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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 488891 views, last view: 05/25/2024 07:13

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#535: Grass bug

by Acord on 05/06/2007 22:45

Grass juts out past the tile when the top is not a square. Noticable on Aqueduct, looks funky to see grass growing from mid-air.

Specs:
AMD 64 3400+
Windoze XP SP 2
ATI All-in-Wonder 9600

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#536: Re: Grass bug

by kurtis84 on 05/06/2007 23:02, refers to #535

Not really a bug, it's caused by the size of the grassgrid being applied to that cube, is larger than the cube itself...uneven edges of terrain with autograss on them will just do this sometimes.

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#537: Re: bug on certain levels

by Kite on 05/07/2007 09:11, refers to #534

How can I find that out?

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#538: Re: bug on certain levels

by kurtis84 on 05/08/2007 04:29, refers to #537

Are you running linux, windows, or a mac? You must not be much of a gamer, or you'de know what powers your pc...it's important to know ;)

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#539: Re: bug on certain levels

by Destroyer] on 05/08/2007 13:11, refers to #533

Try to disable your SLI i had the same bug when i have SLI enable

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#540: Re: bug on certain levels

by Kite on 05/08/2007 19:01, refers to #538

I have windows and I'm a very good gamer. Anyway, whats SLI for anyway?

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#541: ..

by apflstrudl on 05/08/2007 21:27

http://en.wikipedia.org/wiki/Scalable_Link_Interface

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#542: Esc key does not work

by Predator on 05/19/2007 00:07

I run Sauerbraten on windows XP home. I have downloaded the latest version of the game.My esc key does not work in the game, I can't access the main menu. I found the command Showgui servers to get a list of servers, but I can't connect any of them and i am alone on a map.

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#543: problem above resolved

by Predator on 05/19/2007 00:37

I uninstalled old version and re installed new version again. Everything works smoothly now.

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#544: ..

by Passa on 05/21/2007 07:37

Problem: Round of team instagib never ended.. played for over 20 minutes (I joined mid-game) and ended up leaving because it seemed nothing was happening. Didn't update with time in round left or anything either.

Screenie: http://img141.imageshack.us/img141/5922/screenshot895684se8.jpg you can see in the screenie, people with super high scores due to playing for over 20 minutes, this is just after several people left because the round wouldn't end..

Mo' details: It was on jeffz's server, just in case he has a slightly modded server binary, I don't know?

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#545: Re: ..

by SanHolo on 05/21/2007 19:27, refers to #544

This happens AFAIK when the server ends a map and noone is online then. There is then no time and the server keeps this map forever.

Simply vote for a map (and hope it passes or grab master and force it) and everything is back to normal.

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#546: window effect

by Scovin on 05/30/2007 12:26

I have just started playing Sauerbraten, and have noticed something with the glass:
When I made glass for a window, and looked through it, it looked out over the un-edited land...but the \\\"reflection\\\" was actually just showing the bottom half of the panoramic background, and not the inside of the room, so it had the effect of making the ground 50% transparent....
is this just my computer, or is this a bug?

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#547: screenie

by Scovin on 05/30/2007 12:30

sorry, forgot:
http://img262.imageshack.us/img262/9593/windoweffectba4.jpg

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#548: Re: screenie

by eihrul on 05/30/2007 12:39, refers to #547

You need to place an envmap entity nearby (then do a "recalc" or reload map), otherwise it will just use the skybox as the reflection.

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#549: maxparticles slider crash

by demosthenes on 06/06/2007 06:44

I have a custom menu setup for the game options, and my performance options menu has a tab which I was trying different things out with. If I make a guislider using the maxparticles variable ( "guislider maxparticles" ), it crashes Sauerbraten as soon as that tab would be displayed. An otherwise identical menu tab without that slider does not cause the crash.

Athlon 64 X2 4200+
1 GB DDR2 800 (PQI)
2x eVGA 7600GT in SLI Alternate Frame Rendering mode.

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#550: Re: maxparticles slider crash

by demosthenes on 06/06/2007 06:45, refers to #549

So I forget to link to the image, of course:

http://img81.imageshack.us/img81/3127/crashms5.png

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#551: Re: maxparticles slider crash

by a baby rabbit on 06/06/2007 12:00, refers to #550

google suggests the win exception means divide by zero, so I'd hazzard a guess that you're not providing sensible min and max values - either do this when you define your variable, or when you create the gui slider.

Meanwhile, I've no idea what the maxparticles variable is... maybe if you post your script we can say more?

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#552: ..

by demosthenes on 06/08/2007 07:25

Maxparticles is used by the game itself:

http://sauerbraten.org/docs/config.html#maxparticles

As I said, it's a simple menu option to change the value of that variable. It's simply "guislider maxparticles", which takes the min/max values from the variable itself. The variable's min/max values should be defined by the engine.

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#553: Re: ..

by a baby rabbit on 06/08/2007 11:41, refers to #552

I suspect the docs are way out of date - as thats not available in the currrent version... Check that it works from the console?

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#554: Different maps on linux/win version

by foobar on 06/08/2007 15:39

Linux version from getdeb.net:http://m1.freeshare.us/view/?150fs153322.jpg
Windows version: http://m1.freeshare.us/view/?150fs153464.jpg

The maps look different. Did you update the maps when you made the update, or does the maps just look different on different versions.

In this case it makes it possible if i have the linux version, too shot someone but the person that runs the windows version thinks he hides behind a tree.

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