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Sauerbraten trailer video contest

by eihrul on 06/03/2011 14:06, 92 messages, last message: 11/08/2011 21:01, 67515 views, last view: 04/26/2024 18:24

So, I would like to hold a contest for a cool new Sauerbraten trailer video. The winner gets their video placed on the sauerbraten.org site for all to see. I am the final judge. The rules the videos must satisfy to win:

1) No content mods (bright skins, weapon mods, etc.). Must use all default Sauerbraten content.
2) Must use shaders with sane, good-looking default settings.
3) Must show both fun gameplay action shots, as well as some basic editing shots.
4) Avoid any extensive text or subtitling. Let the visuals speak for themselves and keep the pacing of the video quick. There shouldn't be a need to show more than the game's title and a link to the website. Don't bore the viewer.
5) Avoid any copyright-troubled music. Preferably use Sauer's in-game music, or Creative Commons licensed music.
6) Entries should be posted on youtube and linked here.

Seriously, our trailer video is in need of a major upgrade, and help producing this would be majorly appreciated and help Sauer's longevity and player population. So if you want to help out, have at it!

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#53: ..

by TheLove on 06/11/2011 15:46

i'm coming :) more few days

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#54: Resolution

by JusT_h1ddeN on 06/11/2011 21:26, refers to #20

No of your videos had a good resolution yet. :(
So just a tip, IF you record with the built-in recorder, do "/moview 1280, /movieh 720, with a slow computer /moviefps 30, with a fast one /moviefps 60".

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#55: ..

by cmCooper on 06/12/2011 23:53

I will remake the trailer with better cuts and better scenes, especially more edit action instead of just edited maps.
I like the music.
I cannot record at higher resolution.
I will need pretty much time again ^^

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#56: ..

by cmCooper on 06/18/2011 00:43

This is all I can offer, I hope you like and chose it.

http://www.youtube.com/watch?v=cO04cocYiaY

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#57: Re: ..

by suicizer01 on 06/18/2011 03:22, refers to #56

Looks pretty good, tough still names in it. Ah well, can't have it all, can we ;)?

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#58: ..

by TheLove on 06/19/2011 10:02

1- bad quality
2- ugly music (try find something action)
3- bad gameplay

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#59: ..

by cmCooper on 06/19/2011 13:47

If the quality of the movie is your most important point..good luck. Waiting for your contribution, especially how you point out the coop mode.

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#60: ..

by TheLove on 06/19/2011 15:12

true im good in everything else coop mode anyway thanks and good luck too

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#61: ..

by TheLove on 06/21/2011 16:56

Inhaled http://www.youtube.com/watch?v=cAAxwQvb9UA

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#62: Re: ..

by Razgriz on 06/21/2011 17:20, refers to #61

BUSTED! 2:21, custom content.

Also, there is practically no mention of the editing part of the game.
Also, a greater variety of maps, especially in newer ones would be greater. We don't want people who've played before to think that nothing is new.
Also, damn ironsnouts everywhere.

My rating would be 4/10.

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#63: Re: ..

by TheLove on 06/21/2011 17:29, refers to #62

thanks for feedback but i will not change anything 3 weeks of working and im totally tired deleted and added alot of clips .. and used more than ironsnouts and its sucks .. and i cannot force people to choose there player models and you must have eagle eye to see that custom content which is unnoticeable

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#64: Re: ..

by Razgriz on 06/21/2011 18:02, refers to #63

i just pay attention really :D

but it was a good effort, i liked the combat clips, so i'll give you credit for that. :)

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#65: Re: ..

by Sub-Zero on 06/21/2011 21:35, refers to #64

-1 Thelove, modded content, false advertising on sauer speeds, no edit mode capture, and dragging along the ground ( i am assuming to look at the textures, however if i were new to sauer, this would be a turn off because it makes no sense why you are dragging along the ground).

+1 TheLove, for making a few cool shots, and getting some good gameplay.

+1cmCooper, List of reasons why: Caught good gameplay, no modded content, good edit mode captures, awesome effects on making maps, and good camera captures ( floating above the map, ect.)

-cmCooper, the music wasn't the greatest, but you can change that, you had a little bit of false advertising about the speed of sauer, and the quality of the video wasn't always the greatest.

over all, i would prefer cmCoopers because all he really has to do is change the music and then it would be good enough, TheLove's video has quite a bit to be cleaned up, and needs some coop-edit shots.

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#66: Re: ..

by Zorg on 06/21/2011 22:09, refers to #61

The reissen part is awesome, as well as the fighting on dust2. But I also agree with Razgriz: Not enough (new) maps, no editing.

This is what would be perfect imho:
- beast's timed insta hits
- 0815's mass action scenes
- cmCooper's mapshow (first seconds), bird perspective and timelapse mapping
- TheLove's reissen scene and slow-motion dust2 fight

Come on guys, put it all together and we have somethiing epic!

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#67: Re: ..

by srbs on 06/22/2011 04:24, refers to #61

Not to harp on you any more, but I had a couple comments:

1. Purple grenade.. wut? (@ 1:43)
2. When you do things similar to the beginning, I would recommend you lower your mouse sensitivity to smooth out the movement. (or maybe some image stabilization software)

srbs

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#68: ..

by TheLove on 06/22/2011 13:11

seems you guys have great ideas why dont you all try to make video editing? its easy and fun

anyway that is my result and i like it and will not edit anything only if i know what eihrul think about it

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#69: Re: ..

by suicizer01 on 06/22/2011 14:29, refers to #68

And what if eihrul thinks that you should add those ideas? ;D

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#70: Re: ..

by Razgriz on 06/22/2011 16:32, refers to #69

"RRRRRRRRRRRRRRRAAAAAAAAAAAAAA.."

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#71: cutscenes

by Hirato Kirata on 06/22/2011 17:19

I've taken it upon myself to move sandbox's cutscene subsystem into sauer.

You can find the patch at http://pastebin.com/3XFCxz1G which was diffed against revision 3611.
I will create a quadropolis node shortly which will include some documentation, examples as well as win32 binaries and linux x86_64 binaries.

You can view a crappy example of it in use here http://www.youtube.com/watch?v=_EyMViAeYK0 it has improved a fair bit since then mind you.

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#72: Re: cutscenes

by Hirato Kirata on 06/22/2011 19:10, refers to #71

The quad node is up and I identified a few issues I'll fix first thing tomorrow morning (I need some sleep).
I hope this helps some of you make your trailers :)

http://www.quadropolis.us/node/3088

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