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Bug Reports

by eihrul on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 924773 views, last view: 05/04/2024 12:07

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#42: Unknown Command: ALL OF THEM!

by a13x963 on 11/18/2008 11:07

i just installed the new cube 2 and tried to edit a new map but it keeps saying stuff like:
Unknown Command: universaldelta
" " select
" " delete ect

Im using windows vista, 7300 nVidia graphics card, 2gb ram and no idea about the processor but i know thats not it.

and im not a noob either, ive been using assassin edition till it had the same problems. EXACT SAME problems yet assassin edition works perfect on windows xp. i havent tried ctf edition on it yet.

anyway, any help?

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#43: Re: Unknown Command: ALL OF THEM!

by Hirato Kirata on 11/18/2008 16:13, refers to #42

delete your old configuration files
or type
/exec data/defaults.cfg

it sounds like a map defined universal delta, which means it was erased at map end

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#44: ..

by Forty two on 11/23/2008 03:08

Whenever I shoot my hard drive with a double-barreled shotgun, Sauerbraten stops working.
Any ideas?

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#45: Re: ..

by yoopers on 11/23/2008 05:56, refers to #44

Use rock salt next time.

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#46: ..

by Acord on 11/24/2008 08:28

What OS are you using? Windows is known to have compatibility issues with lead 1.0, and linux has incomplete driver support for lead 1.0.

Lead 1.0 should only be used on Macs, but I've heard that everyone has to wait on Apple to upgrade the driver support on OSX to take full advantage of lead. Until then it could cause some minor usability issues.

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#47: Re: ..

by a~baby~rabbit on 11/24/2008 10:41, refers to #46

The newer Macs are almost lead free - therefore we recommend instagib mode for most efficient use of what heavy metals remain.

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#48: Sauerbraten locks system hard

by rhombus on 11/26/2008 01:54

Hi:

I have a Intel Q35-based board. This has the Intel GMA 3100 graphics chipset in it. This chipset does OpenGL acceleration.

Sauerbraten loads and runs fine, EXCEPT that after a few minutes of play, it invariably locks my machine hard. I can only recover with a cold reboot (reset switch or power switch).

Here's the kernel I'm running:

Linux stephen 2.6.25-gentoo-r9 #3 SMP Mon Nov 24 21:56:22 MST 2008 i686 Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz GenuineIntel GNU/Linux


Here's the console output when I start sauerbraten client:

init: sdl
init: enet
init: video: mode
Failed to initialize TTM buffer manager. Falling back to classic.
init: video: misc
init: gl
Renderer: Mesa DRI Intel(R) Q35 20061102 x86/MMX/SSE2 (Tungsten Graphics, Inc)
Driver: 1.4 Mesa 7.2
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Disabling shaders for extra performance. (use "/shaders 1" to enable shaders if desired)
Rendering using the OpenGL 1.5 fixed-function path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: localconnect
init: mainloop

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#49: Re: Sauerbraten locks system hard

by rhombus on 11/26/2008 01:57, refers to #48

Oh:

and my sauerbraten version:

Gentoo ebuild: games-fps/sauerbraten-2008.06.17

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#50: HELP

by Daxx on 12/03/2008 19:46

First off i can't see my guy/avatar just a black cross with a gun floating.Second whenever i get close to a wall everything goes blue it also happens with water. I am using the ctf one its the newest and i have installed the patch but i don't know why this is happening. Please help!

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#51: Re: HELP

by Daxx on 12/03/2008 19:51, refers to #50

Specs Win vista, nVidia mcp67m c60.

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#52: Re: HELP

by jbuk2k7s cookie has gone on 12/03/2008 20:52, refers to #51

Although "mcp67m c60" sounds suspiciously like integrated gfx, I would still recommend going to nVidia's website and getting the latest drivers for your card (whatever it is). New drivers will generally fix (or atleast help with) graphic issues that you might have.

As a side note, If it runs Vista, your comp can't be that abysmal, so there might be hope for you yet. Just don't expect 100fps @ 1080p. :P

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#53: Re: HELP

by Daxx on 12/03/2008 21:01, refers to #52

Ya I know I can only get 40 fps XP but I do have the latest drivers [only offered by HP].

