Bug Reports |
by eihrul
on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 929314 views, last view: 05/18/2024 07:55 |
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Please post your bug reports in here.
With your bug report, please submit the following information:
1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.
2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.
3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.
4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.
5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.
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#62: Re: Malformatted header?!?!?!?!?!?!?!?!?! HELP!!!!! |
by a~baby~rabbit
on 12/06/2008 10:54, refers to #61
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oops - make that SpaceShift_xxxxxxx.bak - just rename the most recent as a .ogz file
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#63: Re: Malformatted header?!?!?!?!?!?!?!?!?! HELP!!!!! |
by Deehy
on 12/07/2008 12:07, refers to #62
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I did... But that was'nt recent BAK file. The latest BAK file is gone... T_T
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#64: Can't start sauerbraten. |
by Vanhelsi
on 12/07/2008 22:38
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OS -> Vista
Renderer -> intel 965/963 graphics media accelerator (intel)
CTF edition
apparently, I get an error whenever I attempt to run sauerbraten, it'll load for like 5 seconds, and then it'll throw this error at me :
Sauerbraten Win32 Exception: 0xc0000005 [0x8]
Any ideas?
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#65: Re: Can't start sauerbraten. |
by eihrul
on 12/07/2008 22:45, refers to #64
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Buggy graphics drivers (intel doesn't care about fixing bugs), more or less.
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#66: Re: Can't start sauerbraten. |
by Vanhelsi
on 12/07/2008 23:07, refers to #65
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So I basically can't play, is what you're saying?
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#67: Re: Can't start sauerbraten. |
by Hirato Kirata
on 12/08/2008 00:07, refers to #66
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you should try and update your drivers and see if that helps at all... also try running sauer with -f (edit the bat file)
if that fails, get a real GPU :P
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#68: Re: Can't start sauerbraten. |
by eihrul
on 12/08/2008 00:25, refers to #66
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I don't know of any ways to workaround the issue. It's either a hit-or-miss with Intel drivers, sometimes they work, others they are too buggy to work at all.
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#69: Strange decal |
by tekvertex
on 12/09/2008 17:35
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Hi there,
I found a little problem with the decal system.
Example:
http://img145.imageshack.us/img145/2199/10821070qa9.jpg
In the image provided, you can see a strange decal on the left.
This happen every time I shot near an angle.
I'm using the last SVN.
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#70: Re: Strange decal |
by Deehy
on 12/10/2008 12:59, refers to #69
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It's a very "popular" but in the most games from 2000-2005. Dont worry about this. BTW! Not SVN but CVS! ;P
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#71: Re: Strange decal |
by c0rdawg
on 12/10/2008 18:27, refers to #70
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...?
Sauerbraten's VCS is now SVN, no longer CVS...
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#72: Re: Strange decal |
by tekvertex
on 12/11/2008 19:28, refers to #70
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Yes, ok, but is not nice to see, especially using a big texture, like this:
http://img210.imageshack.us/img210/2334/74916846xs4.jpg
Anyway, no problem if for SB this is not a problem.
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#73: md5 skeleton sharing |
by tekvertex
on 12/14/2008 16:07
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I don't know if this is an error:
http://img519.imageshack.us/img519/3272/85218680er0.jpg
To reproduce:
- Go inside packages/models/
- Copy mrfixit/ to mrfixit2/
- Open data/default_map_models.cfg and add "mrfixit2" as mapmodel (under "mapmodelreset", to call it fast):
mmodel "mrfixit2"
- Start the game
- Load the model with "newent mapmodel 0"
- Press "9" to go thirdperson
Maybe it's about the sharing between static and animating model?
If inside mrfixit2/md5.cfg you disable skeleton sharing, changing this line:
md5load "mrfixit.md5mesh" mrfixit
In something like:
md5load "mrfixit.md5mesh" mrfixit2
There are no problems.
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#74: Re: md5 skeleton sharing |
by eihrul
on 12/14/2008 17:45, refers to #73
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I don't get any errors at all when doing that; works fine for me. So you'll need to narrow down what's going on.
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#75: Re: md5 skeleton sharing |
by tekvertex
on 12/14/2008 20:12, refers to #74
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Maybe you are starting with a map, so "mrfixit" is preloaded.
Basically, "mrfixit2" (mapmodel) needs to be loaded first.
Try something like:
"sauerbraten.exe -f -lblub"
When you are in game use "newmap", then load the "mrfixit2" model, and press "9".
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#76: Re: md5 skeleton sharing |
by eihrul
on 12/14/2008 21:24, refers to #75
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Fixed in CVS now.
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#77: Re: md5 skeleton sharing |
by eihrul
on 12/14/2008 21:25, refers to #76
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Er, SVN, I meant (not CVS). :)
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#78: .. |
by Acord
on 12/15/2008 00:29
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Old habits die hard.
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#79: Re: md5 skeleton sharing |
by Deehy
on 12/15/2008 09:40, refers to #77
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uhm... wtf?
SVN?
Could you give me the SVN adress pls? :)
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#80: Re: md5 skeleton sharing |
by Deehy
on 12/15/2008 09:41, refers to #79
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Nevermind! Found! xD
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#81: Cant move. |
by SolidSnake
on 12/15/2008 21:43
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I cant move around in Sauerbraten. I can use my mouse to click on the menu. And the Escape button brings up the General menu but I cant shoot ingame or move.
Anyone know how to fix it?
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