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Cube & Cube 2 FORUM


So Now What

by pushplay on 03/22/2003 10:21, 58 messages, last message: 04/01/2003 22:15, 9749 views, last view: 05/05/2024 01:44

Now what's going to happen to the Cube community? Are we going to see a bunch of personal projects that never try to go beyond a personal toy, or a bunch of personal projects that all try to gain widespread acceptance causing a gridlock?

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#39: .

by Aardappel on 03/27/2003 12:33

piglet: yeah, think the 6 directions are 2 each for each dimension. So you can edit by pushing/pulling either blocks or vertices (like you do now), just in cube 2 you can also do this for all 4 walls. The amount of shapes you can create with this is really endless and a lot of fun. As a bonus the editing in general becomes simpler, as you need fewer different editing techniques, and in general they are more robust than in cube (no more HOM because you created a weird combination of cubes). And by definition this allows room over room, in fact, there is no bias towards any of the 3 dimensions anymore.

spentron: I understand what you mean... it is pretty hard getting a critical mass of players. I see a parallel to the current doom community (and to some extend also the quake 1 community) where almost all active people are people that create AND play.

underworldfan: so, skill 10 is too easy for you? biggest change in the skill setting is reaction time of monsters, for every part of their actions. More weapons: I am personally of the opinion that any new weapon should give a fundamentally different kind of usage than the existing weapons, and be very satisfying to use. The current weapons have this property, that even though they are very similar to use, I find myself choosing particular ones for particular purposes when playing SP. Two weapons which I would consider are a grenade launcher (mostly for DM but also fun in SP), and a plasma style weapon (could be similar to the monsters fireball but it bit more rapid rate, and also be relatively weak).

skaus: you can't force the germans too... they are very fond of their own language, it seems ;)

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#40: Re: .

by Piglet on 03/27/2003 18:29, refers to #39

wow a lots happened whilst i've gone, and i currently cant be bothered to make a long and detailed response to each (though I might later), so I'm going for a lot of tiny responses :P

Spentron: To the most part agreed, the key does seem to be in the players (as we really have plenty of developers)

UnderworldFan: Definatly agreed (me adds to 'must make' features list.

Skaus - On episode: Hmm currently with my cube modding stuff I'm not sure If i've got the spare motivation right now, but I should when it calms down a bit

Skaus - On Germans: To 'Englishize' the German cube community would both be nearly impossible, and if succsessful very damaging to it. Oh and if 'international' to you means 'English' then your sadly mistaken if anything it means multilingual.

Aard: Wow sounds great, I'm having a tough time visualising how one would map for it (im sure it works well though), the extra weapon ideas sound good to.

hmm... In the end that was longer than I expected

Piglet

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#41: re: indeed

by *spentron* on 03/27/2003 18:59

pushplay: "You're too quick to cast me into such an Orwellian light"

I'm not trying to call you a communist. I just checked out the dictionary, and it does look like I was in error, because "collectivism" does not include all senses of "collective", i.e. group. But your comment was not favorable to "personal projects" and I asked reasonable questions.

That said, Re: projects, that would actually suit me because I don't want to do anything big on my own for the forseeable future. I'm totally noncommittal right now, but I'll be watching what develops.

As to "firing up a different exe", every Quake mod requires restarting Quake (unless you use Fitzquake). Some people fire up several different games in an evening too.

As to the monsters, there is a nice range, very complementary in some ways. But there are holes in the spectrum, especially at the top end, and something with a different mechanism would also round things out -- flying, jumping, dashing, coming out of the ground ;) ...

Similar with weapons, no weapons contrast sharply. Guided missiles, nukes, boomerangs anyone?

Cube 2 sounds neat.

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#42: ..

by Skaus on 03/27/2003 19:34

heh.. a boomerang is a good idea actually :)

Piglet : Not talking about englishizing the german community, but merging it with the english one, so that everyone can play their stuff more easily etc. One group of 20 is better than two groups of 10. Not that this is gonna happen, just making a point :)

aard : So how does textures work in Cube2?

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#43: Re: ..

by Piglet on 03/27/2003 21:35, refers to #42

hmmm.. different mechanism... Interesting...

I dont quite see how one would merge two communites completly that use different languages, without some dedicated translators

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#44: Re: .

by underworldfan on 03/28/2003 00:38, refers to #39

Aard:

Skill:
Sorry, I should not have said quicker reactions, i should have said quicker monster MOVEMENT (speed).

