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spawn killers are no fun

by Giszmo on 04/03/2011 15:37, 46 messages, last message: 06/07/2011 00:56, 19334 views, last view: 05/18/2024 03:57

Hi,

I love Sauerbraten and play a lot recently. Venice, instagib with 20 players at least but spawn killers somehow take all the fun of it. Neither is it fun to get killed 2ms after spawning nore is it fun to kill those bastards as they stand still staring at a spawn point nore is it fun to follow this strategy myself knowing how frustrating it is for the spawners.

I have some suggestions to make this more interesting:

#1: Spawn points get a team-dependent spawn penalty cool down depending on how fast players of a team die there so red players spawn where there are no blue spawn campers.
To be more precise: If a red player gets killed within the first second after spawning (dt<1), the spawn point will get a penalty cool down:
pcd=now()+(1-dt)*20s
so red players only spawn there if no spawn point's penalty is smaller than now().

#2: When spawning, the player can move for 500ms without shooting and without getting shot. This would work with all maps as they are now. This feature could be optional.

#3: Give more frags for chainsaw kills. At most spawn points it is easy to kill spawn killers with the chain saw. If a chain saw kill would steal an extra frag from the hit player, it would be more vital to watch one's back and spawn killers would score less, making it even more boring.

#4: Many more spawn points. This would involve changing maps, thus rendering a no-option but still venice with 100 spawn points would render spawn camping pretty senseless.

Regards,

Giszmo

P.S.: This forum is chaotic. If I would find my way around, I would probably have posted this in the "game mechanics" section but I didn't find any order here so sorry for "cluttering" if this is not the place to post this suggestion. :(

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#7: Not everyone has 3+ years experience in sauer!

by Zorg on 04/04/2011 11:04

@sub-zero:

There are some posts in this forum which would deserve a "*sigh*", but Giszmo's isn't one of them. And he didn't repost what you said, he quoted. And if it is done like he did, this is usually a good thing in 99% of all cases. Long story short, I think you "overbitched" a little :)

@Giszmo:

sub-zero is right, he may have sounded a bit harsh but that is what happens when you regularly answer a lot of questions by less experienced users.

- If you want to get to know a map, do it offline

- Venice is one map of so many and concerning spawn-camping it is the worst (Plus it was made for an older release of sauerbraten, so it is a bit outdated. Plus it was never intended to be played in mass-insta. I still like it though)

- to your #3: That would be even worse as spawn-camping works best with the chainsaw, it doesn't need the time for reload as the rifle does.

- to your #4:
(a) If you play sauer long enough, you will notice it is great if you know the spawnpoints in a map, it adds to your tactical horizon.
(b) It is not easy to find proper spawnpoints, which are not too exposed, too far away from weapon pickups (yes, nearly all of the maps are suposed to be played with other weapons than the rifle, no idea why everyone only snipers nowadays), not too close to the enemy, not to close to a capture-base, not too close from the edge of a map and so on. And if you play some other maps in some other modes you will realize that most of the time the layout of the spawnpoints is quite great.

- I suppose you are from Germany (Ein herzliches "Servus!" von Bayern nach Bayern an dieser Stelle), so you will not only get a good ping to vaq 4, but also to many other servers: vaq 1-3 obviously, ogros.org 1-x, psl 1-x, pcc 1-x, ... I don't want to go on, I suppose Germany has the highest sauer-server-density in the world anyways

And about spawn-camping in general on iCTF maps (which seems to be the only mode anyone plays):
Let's say I one manages to fight his way to the other side. Then someone spawns, should he not kill him? Then a second one spanws, should he not kill him? Then he jumps to the flag, the first one respawns again, should he not kill him? What if you go to the other side but your teammate with the enemy's flag can't for a minute? Should you not try to kill the enemies when they spawn? Sure, some players only go there to kill as many as possible and don't care about the flag which I find a kinda dumb thing to do, but sometimes killing people as they spawn is the right (and only) thing to do...

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#8: Edit: Not everyone has 3+ years experience in sauer!

by Zorg on 04/04/2011 11:12, refers to #7

There's a "score" missing in the 3rd sentence from the end: What if you go to the other side but your teammate with the enemy's flag can't SCORE for a minute?

Btw Goszmo: You are right, this forum is chaotic, it also misses an edit function. But it has been working for years now, so nobody will invest all the work and time needed to set up a new one. Never change a running system.

