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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 05/05/2023 08:39, 3536115 views, last view: 05/05/2024 14:28

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#1: hmm

by SleepwalkR on 01/06/2002 02:07

I guess it would be convienient to turn urls into links then - I'll implement that now.

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#2: Done

by SleepwalkR on 01/06/2002 02:18

Having a good archive of old code snippets is definately a time-saver.

http://rem.fov120.com/

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#3: New Map

by rickclark on 01/07/2002 02:49

I have a largish map called Brick House on my website:

http://www.teamdeim.com/rclark/cube.html

Screenshots and files on the page. Let me know if you find any bugs. I didn't see any but a pair of fresh eyes would be welcome.

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#4: wow

by Aardappel on 01/07/2002 04:19

cool map rick. It is both nicely detailed and huge! The amount of items seems to set up for 16 players or so (which the map can surely host), but otherwise a bit much. Also good in such huge maps would be to differ the theming (e.g. the wall texture) in various areas, so that players can more quickly find their way around.

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#5: Aardappel

by rickclark on 01/07/2002 06:12

Thanks. I figured a map of this size would be used for a number of players so I added a bit more ammo, probably too much. It would be kind of lonely for a couple players anyway. :)

Actually, this has sparked an idea. I wonder if it would be possible to have ammo placement based on map load? Maybe like a skill setting, where ammo would spawn based on a range of players or something. Just a thought to add to your (probably huge) list. :)

Your theme idea is a good one. I'll keep that in mind for the next one.

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#6: rick

by Aardappel on 01/07/2002 20:26

this feature is already in. from the docs:

4 types of ammo (10 shells, 5 rockets, 20 bullets, 5 rifle rounds) (to a max of 50/25/100/25, respawn 8/6/4 seconds)
health (adds 25 to a max of 100, respawn 20/15/10 seconds)
Health and ammo respawn depends on number of players in the game, the numbers given are for 1-2, 3-4, and 5+ player games respectively.

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#7: I see...

by rickclark on 01/07/2002 20:41

Aardappel: "this feature is already in. from the docs"

It sure is. I should RTFM. :) Actually, I did read the docs, but must have missed that.

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#8: yo

by Goetzenzar on 01/07/2002 22:38

u rock rick clark! cool map,
only needs some more variety as aard said :)
oh and u could use bigger radius values then 16 (i noticed u use 16 for spotlights = bad imho), and different brightness values (default is 16 255)
-look at the gzdm1 lights for an example :)

oh and if we could manage to make an coop edit session someday that would be great :)

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#9: Goetzenzar

by rickclark on 01/07/2002 23:24

Thanks. My lighting does suck. I am still trying to figure out how to do it properly. :)

Thanks for the tips.

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#10: Source code?

by asd on 01/08/2002 19:37

Are you going to release the source code someday? This looks very simple yet impressive, especially the built-in editor rocks.

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#11: asd

by Aardappel on 01/09/2002 01:03

yes. But when remains to be seen.

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#12: Metal 1-on-1

by rickclark on 01/13/2002 18:24

I worked up a small 1-on-1 map. At the usual place:

http://www.teamdeim.com/rclark/cube.html

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#13: Metal 1-on-1 alt. version

by Goetzenzar on 01/13/2002 21:08

i just started to polish the map a bit when i walked around :p tell me if u like it, and if u like the light better.. (: , look on how i used it :), because ur original map was a bit messy with lots of big overlapping 16 radius ones. keep up the good work.

Goetzenzar@gmx.net

http://geocities.com/baukind/metalv2.zip

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#14: Goetzenzar

by rickclark on 01/13/2002 21:53

I wasn't able to get the map from Geocities (they don't allow links to files). Could you email it to me? Thanks!

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#15: ..

by Goetzenzar on 01/14/2002 00:31

Link should work now.

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#16: Metalv2

by rickclark on 01/14/2002 03:03

Goet, so much better than my version. I hang my head in shame. :) Very cool.

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#17: Light Question

by rickclark on 01/14/2002 03:51

What is the unit of scale on lights? If a light has a radius of 4 is that four of the smallest squares on the grid (eight squares diameter)?

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#18: haha

by Aardappel on 01/14/2002 06:31

you two should go an coop edit :)
rick, yup 4 means 4 cubes in radius.

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#19: Re: haha

by Bascule on 01/27/2002 10:43, refers to #18

Now I'm confused...

The ReadMe says that the light radius is in units (ie 16 units per cube), which is contradicted by the statement above. I am presuming the ReadMe is incorrect.

In any case, can you explain how lights work? Is the radius the size of the light at constant bightness, beyond which it diminishes, or is a light a fixed point, with the radius being the limit at which the brightness has faded to zero?

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#20: light

by Aardappel on 01/27/2002 16:47

it is a fixed point. It starts of at brightness X and it reaches zero brightness at a radius of N cubes, where X and N are given by "light N X".

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