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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 05/05/2023 08:39, 3543810 views, last view: 05/16/2024 21:59

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#3984: Weapon placement

by DarthKirby on 03/25/2009 03:07

Hey all, I'm a big time newb. Just started the game. I read through all the docs and stuff, but I just can't figure out how to place items, weapons, health, etc. I would absolutely love to know how to do this. Again, I can't make heads or tails on the instructions or whatever, I looked everywhere. the best I know is /newent rockets and a little blue sparklie will appear, but when I leave editing mode, it doesnt appear. same with ammo, monsters, etc. Now I have noticed the four numbers after the entity, and have been curious to what those mean. I also have noticed that after I have selected an entity, I can scroll my mouse wheel and other entities appear (the names, not the actual object.)

So can anyone tell me how to make a little blue sparklie and the word "rockets" into the actual ammunition?

And if you can, please email it to me so I don't have to go searching through these forums again. e-mail is Kiete006@yahoo.com. And to anyone who wants to send me random crap to this email, go ahead. it's my secondary crap e-mail anyway.

thanks for the answers.

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#3985: Re: Weapon placement

by SheeEttin on 03/25/2009 03:47, refers to #3984

Save the map & reload. Pickups don't appear immediately (at least in CTF edition... I think they do in SVN).

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#3986: Save map

by DarthKirby on 03/25/2009 17:40

And how exactly do I save the map? I guessed it would probably under options>autoexec.cfg but when I tried to save a file nothing happened and when I tried to exec(ute?) the file, it said unknown command aquaducts2.cfg (I also guessed to save a map file it had to end in .cfg?)

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#3987: Save map

by DarthKirby on 03/25/2009 18:22

okay, I figured out how to save my maps. /savemap or /savemap "x". Problem is loading it now. I cannot find it on the load map menu, so I went into the sauerbraten>packages>base and used my map "121" opened with>sauerbraten and I had an error.

"Sauerbraten fatal error. Could not find core textures."

init: sdl
init: enet
unknown command-line option: C:\Documents and Settings\Owner\Desktop\Josh's Stuff\Sauerbraten\packages\base\121.ogz
init: video: mode
init: video: misc
Renderer GeForce MX Integrated GPU/AGP/SSE/3DNOW! <NVIDIA Corporation>
Driver 1.4.0
WARNING: No vertex_buffer_object extension! <geometry heavy maps will be SLOW>
WARNING: No framebuffer object support. <reflective water may be slow>
WARNING: No occlusion query support! Using fixed-function fallback <no fancy visuals for you>
Rendering using the OpenGL 1.5 fixed-function path.
WARNING: Using NVIDIA texgen bug workaround. <use "/nvidia_texgen_bug 0" to disable if necessary>
could not load texture data\notexture.png
could not find core textures.

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#3988: Message censored by administrator

by DarthKirby on 03/25/2009 18:22

#3989: Double Post

by DarthKirby on 03/25/2009 18:24

Yea, sorry about that, my computer sucks.

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#3990: Re: Save map

by hgkdfopo on 03/25/2009 18:55, refers to #3988

/map yourmap

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#3991: Re: Jump height problems

by raybor on 03/26/2009 00:41, refers to #3976

/gamespeed #

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#3992: RE: sketchup

by ZANK on 03/28/2009 01:56

sorry i havent been here in a while, on on the free version

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#3993: textures

by maximusw00t on 03/31/2009 18:49

so i have been trying to figure this out for a while, the texture command

/texture "filename/filename.jpg"

does it only work when you put the x here

/texture x "filename/filename.jpg"

any help is gladly appreciated

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#3994: Re: textures

by Hapexamendios on 03/31/2009 19:56, refers to #3993

http://sauerbraten.org/docs/editref.html#texture
If you look to your left, you will see a little question mark icon with the word docs underneath.
Try clicking that.

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#3995: Re: textures

by maximusw00t on 03/31/2009 20:15, refers to #3994

yea i know about that just wondering if i could get teh answer quicker haha. anyways, its blocked where im at now ill wait till i get home from school

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#3996: Re: textures

by Quin on 04/01/2009 02:20, refers to #3995

Well stop it please. We write docs, etc. for a reason.

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#3997: Re: textures

by maximusw00t on 04/01/2009 19:30, refers to #3996

right right i know, i hate feeling noobish even tho i hate labels. anyways i figured out what to do. thanks anyways

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#3998: How to add \'moonlight\'

by xmartinx on 04/02/2009 18:11

How do I add \'moonlight\'?

I want the light to act like sunlight (with soft shadows) - but be a blue tint.

The blue ent set to max size isnt enough

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#3999: How to add "moonlight"

by MeatROme on 04/02/2009 19:54

Sorry for not using the "reply"-function - it didn't work for your posting (but the one above) ... curious ...

Anyway:
A sunlight is just a light entity with 0 radius - the colour-channels behave just the same .. I'd suggest you find some map with moonlight already in it and do an "entfind light 0 *" .. HTH :-)

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#4000: ..

by xmartinx on 04/02/2009 20:29

Wicked thanks!
Sorta worked it out anyway, with adding ambient light :)

Also, the map i've made doesnt have a config file (i want to change the skybox permanantly). how would I generate the config file?

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#4001: Re: ..

by maximusw00t on 04/02/2009 20:34, refers to #4000

in the .cfg file for your map simply type this

i forgot the command i think its either

loadskybox "filefolder/filename"

skybox "filefolder/filename"

hope it was any help i havnt played in forever tho

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#4002: Re: ..

by SheeEttin on 04/02/2009 21:08, refers to #4000

http://sauerbraten.org/docs/editref.html#skybox

Also, may I suggest changing the description of /yawsky from "specifies in degrees a constant yaw rotation to apply to the skybox" to "specifies in degrees a constant yaw offset to apply to the skybox"? The way it is now, it sounds like /yawsky is like /spinsky.

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#4003: ..

by Maxime -Max of S2D- Lebled on 04/02/2009 23:28

HOLY CRAP

BLENDING TEXTURES GIVE ME HEADACHES

http://maxofs2d.free.fr/files/sauercube/ctf_battlements_a2_blending.jpg

But I managed to do it.

But now the texture list's so dirty that there are a few duplicates.

D:

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