Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4190 messages, last message: 04/30/2008 20:02, 3591035 views, last view: 05/18/2024 07:12, closed on 04/30/2008 20:09 |
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Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
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#2021: Most Wanted Feature |
by headwound
on 04/30/2006 22:35
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Adrappel, if you find it in your time I would highly recommend alpha transparency! It would break the engine into new realms of map modeling! Spheres, cylinders, fire, just about anything you can concieve could be possible with this feature. For those unfamiliar with alpha transparency the work is done in the materials. You could make a cube and apply special materials that would make it render as a sphere! Very fast for modeling!
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#2022: .. |
by makkE
on 04/30/2006 23:22
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I think you´re mixing up something.
Alpha transparency won´t turn a cube into a sphere. It can turn a square into a circle, that´s all.
Alpha transparency is there already anyways, look at the trees.
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#2023: Re: .. |
by headwound
on 04/30/2006 23:50, refers to #2022
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Yes, you are correct. I was thinking of boolean operations.
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#2024: Re: freinds |
by Passa
on 05/01/2006 12:41, refers to #2024
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not a bad idea, i like that, it would make sp games far more dynamic
plus it wouldent be too hard to code, i am guessing
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#2025: .. |
by SizeableSSonic
on 05/02/2006 04:27
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I thought it would be really cool if there was a flamethrower... way underused in games. Would make a nice edition to Sauer, and woulkd fit well as it is a fast paced weapon that is good for close quarters, and always fun to use. I would even attempt to model it.
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#2026: Re: .. |
by Passa
on 05/02/2006 07:44, refers to #2025
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Problem is, a flamethrower's complexity defies the main premise of Sauerbraten, simplicity.
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#2027: updated blood particle effect |
by mitaman at dark cave
on 05/02/2006 13:10
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I love the particle effect when firing a weapon, and how each weapon gives a different "spread shape" (shotgun spread is so cool!).
It would be nive to have the "blood spatter" updated to match. I don't mean more blood or piles of gibs, just an improvement. The "current blood" looks a bit "pixelated / too old school" compared to all the new eye candy that Sauer is capable of.
MitaMAN
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#2028: To Passa |
by SizeableSSonic
on 05/02/2006 23:31
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Hwo is it complex? I believe that you can make a usable one out of hairspray and a lighter...
If your talking code-wise, I dont think it would be that complicated... mayby use sprites for the flames, and have them come out at a constant stream.
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#2029: Re: To Passa |
by Passa
on 05/03/2006 09:49, refers to #2028
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Yes I was talking CODE wise, I think everyone knows how to make a REAL one ;-)
Although, making things in real life is harder than making them in code :S
Yes, a sprite system may be simpler but would look like shit, if a flamethrower was ever implemented I would guess it would use the particle system, as in many small particles, which is complex, otherwise it would look pretty lame.
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#2030: .. |
by makkE
on 05/03/2006 15:11
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"Yes, a sprite system may be simpler but would look like shit"
Not correct passa.
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#2031: Re: .. |
by Passa
on 05/03/2006 15:30, refers to #2030
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How so? A basic sprite system would look bad, as in the flamethrower in Team Fortress Classic. Then you will begin to understand what I mean ;-)
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#2032: .. |
by makkE
on 05/03/2006 15:42
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Look at RTCW then. That´s sprites too. Or most other games that have a flamethrower.
It depends on the sprites you know.
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#2033: .. |
by makkE
on 05/03/2006 15:43
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That´s like saying textures are crap, because gameXY looks crap.
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#2034: .. |
by SizeableSSonic
on 05/04/2006 01:23
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Personaly, I dont think it would look that bad, and mayby if they included a flamethrower, the first release it was in it would use sprites, then mayby later they can add an option for particles if they like.
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#2035: -- |
by Sup
on 05/04/2006 20:49
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How about some character models?
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#2036: .. |
by Sup
on 05/04/2006 20:51
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What I mean by this is is that I would like everyone to look different, that way I understand who's who.
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#2037: .. |
by SizeableSSonic
on 05/04/2006 22:58
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For Flamethrower sprites that look good, look at Tremulous.
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#2038: mapmodel and texture "config tags" |
by MitaMAN in the cave
on 05/08/2006 02:10
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..
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#2039: Re: mapmodel and texture "config tags" |
by MitaMAN in the cave
on 05/08/2006 02:20, refers to #2038
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darn enter key again!
The request is similar to the "flag" added to the texture slot (in map.cfg) for rotating textures.
1. allow for textures to be 1/2x, 1x, or 2x in size.
2. rotate a mapmodel to a horizontal or verticle position, not just about it's axis.
Those simple commands would add lot's of flexability to existing Sauer media.
MitaMAN
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#2040: .. |
by makkE
on 05/08/2006 04:33
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Hmm wouldn´t that lead to odd results, if the pixel density changes ?
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