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Sauerbraten trailer video contest

by eihrul on 06/03/2011 14:06, 92 messages, last message: 11/08/2011 21:01, 67630 views, last view: 05/02/2024 18:29

So, I would like to hold a contest for a cool new Sauerbraten trailer video. The winner gets their video placed on the sauerbraten.org site for all to see. I am the final judge. The rules the videos must satisfy to win:

1) No content mods (bright skins, weapon mods, etc.). Must use all default Sauerbraten content.
2) Must use shaders with sane, good-looking default settings.
3) Must show both fun gameplay action shots, as well as some basic editing shots.
4) Avoid any extensive text or subtitling. Let the visuals speak for themselves and keep the pacing of the video quick. There shouldn't be a need to show more than the game's title and a link to the website. Don't bore the viewer.
5) Avoid any copyright-troubled music. Preferably use Sauer's in-game music, or Creative Commons licensed music.
6) Entries should be posted on youtube and linked here.

Seriously, our trailer video is in need of a major upgrade, and help producing this would be majorly appreciated and help Sauer's longevity and player population. So if you want to help out, have at it!

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#21: Re: beast's video

by eihrul on 06/07/2011 08:22, refers to #19

Conspicuously fails on point 2 and 4.

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#22: Re: beast\'s video

by b3ast on 06/07/2011 13:21, refers to #21

I see the point 4, but with /movie and with shavers on of course, I reach that same quality.

For point 4, would text WHILE clips are playing suffice? And thank you for the feedback.

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#23: ..

by eihrul on 06/07/2011 13:36

You have blob shadows showing instead of shadowmaps, seriously, it's 2011, we can have a trailer showing shadowmaps. :)

And I realize don't like silly text that tells people what they should think of the video, because it just comes off as presumptive and comical if what people see doesn't match up to what the text is saying.

And I would say in this case it definitely comes off as comical ("lolwut") in the first parts, and simply "wut?" in the later parts because it talks about editing but doesn't show any editing.

Show, don't tell.

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#24: Re: ..

by b3ast on 06/07/2011 18:25, refers to #23

K, very descriptive (+82373) thanks for the feedback and I shall change it up soon :)

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#25: Re: ..

by suicizer01 on 06/07/2011 21:34, refers to #24

You could also use some shader settings wich are in the gui "postfx" (type "/showgui postfx" ingame)...

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#26: Re: ..

by eihrul on 06/07/2011 21:41, refers to #25

I would avoid those. That's not the point of the trailer. The trailer shouldn't waste time showing things that the viewer is not going to stay around to look and aren't going to be representative of what the actual play experience is at its best.

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#27: update

by b3ast on 06/08/2011 22:00

new, updated version (changes in some clips, text appearances, shadows, and resolution): http://www.youtube.com/watch?v=4RZyOK763tc

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#28: Re: update

by baby~rabbit on 06/08/2011 23:46, refers to #27

See (3) - gameplay shots, i.e. want first person view not some follow/spec cam. Keep the fly overs to a minimum. Too many of the shots are empty of players. (montage of actual online games?)

More blood, more ragdolls hanging in weird places, token chainsaw shot.

Show all player model variations.

See (3) - editing shots, if you don't include a time lapse editing sequence of significant "oh my god this is awesomely creative" response then that sucks... (possibly cheat and destruct an existing map then play the vid backwards?)

See (5) - lose the generic movie theme dramatic style music please. Where are the weapon and jump sounds?

How about starting with the sauerbraten loading screen?

Latest maps - not ancient ones

- just a few suggestions :P

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#29: ..

by cmCooper on 06/09/2011 04:27

Like this one maybe? ^^

http://www.youtube.com/watch?v=U4okl7iTtRk

I will need a few more days to finish any presentable trailer.

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#30: ..

by b3ast on 06/09/2011 14:32

Added editing and a scene of mass insta: http://www.youtube.com/watch?v=fl-aPV8BHaY&feature=youtube_gdata_player

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#31: Re: ..

by suicizer01 on 06/09/2011 18:52, refers to #30

What about using the texture palet instead of the old-fashion scrolling way, wich gives you a higher chance to RSI?

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#32: ..

by TheLove on 06/09/2011 20:13

Msg for some guys here.. before you comment about WHAT to do and WHAT is better please try to make your video first if you know what you're saying..

thanks

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#33: Re: ..

by Zorg on 06/09/2011 23:19, refers to #30

Looks good, beast. My (personal) suggestion:
- through out the rocket at the end
- add more editing
- don't show some maps twice, instead show other maps or more mass-ffa/effic scenes

Then, imho, you got a winner video!

Btw: What's the song?

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#34: Re: ..

by Zorg on 06/09/2011 23:20, refers to #33

and of course 720p would be nice nowadays

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#35: Re: ..

by b3ast on 06/09/2011 23:55, refers to #33

Ty, Zorg! And thanks for the suggestion. The song is only 1 minute 23 seconds, so I didn't feel that I should add any more to it. Also, I wouldn't want a trailer to be that much more than 1:23 :p. Thanks for the suggestions, though!

Song is The Bird and the Worm (Clash of the Titans Remix) by The Used

And 720p is not really an option for me unless I lowered my gfx settings for higher fps at a higher res. (btw, I recorded most at 800x600)

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#36: ..

by b3ast on 06/10/2011 03:11

Just for those making other videos, I just want to pass on my rules that I follow when making movies

1.) Never show misses with rifles
2.) Always show the frag, not only damage
3.) Try to match your frags/shots/flagscores/transitions with beats in music
4.) If the player shown uses a weapon other than rifle, try your hardest to not show any misses unless it doesn't have much significance in the frag

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#37: Re: ..

by suicizer01 on 06/10/2011 08:06, refers to #36

2. What about also showing the damage, not only the frag :P?

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#38: Re: ..

by Zorg on 06/10/2011 10:36, refers to #35

If you want to stick to that song (I assume the license is adequate) and thus to the 1:23 (both good ideas), then I'd still consider some improvements I mentioned above:

If you get rid of the rocket at the end (it doesn't look good anyways) you have some additional time for mapping. And if you don't show some maps twice or more often, you get some time for either mapping or mass effic/ffa or other maps. I'm telling you this because I'm pretty sure eihrul will want to see more mapping than in your latest version.

(You could also collaborate with someone on the mapping scenes as afaik you're not a mapper)
(If the time's not enough you could always add a few seconds without music but ingame sounds)
(Too bad about the resolution, hope 480p is enough)

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#39: ..

by 0815 on 06/10/2011 13:38, refers to #38

http://www.youtube.com/watch?v=bDA2jXTATGE

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#40: Re: ..

by b3ast on 06/10/2011 13:55, refers to #37

True, but I meant to not show ONLY the damage :p.
And another tip I forgot
5.) When flying in free spec/edit mode, don't fly through blocks; act as if blocks are impenetrable.

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