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Cube & Cube 2 FORUM


Most Wanted Feature

by Aardappel on 01/05/2002 03:14, 4190 messages, last message: 04/30/2008 20:02, 3592503 views, last view: 05/19/2024 09:02, closed on 04/30/2008 20:09

Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.

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#1501: ..

by CK|Davros on 10/30/2004 14:00

but i could fix that if i new C++, which i don't :-D

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#1502: dodge n double-jump

by charlesbc on 10/31/2004 21:09

I think it would be nice to have a dodge feature while walking/running (for example double-tap direction to dodge that way) and a double-jump (extra jump while in the air) like in Unreal Tournament. It would add more strategic options in battle to explore.

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#1503: appeareances

by Fender1212 on 10/31/2004 22:00

alright, well i think that you should make the characters look different. they shouldn't all look like the same person. also, if you could put the persons name there using in the game above there head, that would be good too.

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#1504: Re: dodge n double-jump

by makkE on 10/31/2004 22:16, refers to #1502

uhm, seriously, I am of the opinion that cube is just too fast for stuff like that.... it works good in the unreal series, coz they are kind of slow compared to cube... but cube is so fast, it doesn´t need stuff like that. It has other stuff to offer though like "strafe"-jump (in brackets coz it isn´t like the q stuff) and rifle/fist/sg jumping since 2004 release....and rocket jump of course... :D
oh and.. you said "while walking/running"... there´s only running in cube ;)

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#1505: Re: dodge n double-jump

by D.plomat on 11/01/2004 00:30, refers to #1504

About double jump, dodge etc, IMO they're useless, you can already dodge using normal movement, as normal movement is fast enough in Cube. About double jump, there's already rocket jump, and i remember in all games that have both a jump and double-jump function, you always end up binding a key/button to double-jump and forget about single-jump.

With Cube movements are all a key/bind in one direction, the only real limit is the player reflex.

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#1506: Re: dodge n double-jump

by J-C-D-P-C on 11/01/2004 02:32, refers to #1505

yes. and the main purpose of a shooter is a "reflex test" IMHO. This is something that cube does very well. I think that some games do it better (rainbow6: raven shield) but cube is fun for other reaons too.

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#1507: In-game clock

by Deadboy on 11/01/2004 23:30, refers to #1506

Maybe I am just spoiled from BZFlag, but now I want an in-game clock in all my games -- especially Cube since I seem to be spending a lot of time in it lately... ;-)

Good work and thx!

DB

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#1508: Re: In-game clock

by D.plomat on 11/04/2004 11:12, refers to #1507

hehe, i often realize i'll be late during the intermission ;)

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#1509: Singleplayer demos

by Cyl1t3L on 11/05/2004 08:33

It would be cool if we could record SP and DMSP demos. Then we could have a singleplayer table too...

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#1510: most wanted feature ;)

by staffy2000 on 11/06/2004 04:08

a predator style multiplayer mode where you can only just be seen while running around, but can be seen normally when you shoot or are hit. If you don't kill anything in 30 seconds you can be seen and will start losing health at a rate of 5 per second. No health bonuses, weapons or armor only quads. water makes you visible . You start with 150 health as well as all the weapons except the rocket launcher.

blah.

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#1511: ..

by sinsky on 11/09/2004 14:20

I want to rotate selections in edit mode..

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#1512: ..

by makkE on 11/09/2004 17:12

sinksky: you can do that with the mod quad by pushplay :

http://www.cursesandepithets.com/?section=cube

though based on the 2003 release of cube, you can still use it´s editing features for mapping.



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#1513: Re: ..

by sinsky on 11/09/2004 19:23, refers to #1512

Thanks!

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#1514: ..

by BastetFurry on 11/09/2004 22:21

Ok, you asked, here i go what i would like to see in cube ;)

- Scriptable (friendly) NPCs
- Inventory system ala System Shock (2)
- Scriptable items and weapons
- Wall(!)Switches (scriptable)
- Better thing placement in editor
- Reuseable doors
- Setting the normal light for the whole map
- Some sort of hub system or at least level switching

Secure a level so that not everyone can edit it.
Not because i dont want to share but i dont want that a player ruins himself the fun of playing a level that has some puzzels.
Its too tempting to just press e and have a look ;)

So Long, The Werelion!

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#1515: ..

by Stryker on 11/10/2004 18:34

A real menu

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#1516: ..

by jean pierre on 11/10/2004 18:51

No way i like the semi-transparent menu with the game screen off and i dont like a Quake 3 style menu or some kinda boring menu i like it(game menu) how it is.

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#1517: sound entity?

by dcp on 11/10/2004 19:22

how about a sound entity?

imagine you put a generator somewhere in your level. then you put a 'sound entity' nearby, which emits a machine sound (user definable), using parameters like sound number, volume, distance (to determine how far away you can hear the sound before volume drops to zero). not too different from the light entity but with sound, u know?

or a cave where you can hear the water dripping...

or the wind outside...

there are so many possibilities and it will also be nice in DM game mode...

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#1518: Re: sound entity?

by makkE on 11/10/2004 21:05, refers to #1517

yes, ambient sounds would be nice :)

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#1519: ..

by m o s h a on 11/10/2004 21:16

I found a bug. I dont´t know if you know about that or not but I thought I should write about it.

The jumppads bring you to a higher level the higher your FPS is. In my map "egypt_edge" I can´t jump of the highest point with 60 FPS in the arena but when I jump with almost 200 FPS I can jump on the highest point. That´s not fair.

@dcp
I like your idea. Sound entities would be very fun.

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#1520: ..

by makkE on 11/10/2004 21:41

Yes it´s a known issue, the game becomes even unplayably fast at 1000 fps. I hope aard will fix that.

Until that is fixed it´s always a good idea to have levels tested by high frame ppl (like 200-300 fps), and try to adjust so everyone goes where he´s intended to.

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