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Most Wanted Feature

by Aardappel on 01/05/2002 03:14, 4190 messages, last message: 04/30/2008 20:02, 3565281 views, last view: 05/05/2024 16:11, closed on 04/30/2008 20:09

Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.

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#4166: Re: VR Head Tracking

by tentus_ on 04/17/2008 22:24, refers to #4165

Actually, you don't even need to use the emulation program... I was able to get one of my Wiimotes working with my bluetooth adapter straight out of their respective boxes. I've actually been meaning to see how Sauer and the Wiimote work together, but I've got too many real life and misc sauer projects queued up to really do any work on it.

---

I've been clowing around in the lastest CVS and have noticed a significant amount of hall-of-mirrors. I haven't had time to test it on other machines, but I'm pretty sure that it's not my video card at fault. TO replicate, run to one of the corners of a large map (I first noticed in fanatic_caves), and look outwards- chances are that the skybox in the peripheral vision will begin to HOM.

Similarly, there's a lot of over-occulling with reflective surfaces. I was messing about in river_c and noticed that the reflection in the water was showing a lot of skybox, because the geometry in front of me was clipping the valley walls out.

---

I also have a quick request: If I can get permission from Todretter / makkE to do this, could we perhaps have multiple colors of teleport? It could be handy for mappers who want to build an association between what teleports go where, it could also be used for mappers who just want a teleport that more closely matches the color scheme of their map, and (of course) it'd help me with my portal maps.

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#4167: Main menu,

by kdhfkjsconorfhdjks on 04/18/2008 16:04

I would like a main menu, or at least some variables so I could create one. Such as a variable in a maps cfg that says is a menu, so gui2d is on, and you cant move or edit or anything, just the mouse, and you can't see ammo and whatnot.

Here is a video of a demo menu I made, but it is basic, and you could still get out and you can see extra stuff like ammo etc.

I just changed the fog, skybox rotation, song (Stratification on fanaticalproductions.net *for testing only* :D ), and I attemped to have it hidehud 1 and hudgun 0, but it says it can't override those.

Video (Bad quality, don't know how to OpenGL screen capture on mac): http://conorkirkpatrick.com/images/sauer_menu.mov

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#4168: Re: re 4199

by tman_elite on 04/18/2008 23:50, refers to #4168

From my experience all you can do with sauerscript as far as a main menu is just change the menu to 2d and put it up, and as he already said, he tried to get rid of the hud and hudgun but he wasn't able to.

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#4168: Re: re 4199

by tman_elite on 04/18/2008 23:52, refers to #4168

Yeah I did say sauerscript, my mistake. I'm pretty sure its called cubescript.

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#4169: Re: ..

by jdfhsdconorhsfjd on 04/20/2008 09:26, refers to #4169

You can't override those vars in a map CFG.

If there was just a command to throw us into a fixed camera mode, it wouldn't even have to be visible in the game, just possible, I would love to play with it.

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#4169: Re: ..

by yetanotherdemosthenescomputer on 04/20/2008 09:42, refers to #4169

/hidehud 1

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#4170: ..

by Oh No Ghost! on 04/20/2008 19:23, refers to #4169

I'd personally love to see impact sounds for the bullet-using weapons. Just a ricochet noise that eminates from the point where the bullet strikes, or the sound of somebody in armor getting hit- the pain-squeal alone seems unrealistic.

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#4171: Re: ..

by jdfhsdconorhsfjd on 04/20/2008 19:37, refers to #4170

Yes, this would be very nice! :D

Also, I think we should add MovingTarget's sound pack into the next release, and maybe even the 2nd M2K pack of hudguns.

Those seem to go together nicely.

Also, some new pain sounds would be nice. :)

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#4172: Re: ..

by MovingTarget on 04/20/2008 19:55, refers to #4171

Man, I kinda like the overwhelmingly good response to my sounds :-)

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#4173: ..

by papster on 04/23/2008 00:49

Agreed that the sounds could use some work. Especially the pain and jumppad soudns.

