cube on iphone |
by a~baby~rabbit
on 09/26/2008 03:06, 100 messages, last message: 07/24/2009 01:04, 64642 views, last view: 05/18/2024 19:17 |
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With a couple of days work I've ported cube to the iphone/touch... the result is very rough around the edges in terms of usability and is a tad slow (5-15fps), but it works! See http://www.youtube.com/watch?v=qzz24bpSYO4 (sorry about the poor volume, and my bad camera work...)
What next? I'll fix the interface see if I can tweak the performance a little. If I can make it more playable then I'll still needs Aards permission before I can consider making it (and it's content) a freebie on the Apple AppStore (and yes, I am a registered iphone dev).
PS Before people ask - I did consider porting Sauerbraten, but it uses too many opengl features that I'd have to work around for the ES and the codebase is significantly more complex.
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#16: Touch? |
by [Soul]Floppy
on 10/15/2008 01:07
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I think this is a great idea. Will this be compatible with the Ipod Touch also?
=]
Thanks,
Floppy
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#17: Re: Touch? |
by ConorKirkpatrick
on 10/15/2008 02:36, refers to #16
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yep, most app store apps are compatible with both, and I think baby-rabbit used an ipod touch in the video :P
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#18: .. |
by Adobe-Media
on 10/15/2008 04:25
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That is wicked. Damn, I think I might get a touch.......
Can you play MP with other iPhones/Touches? If so, that is ****ing awesome.
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#19: .. |
by Conor_Kirkpatrick_New
on 10/27/2008 00:22
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Did it get turned away from the AppStore?
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#20: Re: .. |
by a~baby~rabbit
on 10/27/2008 07:20, refers to #19
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No and I'm still !%^&@ing waiting on Apple. @£^&ing ridiculous service I say...
When I have any news, I will post here.
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#21: AppStore |
by SanHolo
on 10/27/2008 14:41
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Yeah, this whole process is a joke. 2-3 weeks approval time is normal, sit it out folks. :-)
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#22: Google News Alert for: "Cube Engine" |
by Quin
on 10/28/2008 02:52
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Open source FPS Cube being ported to iPhone
Pocket Gamer.Biz - London,UK
http://www.pocketgamer.biz/r/Various/Cube/news.asp?c=9704
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#23: Google News Alert for: "Cube Engine" |
by Quin
on 10/29/2008 02:40
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Some more again today..
Cube: open source FPS games engine soon on your iPhone?
iPhone World - Montreal,QC,Canada
http://www.iphoneworld.ca/news/2008/10/27/cube-open-source-fps-games-engine-soon-on-your-iphone/
Cube FPS Engine is iPhone Bound
By SJC
http://www.appleeclectic.com/?p=1103
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#24: Ooh, public attention |
by tentus_
on 10/29/2008 02:40
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http://kotaku.com/5070158/cube-fps-engine-ported-to-iphone
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#25: Re: Google News Alert for: "Cube Engine" |
by a~baby~rabbit
on 10/29/2008 02:59, refers to #23
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oh eek!
So basically if Apple doesn't review it soon then I'm going to shafted... not helped by some folk starting to send me semi-aggressive "where the f**k is it" email...
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#26: Re: Google News Alert for: "Cube Engine" |
by Conor_Kirkpatrick_New
on 10/29/2008 03:56, refers to #25
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a-baby-rabbit: where the f**k is it?
just kidding :P
maybe you could try submitting it again, or go to apple's feedback and asking there?
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#27: ? |
by ConorKirkpatrick
on 11/18/2008 16:14
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Oh lawd what happened to this?
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#28: Re: ? |
by a~baby~rabbit
on 11/18/2008 20:54, refers to #27
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The only feedback I've had back from Apple involved issues with mature content and violence as apparently the game was too 'deep' for a reviewer to play through completely to determine if there were hidden nasties.
I guess the tag line: "You shoot stuff, the end", escaped their attention.
By the end of this week I will resubmit with bug fixes, and a different description - lets hope I get a different reviewer or at least someone who will be more forthcoming with feedback...
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#29: .. |
by absinth_grrr
on 11/18/2008 21:26
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>too 'deep' for a reviewer to play through completely to determine if there were hidden nasties.
probably making them aware that this is simply a port of a very well known game (i.e. link here and to reviews of cube) would make them see that there are no "nasties" besides the obvious ones..?
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#30: Re: ? |
by clasic_traveller_diehard
on 11/19/2008 00:41, refers to #28
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how about you port cube to googles android while your waiting
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#31: Available within next few days |
by a~baby~rabbit
on 11/19/2008 03:35, refers to #28
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It has now been approved by Apple... pity it's the old version with lots of bugs in it, but luckily getting the newer version approved should be a lot faster.
Remember folks - it's a tech demo. So don't lecture me on the poor fps or awkwardness of the controls!
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#32: .. |
by borgqueenx
on 11/19/2008 20:50
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how many days should it take to release the new update?
and a good hint:
replace menu by jump button and jump by menu.
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#33: .. |
by Dchinner
on 11/20/2008 01:29
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its kind of hard to jump on the ipod and iphone version, but its still cool
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#34: Feature Requests |
by ConorKirkpatrick
on 11/20/2008 16:11
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I have a couple of feature requests:
1. Integrate the menus more closely with the iPhone/iPT UI. Like have an actual list for the main menu that pops up.
2. Move the Jump button to the top Left and move the menu to the top right.
3. Accelerometer re-calibration: let the user set what point Cube thinks is the center, this could make things easier for some people. Also, make it less sensitive, because if I manage to get the player to look straight ahead, there is still a little movement
4. Performance increase? Obviously can't just be added in, but maybe the next version will have better performance?
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#35: Re: Feature Requests |
by borgqueenx
on 11/20/2008 19:41, refers to #34
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he already said a performence upgrade would be done.
and i totally agree about the menu and jump buttons, they really need to be switched.
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