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#54: Re: HELP

by eihrul on 12/04/2008 04:15, refers to #50

This is apparently a geforce 7150. But in any case, the drivers are buggy. Try typing "/playermodel 2" in the console to switch to the ogro model and see if that works around the issue for now.

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#55: md5 animation errors

by tekvertex on 12/05/2008 01:22

Hi there, I don't know english very well, but I try to explain this problem as much as clear.

I'm talking about md5 models.

I get strange things when I try to load a secondary mesh to link together with the main one.

I provide some examples (ignore the mesh skinning):

[This is the mesh; alone]
Config:
md5load "girlfriend.md5mesh" girlfriend
md5skin girl_body "skin.tga" "mask.tga"

Result:
http://img78.imageshack.us/img78/86/56745722do8.jpg

[This is the mesh with idle animation]
Config:
md5load "girlfriend.md5mesh" girlfriend
md5skin girl_body "skin.tga" "mask.tga"
md5anim "idle" "anim/idle_2.md5anim" 0 -1

Result:
http://img153.imageshack.us/img153/2547/79302239og4.jpg

[This is the mesh with idle animation and a secondary mesh, not yet linked]
Config:
md5load "girlfriend.md5mesh" girlfriend
md5skin girl_body "skin.tga" "mask.tga"
md5anim "idle" "anim/idle_2.md5anim" 0 -1
md5load "jenny_head.md5mesh" jenny_head
md5skin girl_head "skin.tga" "mask.tga"

Result:
http://img407.imageshack.us/img407/923/32214572kd8.jpg

You can see the problem in this third example.

If I try to link the secondary model to a valid tag on the main one I can see the secondary mesh, but the problem is here, again.
If I try to remove the animation, in this case both meshes are rendered properly.

I can render both meshes properly using an external viewer. Animations works very well too.

Meshes are from Prey game (md5 version 10) so I cannot provide it publicly.
I can send both ones on any emails, for testing sauerbraten, or you can get them from the pak002.pk4 of Prey (open it with any zip program; winrar, winzip...):
models\characters\girlfriend\girlfriend.md5mesh
models\characters\heads\jenny\jenny_head.md5mesh

I'm using the last CVS version of SB, updated hourly.

Thank you for any help, even if I think this is a program bug, and not something to configure differently.

Cheers! ;)

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#56: Re: md5 animation errors

by eihrul on 12/05/2008 06:03, refers to #55

You are not even tagging/linkg the models together at all, the way that config is set up. Look into the md5tag and md5link commands.

Though if you want, email me the model and I can see why the body is getting deformed - the body should be showing up - and the head should be not visible at all - the way you have config'd it.

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#57: Re: md5 animation errors

by eihrul on 12/05/2008 06:31, refers to #55

Okay, I believe I found a related issue in the code, although I have no idea if it is the one affecting you.

In any case, to test the fix, you must update from SVN (*NOT* CVS - CVS tree is no longer being updated), and recompile Sauer.

But, do send me the model so I can take a look for myself.

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#58: Re: md5 animation errors

by tekvertex on 12/05/2008 10:01, refers to #57

Even if I link or tag the model, the problem still exists.

I'll get a SVN version and let you now about it.

In any case I'll send you both meshes in your gmail box.

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#59: Re: md5 animation errors

by tekvertex on 12/05/2008 10:41, refers to #57

Nice, for me the problem is solved.
Maybe it's about the changing of buildingpartmask to non-static member.

I'll let you know if I found another problems, but I don't think so. Thank you.

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#60: Malformatted header?!?!?!?!?!?!?!?!?! HELP!!!!!

by Deehy on 12/06/2008 10:23

Hello!

I was working alot on my map. I had to reset and rewire my computer. After it i launched Sauerbraten, entered "/map ../../MyMaps/SpaceShift" and after that i see "../MyMaps/SpaceShift.ogz has malformatted header"!!!!!!!!!!! HELP!!!! :((((((((((((((


Thanks

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#61: Re: Malformatted header?!?!?!?!?!?!?!?!?! HELP!!!!!

by a~baby~rabbit on 12/06/2008 10:53, refers to #60

Not much you can do if the file is corrupt, but all is not lost - browse to your directory /map ../../MyMaps/ and you should see a bunch of maps named like SpaceShift_xxxxxxx.ogz - these are backups, so load up the most recent...

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