.

reply to this message

#569: Re: Crash of sauerbraten spring edition

by jmj on 06/29/2007 14:03, refers to #568

Hello,

another crash map : skycastle.

Please note : every other map runs fine although I have not played with all of them.

reply to this message

#570: X freeze on exit - ATI card

by SDark on 06/29/2007 22:19

Hi. I've been trying to play Sauerbraten on my laptop and the game itself seems to run fine, aside the speed performance problems. I haven't messed with it much.

I'm running Gentoo linux with the stable ATI drivers on Portage. Also the latest sauerbraten pack on Portage.

The buggy thing is that whenever I start the game, it works fine. But everytime I exit, X locks and I can't do anything about it. I can't even kill it with Ctrl+Alt+Del. The only thing I can do it press the poweroff button and after a while the screen will be released (as in no longer displays X) goes to shell and poweroff without major incidents. Only the poweroff button works.

I have no such problems with other games.

Any similar problem reported and fixed?

Thanks
SDark

reply to this message

#571: ..

by SDark on 06/29/2007 22:21

Forgot to metion that I have an ATI X700 card.

reply to this message

#572: Re: ..

by rancor on 06/29/2007 23:57, refers to #571

What version of the ATI drivers is that? I used to have that problem with my X700 PRO and drivers <=8.32 (I think, its been a while since I've used that card), but it wasn't restricted to Sauerbraten. I also haven't had it with 8.37 on a 9600 Radeon Mobile, and the release notes for 8.37 state: "ISSUES RESOLVED: (1) Logging out of a session to the graphical login manager no longer crashes the Xserver"

reply to this message

#573: Re: ..

by Coldbird on 06/30/2007 13:07, refers to #572

I'm using the latest ATI fglrx drivers that are out right now... (as of 30. jun. 2007)

all properly setup and works fine with games like savage, etc.

I'm running on 64bit ubuntu feisty fawn - I compiled the Game from CVS source and it all plays fine... get nice 60fps... but when I exit - just like the two people above this post... its freezing X for me... and thus I got no other choice but to force reboot the Notebook by pressing the Power-Button...

I'm using a X1300 Mobility Card with 128MB GPU-RAM... (no shared memory crap)

I hope this can get resolved sometime and I get notified or something... maybe I will take a look into the source myself and hope for the best...

reply to this message

#574: Re: ..

by rancor on 06/30/2007 22:00, refers to #573

The x1000 series seems prone to different issues then previous series, though not having used one myself I'm not particularly familiar with them. You might try asking for help here: http://rage3d.com/board/forumdisplay.php?f=88
It's watched by the ATI Linux driver developers, and has some very knowledgeable members.

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