cube on iphone |
by a~baby~rabbit
on 09/26/2008 03:06, 100 messages, last message: 07/24/2009 01:04, 64449 views, last view: 05/07/2024 20:55 |
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With a couple of days work I've ported cube to the iphone/touch... the result is very rough around the edges in terms of usability and is a tad slow (5-15fps), but it works! See http://www.youtube.com/watch?v=qzz24bpSYO4 (sorry about the poor volume, and my bad camera work...)
What next? I'll fix the interface see if I can tweak the performance a little. If I can make it more playable then I'll still needs Aards permission before I can consider making it (and it's content) a freebie on the Apple AppStore (and yes, I am a registered iphone dev).
PS Before people ask - I did consider porting Sauerbraten, but it uses too many opengl features that I'd have to work around for the ES and the codebase is significantly more complex.
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#11: Re: .. |
by absinth_grrr
on 10/01/2008 22:39, refers to #9
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>http://developer.apple.com/iphone/program/
good news indeed
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#12: .. |
by redwall_hp
on 10/03/2008 22:12
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That is awesome. I doubt it would work well in a multiplayer match though. :D
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#13: Re: .. |
by a~baby~rabbit
on 10/04/2008 00:13, refers to #12
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Yeah, playing against a desktop client would be instant fail. The iphone version does support multiplayer, but it will say 'different protocol' unless someone compiles a server from the cube source.
Likewise it supports editing, but that's kinda tricky due to the limited interface :P
In general it's best to consider this port a proof of concept technology demo type thing...
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#14: hm? |
by ConorKirkpatrick
on 10/13/2008 04:53
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What happened to this? It isn't on the appstore yet and the site says it should be available Oct 9th, and it's the 12th :P
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#15: Re: hm? |
by a~baby~rabbit
on 10/13/2008 08:27, refers to #14
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Actually submitted to the AppStore 2nd Oct'08 - I'm %^£*& waiting too...
note: during July I believe it took 30 days for an App to reach the end of the review queue - and Apple do have a conference thingy this week... so basically I have no idea - but let's hope before christmas :P
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#16: Touch? |
by [Soul]Floppy
on 10/15/2008 01:07
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I think this is a great idea. Will this be compatible with the Ipod Touch also?
=]
Thanks,
Floppy
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#17: Re: Touch? |
by ConorKirkpatrick
on 10/15/2008 02:36, refers to #16
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yep, most app store apps are compatible with both, and I think baby-rabbit used an ipod touch in the video :P
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#18: .. |
by Adobe-Media
on 10/15/2008 04:25
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That is wicked. Damn, I think I might get a touch.......
Can you play MP with other iPhones/Touches? If so, that is ****ing awesome.
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#19: .. |
by Conor_Kirkpatrick_New
on 10/27/2008 00:22
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Did it get turned away from the AppStore?
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#20: Re: .. |
by a~baby~rabbit
on 10/27/2008 07:20, refers to #19
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No and I'm still !%^&@ing waiting on Apple. @£^&ing ridiculous service I say...
When I have any news, I will post here.
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#21: AppStore |
by SanHolo
on 10/27/2008 14:41
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Yeah, this whole process is a joke. 2-3 weeks approval time is normal, sit it out folks. :-)
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#22: Google News Alert for: "Cube Engine" |
by Quin
on 10/28/2008 02:52
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Open source FPS Cube being ported to iPhone
Pocket Gamer.Biz - London,UK
http://www.pocketgamer.biz/r/Various/Cube/news.asp?c=9704
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#23: Google News Alert for: "Cube Engine" |
by Quin
on 10/29/2008 02:40
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Some more again today..
Cube: open source FPS games engine soon on your iPhone?
iPhone World - Montreal,QC,Canada
http://www.iphoneworld.ca/news/2008/10/27/cube-open-source-fps-games-engine-soon-on-your-iphone/
Cube FPS Engine is iPhone Bound
By SJC
http://www.appleeclectic.com/?p=1103
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#24: Ooh, public attention |
by tentus_
on 10/29/2008 02:40
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http://kotaku.com/5070158/cube-fps-engine-ported-to-iphone
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#25: Re: Google News Alert for: "Cube Engine" |
by a~baby~rabbit
on 10/29/2008 02:59, refers to #23
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oh eek!
So basically if Apple doesn't review it soon then I'm going to shafted... not helped by some folk starting to send me semi-aggressive "where the f**k is it" email...
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#26: Re: Google News Alert for: "Cube Engine" |
by Conor_Kirkpatrick_New
on 10/29/2008 03:56, refers to #25
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a-baby-rabbit: where the f**k is it?
just kidding :P
maybe you could try submitting it again, or go to apple's feedback and asking there?
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#27: ? |
by ConorKirkpatrick
on 11/18/2008 16:14
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Oh lawd what happened to this?
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#28: Re: ? |
by a~baby~rabbit
on 11/18/2008 20:54, refers to #27
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The only feedback I've had back from Apple involved issues with mature content and violence as apparently the game was too 'deep' for a reviewer to play through completely to determine if there were hidden nasties.
I guess the tag line: "You shoot stuff, the end", escaped their attention.
By the end of this week I will resubmit with bug fixes, and a different description - lets hope I get a different reviewer or at least someone who will be more forthcoming with feedback...
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#29: .. |
by absinth_grrr
on 11/18/2008 21:26
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>too 'deep' for a reviewer to play through completely to determine if there were hidden nasties.
probably making them aware that this is simply a port of a very well known game (i.e. link here and to reviews of cube) would make them see that there are no "nasties" besides the obvious ones..?
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#30: Re: ? |
by clasic_traveller_diehard
on 11/19/2008 00:41, refers to #28
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how about you port cube to googles android while your waiting
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