Some of the monsters are fine (rhino, goblin, ogro, green monster) but others are too slow and fighting them is not as exciting as it could be.

I am thinking specifically of the
e.g Knight, Baaul. maybe the tall sniper guy as well.

New weapons: your suggestions:
Grenade Launcher
Plasma Gun

would Both be excellent weapons to have.

if i wanted to add a 3rd it would be some kind of lightning gun. But the grenade launcher and plasma gun are my 2 preferred choices as well, so i agree with you completely! :)

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#45: ..

by pushplay on 03/28/2003 03:41

"Why would you assume personal statements are bad? Why would you assume a collective effort is inherently better?"
Seriously, you might as well have called me a baby rapist.

The Quake source mods are a good example. Mods like Battlemech and DMSP2 change the game significantly and bring a lot to the table. But what about the mods that only kind of change Quake? Cheaphack, Darkplaces, Telejano5, Tomaz, (Tenebrae to a lesser extent)... they're all just rotting on my HD. There are others that I didn't even bother looking at. A mod can't stand alone with a few small changes.

But do whatever you want, I'm not telling you what to do or how to do it.

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#46: Languages

by *Thalion* on 03/28/2003 05:48

German-only sites are really an issue. I was quite disgusted by the fact that ALL clan sites so far are in German - how do the guys think they'd be challenged by a non-German clan. Multilingual is nice of course, but _at least_ English is a necessity. To see what I mean, just look at the ESL Cube ladder (http://www.esl-europe.net/ger/cube/1on1/ladder/rankings/) - so far /me is the only one there under a different flag... =)

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#47: Re: Languages

by pushplay on 03/28/2003 08:18, refers to #46

Deja vu.

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#48: ..

by *Thalion* on 03/28/2003 17:22

Hm?

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#49: skaus

by Aardappel on 03/28/2003 18:13, refers to #42

sofar it works identical to cube 1, i.e. textures are projected from the nearest axis aligned plane.

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#50: uwf

by Aardappel on 03/28/2003 18:14, refers to #44

yeah I agree I probably overdid it a bit with the slow speed of the bigger monsters. I'll boost them a mild amount of the next release or so (20%-30%).

btw, changing the monsters speeds yourself for experimentation is the easiest thing in the world, if you can compile the sources.

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#51: Re: uwf

by Piglet on 03/28/2003 21:56, refers to #50

im not sure about easiest thing in the world :P, but it's certinally pretty simple

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#52: Re pushplay #45

by *spentron* on 03/28/2003 22:44

I guess it's time for me to confess I thought the statement was aimed at me at least partially, as I'm the only who has delivered any substantial personal project lately (ancient history I know). Yep, self-centered. Beats communism. But I didn't think you were calling me a baby rapist and I didn't call you one either, I just interpreted what you wrote what I presume now was incorrectly. Sorry for the misunderstanding.

I guess this is an up-and-close forum, relatively, but I suggest checking out audio-related forums and newgroups. The flamewar lives!! But us pixel-killers are so sensiteeive. Maybe it's the pixel-making.



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#53: Re: Re pushplay #45

by pushplay on 03/29/2003 02:16, refers to #52

I hate flamewars. I didn't have anyone in mind when I created the topic.

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#54: Re: uwf

by underworldfan on 03/30/2003 07:49, refers to #50

yep at least 30% faster speed for those slower monsters sounds good. Maybe even try 35-40%, up to a max of 50%.

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#55: Re: uwf

by pushplay on 03/31/2003 08:03, refers to #54

It would be nice if gamespeed scaled with sp difficulty. Not by large amounts, just enough to be noticable between difficulties 2 or 3 away.

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#56: Re: And another thing

by bobbity on 04/01/2003 12:46, refers to #38

There are always translation websites like http://www.google.com/language_tools that do a 1/2 decent job the english in the output is just about as bad as mine.

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#57: Re: And another thing

by bobbity on 04/01/2003 13:26, refers to #56

Es gibt immer Übersetzungswebsites, wie http://www.google.com/language_tools, das eine 1/2 annehmbare Arbeit Englisch im Ausgang erledigen, gerades ungefähr so schlechtes wie meine ist.

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#58: ..

by *Thalion* on 04/01/2003 22:15

In fact, your English is much much better then theirs. Trust me on this. =)

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