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#4174: Re: ..

by nefnoerrorsfound on 04/23/2008 03:17, refers to #4171

The sounds included with the hudgun pack:
http://www.quadropolis.us/node/1082
...are remixed Doom 3 sound effects.
Sauer....| Doom 3
Chaingun = Chaingun
Rifle ...= First part is the sound for a zombie firing the pistol, and then it uses the chaingun reloading sound at the end.
Explosion = Explosion? Possibly.
Shotgun = Shotgun with an added shell casing falling sound, which could also be D3's sound (separate for D3 because it actually drops shell casings) but I didn't check.

You can compare them with Doom 3's Ogg Vorbis sound files which are in one of the pk3 files (renamed zip) but I didn't bother.

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#4175: Re: ..

by nefnoerrorsfound on 04/23/2008 03:20, refers to #4174

Oh, and someone might point out "the zombies don't shoot pistols." I'm referring to the zombified security guards (zsecs). Also, yes, the zsec pistol firing sound is different than the player's sound. The zsec pistol sound has an echo and is louder.

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#4176: Re: ..

by Q009 on 04/23/2008 12:31, refers to #4174

Heh... You are good hearing!

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#4177: gravity

by De.Narm on 04/23/2008 23:58

hey everyone,
something i\'ve very often missed is the option to change the gravity.
The game is so great, but i think with the option to change the gravity it would be may a little bit better^^

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#4178: Re: gravity

by tman_elite on 04/24/2008 00:26, refers to #4177

Check out the thread titled "Physics..." for a discussion about that.

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#4179: classes

by Bibi2 on 04/25/2008 04:16



A game mode with classes may be interesting. For example, in capture mode, players could be able to chose wich set of ammo they begin with.
There could be more specific classes too. e.g. a sniper, with rifle and fist, playing like in instagib (kill and be killed in one shot). I think about this because sniping is near useless in regen capture, because it needs often 3 shots to kill SO who camps near a base.
Or a close fight class, a guy using his fist only and begining whith 200 life and YA. Or an assassin who can play death and change his skin, like in HL team fortress... A strange undead begining with 200 life, but losing it during time...
A major distinction would be differents moving speed.

An other bonus, the poison damage: like quad (and green instead of red), but makes a hit player losing his lifepoints (3 per seconds? 5?) untill death.

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#4180: One more command in cubescript

by Bibi2 on 04/26/2008 18:22

I'd like to see a new command in cubescript, a simple one: a command that take in argument the position of a cube, the position of an other, and a direction (x, -x, y,-y, z,-z) and then make a selection.
So the cubescript could be use to make automatic editing (for general geometry). Or use in SP, would be cool if a trigger make a new stair, or something, simply by copy and paste an already made "model".

That was able in cube, this could be usefull in sauerbraten.

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#4181: entirely off subject

by smartalco on 04/27/2008 02:56

but why is this no longer stickied/whatever

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#4182: Re: entirely off subject

by SheeEttin on 04/27/2008 03:02, refers to #4181

Because eihrul felt there was too much wanting and not enough doing. (See http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1733 , post #10.)

Oh, and are the quote links totally busted or what?

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#4183: Some Possibilities

by tman_elite on 04/27/2008 03:29

I understand that most suggestions will never make it into the game, but here are a few things that may or may not be worth the work:

1. Triggers that kill the player, but instead of "<player> suicided" simply say "<player> died." That way the player does not lose a kill for hitting that trigger.

2. If someone is blown off the map by a grenade or rocket, it would be cool if the person who blew them off the map got a kill, instead of the person who is blown off getting a suicide. That would probably be hard to implement, but If there's an easy way to do it, then it could be worth it.

3. Maybe in the future Sauer could have microphone support. It's really hard to communicate with your team if you have to stop playing to type everything out. Of course this would also require the ability to mute players.

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