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#9: Re: Edit: Not everyone has 3+ years experience in sauer!

by |ice|sub-zero|L on 04/04/2011 16:56, refers to #8

the forum is fine, its not chaotic, there is an editing thread area (see map editing: http://cubeengine.com/forum.php4?action=display_thread&thread_id=3) there is a thread for just random sauer stuff (see gen thread: http://cubeengine.com/forum.php4?action=display_thread&thread_id=1) and of course a bug report area, so you can fix your error if posted on there at all, if not, you can come here on the forum and post a new thread (see bug reports: http://cubeengine.com/forum.php4?action=display_thread&thread_id=1890)

"don't fix what ain't broke"

and zorg, all i am doing is pointing out the simple things to spot once you play the game a bit, i do not think of myself really experienced, i just play the game and enjoy it, if there is something i don't enjoy, i don't play it. people nowdays are crying about campers (also known as "snipers" in the real world) and i make my point very simple and valid, no matter what game you play there will be a camper/sniper, and besides, what about the people in real life, aren't you glad that we have snipers/campers in real life who protect our country's?

in other simple news, a lot of this game have been provided to all you people who are complaining about a small bit of the gameplay for free, its a nice game, but its a free game, we cannot be expected to fit your way of gameplay since we want a game that fits all spectrum's of gameplay and yet at the same time has no theme. honestly, i am thankful that eihrul out of the goodness of his heart made a game with a few other people for free, he could have charged money for it, but he didn't. just saying.

the game isn't perfect, but its still a good game, and most likely one of the top best free game out there, there will be more updates, new releases, bug fixes, and much more, this i can say from 3+ years experience, since i have seen new game modes add, old ones removed, new maps, old maps vanish, ect ect. so expect to see changes in the future, perhaps there will be a new mode, or a new change of gameplay, ect ect.

so, good luck on the fragging fields, if you ever want to ask questions, ect ect, don't be afraid to post to the forum or on IRC. until then, happy fragging! :)

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#10: Re: Edit: Not everyone has 3+ years experience in sauer!

by Zorg on 04/04/2011 22:10, refers to #9

Well, sub-zero, all I am doing is pointing out that if you are new to this game and you see 10 full servers, 9 with iCTF on it and the vaq-Venice server and you start playing on the latter you might get the impression that sauerbraten is an unbalanced camper game. Which it is definitelly not, it is an awesome game with an awesome community and it is the first game since tetris on the old gameboy which I regulary play.

But in order to see how good the game is (I'm 100% with you on this) you have to get to know the whole game. Insta on venice is obviously not the best starting point. When I started playing, there was capture, insta and ffa, so I could get to know all facets of the game. If you start playing today, this is much more difficult. Giszmo seems to care about the game and make suggestions on how to improve it. One can certainly see his good intentions which is why imho he doesn't deserve a "sigh" but instead a push on the right way: the path to get to know how great sauerbraten is.

"keep your post(s) short." We're both guilty on that point :)

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#11: ..

by suicizer01 on 04/05/2011 00:00

In other words, just start up your own server with many cool features on it and advertise as much as you can (even on other servers) to get players on your server.
Maybe start a clan wich plays regular on your server?

That's the only way (wich is fair) to put down the bad instateam venice-servers...

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#12: Re: ..

by Zorg on 04/05/2011 09:50, refers to #11

Or even easier: Do not play on this mode/map/server combination.

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#13: ..

by tman elite on 04/05/2011 22:09

Insta sucks. My two cents.

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#14: Re: ..

by Quin on 04/06/2011 04:41, refers to #13

+1

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#15: Re: ..

by Hollywood on 04/06/2011 08:10, refers to #14

It seems that if the player is good enough they can trump spawnkillers. I see it all the time. It doesn't totally end the problem-but it definitely messes with spawncampers' game

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#16: Re: ..

by Razgriz on 04/06/2011 13:45, refers to #14

-1

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#17: THE CURE!!! SPAWNPROTECTION!!!

by suicizer01 on 04/06/2011 15:26

I found the cure against spawnkillers!

If you really hate spawnkillers and your a mapper, do this:

1. Put a playerstart in your map.
2. Surround it with geometry (take like 2 cubes of the 1/64 grid, wich is default)
3. Add alpha material on it ("/alpha").
4. Noclip the material.
5. Use the command transparency command of alpha and set it as low as possible ("valpha 0.0001 0.0001").

Be carefull with this! You won't be able to see that geometry anymore, in any gamemode neither in edit mode! That's why, I would suggest to add a small selection of cubes just above the spawnprotection, so you always see some pink cubes for how far the spawnprotection goes.

I've noticed this hasn't any effect on the lighting, wich is a great thing.

