Bug Reports |
by eihrul
on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 929485 views, last view: 05/19/2024 08:55 |
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Please post your bug reports in here.
With your bug report, please submit the following information:
1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.
2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.
3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.
4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.
5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.
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Board Index
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#773: Re: Fuzzy Graphics |
by XCalibur54
on 12/08/2011 01:08, refers to #772
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All the drivers are already up to date.
I probably should have mentioned before that the game worked fine for months before this happened. . .
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#774: .. |
by Quin
on 12/08/2011 10:13
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It sounds like maxtexsize, texreduce, or something has been messed with. Try removing config.cfg/init.cfg from:
C:\Users\<username>\AppData\Local\VirtualStore\Program Files (x86)\Sauerbraten
(Or, this could be the point of the rendergl work eihrul did recently in SVN, not sure).
The default values for maxtexsize and texreduce is 0 (zero), you could try setting them manually.
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#775: Re: .. |
by suicizer01
on 12/08/2011 12:12, refers to #774
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We also have "texcompress" command (with "texcompressquality"), which shouldn't be touched either.
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#776: SVN Win7x64 : New chars system bugs... |
by FrenchBadPunk
on 12/16/2011 05:48
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echo àáâãäåæçèé
ok : àáâãäåæçèé
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echo é (or \"é\")
returns : éҐґ
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tst = [àáâãäåæçèé]
a = [ strstr $tst \"é\" ]
echo (a)
It\'s ok, ret. : 9
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But now, if we do :
tst = [àáâãäåæçèé]
a = [ strstr $tst $arg1 ]
echo (a \"é\")
That returns -1 (because $arg1 = éҐґ) !!!
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#777: Re: SVN Win7x64 : New chars system bugs... |
by Razgriz
on 12/16/2011 06:44, refers to #776
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When i copy the new chars outside the game and paste, i get question marks.. so clearly the pastebuffer has some incompatibilities too.
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#778: Re 2 Razgriz |
by FrenchBadPunk
on 12/16/2011 10:36
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I do not know how you do it to copy/paste the text out of the game (because, on my Win7x64, it never worked !), but, your problem is in the encoding of the text file in which you paste your character. I advise you to use "Notpad++" with an "encoding" UTF-8 (without BOM)
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#779: Re: Re 2 Razgriz |
by Razgriz
on 12/16/2011 13:33, refers to #778
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Do you really think i haven't thought of encoding? Get serious, i always write shit in unicode.
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#780: Re: SVN Win7x64 : New chars system bugs... |
by eihrul
on 12/16/2011 22:22, refers to #776
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Fixed.
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#781: Re: SVN Win7x64 : New chars system bugs... |
by FrenchBadPunk
on 12/17/2011 05:17, refers to #780
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Thank you very much Eihrul.
(Razgriz, sorry, I did not want to hurt your feelings, but, "errare humanum est" and I made that mistake the first time (because I work more with the ASCII than with UTF8 or 16) !)
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#782: Re: SVN Win7x64 : New chars system bugs... |
by suicizer01
on 12/18/2011 21:14, refers to #781
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I always work in picbasic. Nothing better than that...
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#784: blurrry menus in win 7 - 64 bit |
by alfjneklnf
on 01/03/2012 02:00
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I have tried tweaking many options. I can't seem to make the text or icons not blurry. Though I can apparently adjust the blurriness slightly by adjusting the resolution. anyone have any tips?
thanks.
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#785: menu text and icons blurry. |
by alfjneklnf
on 01/03/2012 02:04
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*windows 7 - 64 bit
*Renderer: Intel(R) Graphics Media Accelerator HD (Intel)
*i am not sure of the version. i just got it off of sf today.
*no error messages
*I have tried tweaking many options in init.cfg and config.cfg. I can't seem to make the text or icons not blurry. Though I can apparently adjust the blurriness slightly by adjusting the resolution. anyone have any tips?
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#786: Re: menu text and icons blurry. |
by eihrul
on 01/03/2012 06:25, refers to #785
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Go to: options -> gfx
Select: textures -> high quality
Alternatively you can just type the following in the in-game console:
/maxtexsize 0
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#787: full screen issues |
by TheLove
on 01/06/2012 17:13
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Mac OSX Lion 10.7.2
SVN Version
everytime i trying to run with full screen i get crash, only in SVN, if i change to windowed its start normal and lunch
Xcode console:
GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Mon Aug 8 20:32:45 UTC 2011)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type \"show copying\" to see the conditions.
There is absolutely no warranty for GDB. Type \"show warranty\" for details.
This GDB was configured as \"x86_64-apple-darwin\".tty /dev/ttys001
[Switching to process 5739 thread 0x0]
Using home directory: /Users/TheLove/Library/Application Support/sauerbraten/
init: sdl
init: net
init: game
init: video: mode
Jan 6 19:06:01 Abdulaziz-AL-Jassars-iMac.local sauerbraten[5739] <Warning>: CGDisplayBaseAddress is obsolete and returning NULL for display 0x42735c0
Jan 6 19:06:01 Abdulaziz-AL-Jassars-iMac.local sauerbraten[5739] <Warning>: CGDisplayBaseAddress is obsolete and returning NULL for display 0x42735c0
Unable to create OpenGL screen: Error setting OpenGL fullscreen: invalid fullscreen drawable
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#788: Re: full screen issues |
by baby~rabbit
on 01/06/2012 20:00, refers to #787
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Fullscreen is broken on all games using SDL in Lion - so you'll need a more recent version of the SDL framework.
See http://forums.libsdl.org/viewtopic.php?t=7527&postdays=0&postorder=asc&start=15
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#789: .. |
by Papriko
on 01/07/2012 17:54
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1. Ubuntu 9.10 Karmic Koala
2. Doesn't matter
3. Justice
4. None
5. For some reason have my windows mates the command /clearlightmaps. For me it doesn't exist. Tab auto-complete gives nothing like that and when I type it by hand I just get the classic "unknown command" error.
Sure, I can send and get or copy the entire map, but it's quite impractical.
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#790: Re: .. |
by Razgriz
on 01/08/2012 01:32, refers to #789
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Your windows mates are using a development version of the game, and you're using Justice, which doesn't have it.
Problem solved.
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#791: Re: .. |
by Papriko
on 01/08/2012 16:08, refers to #790
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I asked them both. The first says he has normal Justice and didn't download any dev version, the other says he had the dev build, but doesn't use it because it would cause server problems to him or something like that.
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#792: Re: .. |
by Razgriz
on 01/08/2012 16:16, refers to #791
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The command doesn't exist in justice, so either they're lying, or using some other binary.
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#793: Re: .. |
by srbs
on 01/09/2012 05:40, refers to #792
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Yes it does @ engine/lightmap.cpp:2141. Please do some research before you respond please.
@Papriko
You can try moving or renaming up your config.cfg file so that the game doesn't read it, that should work fine.
If you want your settings back, you'll have to manually copy them into your autoexec.cfg file or try to copy the config.cfg file back, but I doubt that'll work.
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