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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 05/05/2023 08:39, 3545645 views, last view: 05/19/2024 00:37

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#21: cheap housing

by pushplay on 02/03/2002 05:12

The editer is a little confusing compared to gtkradiant, I can't always tell it what I want it to do, but most things can be done quickly and easily. Anyways, how would I create something like a box that you can walk into and over? I can't figure out how to hollow something out, or create a floating platform. Thanks.

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#22: Re: cheap housing

by rickclark on 02/03/2002 05:22, refers to #21

Cube doesn't have 3D objects (yet). It is very similiar to Doom ediitng. You can bring down the ceiling or raise the floor, but you can't have a platform with space under it.

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#23: Re: cheap housing

by pushplay on 02/03/2002 11:19, refers to #22

Thanks. I've started work on a level called castlekeep, I'll finish it tommorow if I have time and I'll post the map here.

Not having the playing space cross itself on the z axis has sertainly made me think harder about how I design my maps. I didn't start mapping until well after doom.

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#24: Something I did in Cube

by kbx on 02/03/2002 13:10

Hey I downloaded Cube today and got into mapping. I made something that *I* think is cool. I think it should be used in maps, since I haven\'t seen it used in any... Here are some pics of the Arches I made:
http://www.planetquake.com/nsitc/cube/cube1.jpg
http://www.planetquake.com/nsitc/cube/cube2.jpg
http://www.planetquake.com/nsitc/cube/cube3.jpg
http://www.planetquake.com/nsitc/cube/cube4.jpg
http://www.planetquake.com/nsitc/cube/cube5.jpg
http://www.planetquake.com/nsitc/cube/cube6.jpg

Whee. :) I\'m hoping I get good at Cube mapping.
This game rocks. Congrats! :)

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#25: Hmm some stuff I'd like to see.

by kbx on 02/03/2002 13:20

Just some suggestions(sorry if any of this has been posted before)

1. Rcon System. You know, ala Quake's.
2. More Gamemodes.
3. Configurable blood and gibs(how much gibs and blood you want to be shown)
4. Better menu. :)
5. SinglePlayer Co-op?
6. Netgraph, maybe..
7. More map entities(doors, ladders, etc, maybe some other stuff :))
8. That Geo Mod idea.. Whoa, that would be awesome!
9. Hmm, maybe .pk3 style files? (for using custom textures for the maps)
10. More weapons.. Hehe.

That's all.. I hope I helped. :)

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#26: Re: Something I did in Cube

by SleepwalkR on 02/03/2002 14:06, refers to #24

kbx, did you enter the backslashes in your posting manually?

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#27: Re: Something I did in Cube

by pushplay on 02/03/2002 22:01, refers to #24

That's pretty neat. Something I found out is that you can make an arch, copy a 1x1 square from the inside, and then paste it into random squares on the inside of the arch for an interesting effect. You'll be able to see what I'm talking about with my map which is almost finished.

How do I fix it so the map knows the name and creator? (eg: Untitled Map by Unknown -> Castle Keep by Pushplay)

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#28: map data

by Bascule on 02/03/2002 22:38, refers to #27

> How do I fix it so the map knows the name and creator? (eg: Untitled Map by Unknown -> Castle Keep by Pushplay)

Go to the console (` key) and type:
mapmsg "Castle Keep by Pushplay"

You'll need the quotes if the message contains spaces :)

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#29: Castle Keep

by pushplay on 02/03/2002 23:59

Excellent, it's done.

You can find the map at <a href="http://plaza.v-wave.com/pushplay/cube/ckeep.zip">http://plaza.v-wave.com/pushplay/cube/ckeep.zip</a>.

Of course I'd be happy to hear any thoughts anyone might have on it.

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#30: Re: Castle Keep

by pushplay on 02/04/2002 00:00, refers to #29

http://plaza.v-wave.com/pushplay/cube/ckeep.zip

stupid period :P

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#31: Re: Castle Keep

by rickclark on 02/04/2002 00:52, refers to #30

Neat. A rifle box in the center building would make that a cool snipers nest. The corner towers would also make neat sniper nests if you made them so you could get on top of them, i.e. platforms instead of rooms.

If you set up a Cube page let me know and I'll add a link from my page.

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#32: Re: Castle Keep

by pushplay on 02/04/2002 08:40, refers to #31

Thanks. I set up a quick little page here: http://plaza.v-wave.com/pushplay/cube/

I'll link back to you too. If you want to make a more sniper friendly variation, feel free to.

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#33: Yep

by kbx on 02/04/2002 10:43

Hehe coop edit is really fun. :)
I want my arches in multiplayer tho. ;(

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#34: Re: Castle Keep

by rickclark on 02/04/2002 17:35, refers to #32

Great. I added the link to my page. I'll play around with Castle Keep. Thanks!

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#35: sense of scale

by jape on 02/05/2002 00:08


I want to play around with using cube to get a feeling for the space in a
room that I have a floorplan for.

Does anyone have an idea as to "how
big" a cube is? I know it's all
relative, but to me a cube looks
like it's about 6 inches.

Any thoughts?

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#36: "KO Corral" is ready...

by nilfilter on 02/05/2002 01:16

...the first 3D-game map I ever did...

Hi,
I'm not sure if its name is utterly funny or rather mindbogglingly stupid, but it suits my battle name (Wyatt Arp).
Screenshots & map are here:
http://www.yalgs.net/_xfiles/cube/ko1.jpg
http://www.yalgs.net/_xfiles/cube/ko2.jpg
http://www.yalgs.net/_xfiles/cube/ko3.jpg
http://www.yalgs.net/_xfiles/cube/ko2.cgz

All feedback is welcome!

Cheers

@pushplayer:
Played Castle Keep today, very nice!

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#37: Re: "KO Corral" is ready...

by rickclark on 02/05/2002 03:50, refers to #36

Looks cool. I'll give it a try.

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#38: Re: "KO Corral" is ready...

by pushplay on 02/05/2002 06:24, refers to #36

> Does anyone have an idea as to "how
>big" a cube is? I know it's all
>relative, but to me a cube looks
>llike it's about 6 inches

I think the smallest space a player can fit through is 3 cubes wide and 5 cubes high. That orc guy is a little short and pretty wide, so I would guess a cube is about a foot from that.

I gave KO a spin. It's pretty good for 1 on 1. I like how there are a few high places you can rocket jump to. I personally found the place where you can walk on the sky a little odd, but that may be just me. Anyways, I played it 1 on 1 and enjoyed it, and that's all that really matters.

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#39: Re: "KO Corral" is ready...

by nilfilter on 02/05/2002 15:00, refers to #38

@rickclark & pushplay:
thx for trying it out.

> I personally found the place where you can walk on the sky a little odd,...

I experimented with a grid, but I finally left it as it is now since I was somewhat fond of the "pseudo-danger" of falling down.

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#40: cube size

by Aardappel on 02/05/2002 17:33

most FPS game don't have a fixed correlation with real world sizes, because you get different scales depending on wether you use the player height as standard, or the "feel" you get from moving/looking.

For the former I would estimate a cube is about 1.5 feet (since the player is 4.1 units high), but for the latter it feels more like 1 foot or even less.

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