The spawnprotection only works for pistolbullets, rifles, shells or machinegunbullets! It won't stop explosions, neither moving objects (like grenades or rockets)!
I haven't tested melee, but it probably won't stop that either.

My advice for using this protection is:
Use it only when really neccasery; on spawns in maps wich are very open or the playerstarts are just very sensitive for spawncamping.


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#18: Re: THE CURE!!! SPAWNPROTECTION!!!

by suicizer01 on 04/06/2011 15:43, refers to #17

After some more research, I noticed bots get crazy because of this, wich ends up into pretty funny results (bots "float" in air because of an animation or spin around incredibly fast).

A good thing,
Melee won't work to players in or outside the spawnprotection!

You don't really have to add some "empty" alpha material above the spawnprotection, since the decals of bullets show where it is.

Here a list about the good things of this option against spawncamping:

- Protects spawning players from other players, wich are spawncamping.

- Protects the spawncampers from spawning players wich stay inside the protection-zone.

- Ligthing won't get affected by the geometry.

- The ammount of wtr is very low. It can be like 0,032K of wtr.

Here a list about the "bad" things of this option:
- Won't protect spawning players from explosive ammo (like grenades and rockets), neither for explosions.

- Won't protect spawncampers for explosive ammo, neither for explosions.

- Decals will still be showed on the protection-zone (looks quit bad, a bullethole in air).

- Bots bug incredible in, out, behind or next to the spawnprotection.

- Indicating it isn't that easy.

So far it seems like a 50/50, but at least its a very simple, cheap and efficient way to get rid of spawncampers (on new maps).

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#19: Re: THE CURE!!! SPAWNPROTECTION!!!

by Zorg on 04/06/2011 16:06, refers to #18

I can already imagine how people will be standing there like big zombie-monkeys scratching their a**es and doing nothing. Imagine such a "safe zone" in iCTF, people could just spawn and camp there all the time and will be invincible. Hooray! Then there is spawncamping at the enemy's spawnpoints and spawncamping at your own spawnpoint ;)
(suicizer: I know what you suggested would be optional and restricted to where it really is necessary, I'm just pointing out another disadvantage here)

@tman: +1

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#20: ..

by Honzik1 on 04/06/2011 18:02

When you spawn, you have same time to kill enemy as enemy have same time to kill you.

I hate the problems of noobs

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#21: Re: ..

by suicizer01 on 04/06/2011 20:10, refers to #20

To honzik,
You have the same time, but not the same view :P.

To zorg,
Not really, since I would only advice to use this spawn protection on playerstarts wich really need such thing. As example, right in view of your opponent, while your facing a different area (like the spawn on the hills in authentic, where always get spawncamped, from back or from front, from close or from far away).

It's definetly not the meaning that this gets used for all kind of playerstarts, like it's not for those who are poorly, but good enough covered playerstarts.

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#22: Re: THE CURE!!! SPAWNPROTECTION!!!

by Razgriz on 04/06/2011 20:52, refers to #18

that will be annoying when people exploit these protected spawn areas to avoid bullets which will be stopped by the invinsible cubes. MEH.

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#23: Re: THE CURE!!! SPAWNPROTECTION!!!

by suicizer01 on 04/06/2011 22:50, refers to #22

It's true, static protection will not help, but it's a step forward...

The protection-zone was an experiment anyways, and it succeeded, as experiment, not as a working concept.

Let's all learn from this and go think about other alternatives...

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#24: Re: THE CURE!!! SPAWNPROTECTION!!!

by suicizer01 on 04/06/2011 22:52, refers to #23

By the way, it definetly can be seen as a cure for spawncamping, even tough it creates camping in/near the protection-zone. So it solved the problem, but created another one :P.

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#25: Re: THE CURE!!! SPAWNPROTECTION!!!

by srbs on 04/07/2011 00:00, refers to #24

Random thought: set spawn areas where you can randomly spawn inside of.
It adds location randomness so one cannot just sit in one spot and there probable isn't a need for invincibility.

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#26: Re:

by mI@school on 04/07/2011 02:52, refers to #25

Nice idea, the only problem is that you would probably spawn outside of maps (it happens sometimes as it is).

I was about to suggest a double clicking spawn system (one click to go to your spawn point, invisible, able to turn any direction, another click to actually spawn)...but that would impact duels negatively; spawning blind is one thing that probably shouldn't be changed.

So, what about simply forcing spawns away from players? For example, a spawn point that is within a certain radius of a player is nullified unless there is no other choice.

Just thinking aloud here :P

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