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New release within a month or so

by eihrul on 03/26/2009 18:52, 104 messages, last message: 04/27/2009 05:53, 58698 views, last view: 05/05/2024 21:22

Since people are getting a bit antsy, I figure I'll just say that the release will be roughly within a month. :)

That means if you have release quality maps that you want to try to get in the release, you should both give me advance notice here ASAP, and also make sure it gets on Quadropolis within the next week or two.

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#85: Message censored by administrator

by $k!llz on 04/12/2009 04:58

#86: censor

by $k!llz on 04/12/2009 23:08

what did i get censored for?

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#87: Aww great

by tetrismaster512@anothercompy on 04/12/2009 23:22

This is great, been a long time since I've been on the forums and I just kinda just stopped playing Sauerbraten since then. I'll be making sure I give the new version a look. *thumbs up*

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#88: Re: censor

by tentus_ on 04/13/2009 04:17, refers to #86

Quit making feature requests in this thread, it is in danger of being closed. Second, do your homework before making requests, almost everything you asked for has been discussed at length.

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#89: YAY!

by $k!llz on 04/18/2009 05:16

o boy its almost a month! any word on progress?

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#90: ..

by katakis1 on 04/18/2009 19:47

Come on, release it now! :D

reply to this message

#91: Re: ..

by poomon on 04/19/2009 06:14, refers to #90

/setteam katakis1 impatient

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#92: Re: YAY!

by a~baby~rabbit on 04/19/2009 07:55, refers to #89

almost a month? me checks date... nope - another week to go :P

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#93: ..

by ceyt on 04/19/2009 23:03

Hello. Here's some nagging.

l_ctf is untagged ("Unknown map by Unknown").
Default game mode is coopedit, is it OK?
Changelog doesn't list all of the new maps.
At small resolutions, instactf and capture bla-bla info texts are 3 lines long and map title is scrolled behind the border. You can disable it, but this also disables more necessary messages like timeleft and gamemode.
(OK, forget the last one. I have found how to change number of lines :-)

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#94: ..

by ceyt on 04/19/2009 23:23

Oh, forgot the greatest bug! You can move your corpse a bit by changing your model to ogro and back.
Just imagine what can be achieved with this severe exploit by a large group of cheaters! :)

Also, I have just found that game documentation is up to date, it is only that website has previous version. This issue is called off, to.

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#95: Message censored by administrator

by ZOMGACCOUNT on 04/20/2009 00:17

#96: Bot Match

by tentus_ on 04/25/2009 04:03

New Bot Match menu is cool, but they all disconnect after one match, so you have to go through it over and over. Also, is the skill level supposed to go up to 101?

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#97: maps

by |ice|sub-zero|L on 04/25/2009 04:32

ehirul, is it possible to keep our old maps on this cube that we have right now, and transfer them to the next sauerbraten?

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#98: Re: Bot Match

by Quin on 04/25/2009 04:47, refers to #96

The bots disconnecting is sort-of a limitation imposed by the way eihrul has ported them. In BF the bots are auto-managed, they disconnect on map change and new ones are added once the map information has been sent (numplayers/numteamplayers) for the auto balancing code. In this case, because they're also setup for online play, the bots are there just to add extra players, so it's up to the admin to control. An easy way to add/remove bots is simply to press INSERT/DELETE.

With regards to the skill, the 101 skill is a special level which removes alot of the special-case stupidity which makes the bots appear more human. Consider 1-100 regular and 101 god mode - they're pretty hard to beat, especially in instagib with their lightning speed reflexes. Most people won't want the god mode bots, so they are never added by default, but some people may like the added challenge of fighting something super-human :)

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#99: Re: maps

by SheeEttin on 04/25/2009 05:17, refers to #97

Assuming you mean from Cube 2 to Cube 2, yes. If you mean Cube 2 to Cube 3 (assuming there is one), it's possible (might even say probable), but not guaranteed.

I quote the source:
sauerbraten/src/engine/worldio.cpp:416:bool load_world(const char *mname, const char *cname) // still supports all map formats that have existed since the earliest cube betas!

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#100: Re: maps

by |ice|sub-zero|L on 04/25/2009 05:21, refers to #99

i am asking about this sauerbraten (cube 2) to the newest release of the cube 2. i have maps i don't want to have to remake after i redownload this next update to sauer, my problem might lie with the fact that the formatting might be diffrent with this one i have and the other having bots,ect,ect. any new things my no fit for my old maps on the release we have now to the next release.

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#101: Re: maps

by tentus_ on 04/25/2009 07:42, refers to #100

You should be able to copy-paste all of your map files from your previous install to the next install. Really, just ctrl-A in the old base/ folder, ctrl-C, then go to the new base/ folder, hit ctrl-V, and select "skip" for any conflicts.

If you're looking for full bot support and stuff, consider starting a community map pack. If you actually get the ball rolling (as in, throw something together that people can download), people will be inclined to contribute, especially since there's an actual need for a CMP here. Either way through, getting full feature support is going to take a bit of work on your part.

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#102: Re: maps

by |ice|sub-zero|L on 04/26/2009 18:07, refers to #101

thank, thats all i needed to know.

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#103: ..

by ceyt on 04/27/2009 05:41

That might be a problem on my side, but I have updated to the latest revision and l_ctf caption is still not displayed. Maybe .cfg overriding of .ogz maptitle doesn't work?

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#104: Re: ..

by eihrul on 04/27/2009 05:53, refers to #103

Okay, I fixed that. It was just printing out the maptitle before the cfg was loaded.

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