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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 487305 views, last view: 05/18/2024 23:27

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#1: what: can't stafe-jump backwards.

by Gilt on 11/28/2004 19:51

what: can't stafe-jump backwards.

How:
- hold down left or right + backwards
- press jump

when: 1.6

reply to this message

#2: copying cubes and then editing will subdivide the prior cube

by Gilt on 11/28/2004 19:51

what: copying cubes and then editing will subdivide the prior cubes

How:
- select some cubes using a grid size smaller then that of the cubes
- press copy
- deselect and edit a totally seperate cube
-- the cubes that were copied are now subdivided.

when: 1.6

reply to this message

#3: undo does not remip cubes

by Gilt on 11/28/2004 19:52

what: undo does not remip cubes

how:
- subdivide a cube
- press undo

when: 2004_11_02

reply to this message

#4: cubes dissapearing

by Gilt on 11/28/2004 19:53

what: cubes dissapear in one corner and some pop up in the other when turning

when: 1.6. Windows. Video card ?. Mem size ?. Cpu speed ?.

detail: it happens at any distance from the cubes. the cubes or "shapes" are not getting deleted by are not showing on the edges of the screen. http://www.users.bigpond.com/nathanlyle/12.zip

reply to this message

#5: New version: 1.7

by Gilt on 11/28/2004 19:56

New version: 1.7

http://cvs.sourceforge.net/viewcvs.py/*checkout*/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

Note: it may take a while for sourceforge to update and show it.

Fixed and need confirmation: None.

Outstanding: # 1, 2, 3, 4.

reply to this message

#6: can't walk or jump on ramps

by Gilt on 11/28/2004 19:57

what: can't walk up or jump on ramps

when: 1.7

reply to this message

#7: Ignore this bug untill someone else confirms it.

by staffy2000 on 11/29/2004 10:00

what: All shapes in sauer are totally black and lighting doesn't work.

when: 1.7(and 1.6). Windows xp sp2. Video card radeon 9500 np 128mb with 4.10 drivers. Mem size 512mb. Cpu speed 3.04ghz.

detail: http://img129.exs.cx/img129/1015/screenshot_6190.jpg

maybe this: no vertex ray extension error has something to do with it. :)



reply to this message

#8: ..

by TOGoS on 11/29/2004 21:48

what: creating a new cube seems to fill the entire octree node, instead of subdividing it to make a cube the current grid size

how: make a big hole, smallify the grid, point at one side, and pull! (f + scrollweheel down by default)

when: 1.7

detail: is this a bug or a feature? it forces people to manually subdivide cubes, which might lead to more efficient maps...

reply to this message

#9: Re: Ignore this bug untill someone else confirms it.

by staffy2000 on 11/30/2004 03:33, refers to #7

gilt: the new ATI drivers totally screw up cube and sauer on my machine. the 4.9 drivers fix the problem.

reply to this message

#10: Re: Ignore this bug untill someone else confirms it.

by Cod666 on 11/30/2004 17:12, refers to #7

I have the same problem with my Ati9800pro card. Can only see the sky. All textures are black. Will a patch be available to fix this problem? as I don't like the thought of reverting back to older 4.9 drivers.

reply to this message

#11: New version: 1.8

by Gilt on 12/01/2004 05:52

New version: 1.8

http://cvs.sourceforge.net/viewcvs.py/*checkout*/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log
Note: it may take a while for sourceforge to update and show it.

Fixed and need confirmation: #8

Outstanding: # 1, 2, 3, 6. 4, 7.
----------------
The ATI driver bugs or whatever are good to know, but personally, I'm not going to do anything about them anytime soon. I'm sure their next version will come out before sauerbraten does.

reply to this message

#12: ..

by staffy2000 on 12/01/2004 10:58

you can cross #8 off. and #4 is just like #7, it is just because of bad drivers, there is nothing for you to fix. I will send ATI a e-mail, not that they will do much.

reply to this message

#13: ATI driver problem

by NewCube on 12/02/2004 16:11

Maybe you could make a fallback for us poor ATI users? Like you have a fallback for VAR for us. I wish I had bought Nvidia :/

reply to this message

#14: newversion 1.9

by Gilt on 12/05/2004 05:27

newversion 1.9
- fixed edgeinv creating invalid cubes
- fixed grid being changable while dragging
- fixed #2, #3

Fixed and need confirmation: #2, 3,

Outstanding: # 1, 6. 4, 7.
-----------------------------
made changes to undo, so I've added a display counter that's updated when undo steps are created. this is so people can get a feel for how undos work, and think of ways to break it, etc. note: variable 'undomegs' controls how much megs are devoted to undo.

i'll remove the counter later on.

reply to this message

#15: Hang on map enter

by TOGoS on 12/05/2004 19:00

If I enter a map that doesn't have a playerstart entity, and I'm not in edit mode, Sauerbraten totally hangs and I have to ctrl+alt+delete it.

When: 1.9
How: make sure edit mode is off, /map bl

reply to this message

#16: i got 1.9 but....

by staffy2000 on 12/05/2004 23:44

what do you mean by subdivide?

reply to this message

#17: Hang on exit

by jorss on 12/08/2004 20:14, refers to #1

what: Sauerbraten locks up
how:press exit
when:1.9,windows98 SE, savage 4, celeron 300, 198 MB ram

reply to this message

#18: Re: Hang on exit

by Gilt on 12/10/2004 03:38, refers to #17

What do you mean by press exit? The ESC key, or 'quit' in the menu or console, or the 'X' button to close the DOS window? If it's ESC, does the menu pop up, or did you change the binding?

How are you starting the program? with 'sauerbraten.bat', or 'bin\sauerbraten.exe'?

Is anybody else getting this?

reply to this message

#19: Re: i got 1.9 but....

by Gilt on 12/10/2004 03:43, refers to #16

subdivision is when a larger cube breaks down into 8 smaller cubes or more. this will happen when you edit a cube with a gridsize smaller then the cube itself.

reply to this message

#20: Re: Hang on exit

by staffy2000 on 12/10/2004 07:53, refers to #18

no. (my puter takes a fair while to exit. maybe he gets 10x that with his machine)

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