home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


New release within a month or so

by eihrul on 03/26/2009 18:52, 104 messages, last message: 04/27/2009 05:53, 58855 views, last view: 05/18/2024 17:12

Since people are getting a bit antsy, I figure I'll just say that the release will be roughly within a month. :)

That means if you have release quality maps that you want to try to get in the release, you should both give me advance notice here ASAP, and also make sure it gets on Quadropolis within the next week or two.

   Board Index    Go to next 20 messagesGo to last 20 messages

#1: Maps

by tentus_ on 03/26/2009 20:33

Is there a way I could get my Avocado map in the release, as one of the concept maps? Just let me know what needs changing and I'll see if I can pull it off.

reply to this message

#2: ..

by LedIris on 03/27/2009 03:13

I relighted aard3c (along with some minor modifications):
http://img518.imageshack.us/img518/3807/screenshots.jpg

But when I tried to contacted Aardappel for the licensing/credits I got nothing.

Is OK If I upload/submit it?

reply to this message

#3: Awesome!

by fispaul on 03/27/2009 10:56

that rocks!!btw some1 plz tell me what the svn is and post a link os something..

reply to this message

#4: SVN

by Hero on 03/27/2009 13:14

fispaul: http://sourceforge.net/svn/?group_id=102911

tutorial: http://www.the-conquerors.net/clanpage/index.php?site=static&staticID=30

reply to this message

#5: Re: SVN

by fispaul on 03/27/2009 13:17, refers to #4

Thanks!

reply to this message

#6: ..

by LedIris on 03/27/2009 16:44

I forgot to mention that aard3c relight is made in the SVN version for the next release.

reply to this message

#7: Finally !

by Younes on 03/28/2009 11:46

Yeeeeeeeeeehaaaaaaaaaaaaaa !
gg eihrul :)

reply to this message

#8: ..

by ceyt on 03/28/2009 18:38

I'm not following the changes in the Sauerbraten-world, so this question might be lame:

Will new version support any kind of player-voting-cheaters-and-kicking-them-thing?

Current system is based solely on a presence of admins|masters. It works great on well-known community servers most of the time, but you can't demand being online 24/7 on hosts. There is no immediate way for the sane players to block cheater or do anything else (the only related thing that I've found is #cheater command in Hopmod) except performing collective exodus. (as adviced by wiki; never seen that :-)

It will be great if such option is available by default on every server running new version, even if its admins are lazy/have no time to alternatively configure it.

Not that amount of cheaters is significant (especially in comparison with other multiplayer games), but everyone seems to be used to the ordinary relaxing atmosphere and every accident feels disastrous. :)

reply to this message

#9: Re: ..

by eihrul on 03/28/2009 19:39, refers to #8

In the new version I got rid of the "approve" command, such that now anyone can immediately take master, like back in the old days, unless the server is using the "-o1" command-line option to disable that. Otherwise there is also going to be "auth" support on all servers regardless.

Looking at AC, I am not so sure vote kicking is really a good solution. By the time people are kicked, if they get kicked at all, the trouble maker has usually already left or caused everyone else to leave.

reply to this message

#10: Re: ..

by Quin on 03/29/2009 03:37, refers to #9

I agree, it's hard enough to get a general population to cooperate with anything; this is why Blood Frontier keeps the Cube 2 master/admin system - it's tried, tested, and true.

Just "/setmaster 1" when you connect to a server (well, when it becomes available to everyone again I guess). Always make sure someone has master, anyone can (will be able to) grab it for this reason.

reply to this message

#11: Re: Maps

by eihrul on 03/29/2009 04:40, refers to #1

The lighting in it was a bit too dark and I'm not sure the layout would have worked all that well for CTF.

reply to this message

#12: Isnt it Lovely Weather?

by fispaul on 03/29/2009 10:41

One thing that would be AWESOME in Sauerbraten would be the ability to have WEATHER in maps, like rain, or snow. I know there are already particles which do similar things, but they LAG if theres a lot. Maps like Hallo CRY to have rain, or Frostbyte with snow. Just a suggestion :)

reply to this message

#13: Re: Isnt it Lovely Weather?

by tentus_ on 03/29/2009 16:06, refers to #12

If your comp is lagging on just the particles in existing maps, I can't really imagine a system that would let you have rain or snow on a map like Hallo without looking terrible.

reply to this message

#14: ..

by mrpiddly on 03/29/2009 18:12

I second the request to include "Avocado" by tentus as an experimental map. The palette cfg included with his is map is very useful for prototyping map geometry before texturing and for creating maps with a unique visual style.

My map "Molten" provides a bit more sophisticated example of mapping using his palette, but it too is unfinished and experimental. If there is any interest, I would be able to finish it for the next release.

reply to this message

#15: Re: Isnt it Lovely Weather?

by fispaul on 03/29/2009 18:40, refers to #13

None of the existing maps have lagges so far because of particles AT ALL. What I mean is, in coopedit, if someone makes a WHOLE MAP full of something like that weird, blueish white thing, to make it look like snow, THEN it lags. Besides that, not at all. I imagine the rain being less like particles, but just being there, like seeing little white lines come down with a little splash at the obttom, but so it looks like rain. And rian sounds that go with it, too.

reply to this message

#16: letters

by ZANK on 03/30/2009 01:48

I think that it is really annoying to make letters so there should be a menu where you can type in some words and click create or whatever and then it will open a page asking you wat textureand font and so on. just an idea.

reply to this message

#17: ..

by Maxime -Max of S2D- Lebled on 03/30/2009 06:39

Were the new hudguns improved?

reply to this message

#18: Map

by FrenchBadPing on 03/30/2009 15:29

I suggest modestly including this map :
http://www.quadropolis.us/node/1400

reply to this message

#19: Sounds

by Q009 on 03/30/2009 17:50

I made sounds for new hudguns (except chainsaw)

http://www.quadropolis.us/node/1824

reply to this message

#20: Re: ..

by LedIris on 03/31/2009 04:48, refers to #2

I got the OK form Aardappel!

Here it is:
http://www.quadropolis.us/node/1844

reply to this message

   Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54040712 visitors requested 71821844 pages
page created in 0.061 seconds using 9 queries
hosted by Boost Digital