home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Bug Reports

by eihrul on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 923034 views, last view: 04/26/2024 16:44

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#1147: Re: master server not replying

by suicizer03 on 05/21/2016 03:32, refers to #1146

- Check your firewall settings that Sauwrbraten isn't being blocked (more about this in the Sauerbraten Wiki FAQ).
- Check your router isn't blocking either.

reply to this message

#1148: please

by Sr. Matanza on 08/25/2016 01:52

When I launch game, and server (map) is loading, game quits and this box appears..

Cube 2: Sauerbraten fatal error

Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x27f0]

My PC specs.

Dell inspiron 5559
Windows 10
intel i7 6500u
8 GB RAM
Radeon R5 M335
Intel HD Graphics 520

help me, please...

reply to this message

#1149: Re: please

by Sr. Matanza on 08/25/2016 02:10, refers to #1148

Sauerbraten collect edition and Windows 10 64bits

reply to this message

#1150: Re: please

by hypernova on 08/25/2016 22:32, refers to #1149

This is a known problem that will be fixed in the next release. For now, disable shaders via your autoexec.cfg file (should be in the root of you sauerbraten directory, otherwise create it). See the docs for how to do this.
Hope that helped!

reply to this message

#1151: Re: please

by Sr. Matanza on 08/26/2016 08:12, refers to #1150

Thanks for helping me, master!!

the problem is solved with your advice. disable shaders .. and I had no problems.

thank you very much ..

greetings!!

PS. all look forward to the new edition xD

reply to this message

#1152: Re: please

by hypernova on 08/26/2016 13:45, refers to #1151

Glad to help :)

reply to this message

#1153: update ubuntu 16.04

by jean marc on 11/03/2016 11:16

hello!
I have make a update of ubuntu from 14.04lts tou 16.04lts.
Now sauerbraten is slow or work image by image.
Specialy when the my personage is close of wall, door,

reply to this message

#1154: bug update

by jean marc on 11/03/2016 18:04

Hello!
I have forgetted to add the lunch console result of sauerbraten:

jean-marc@gargantua:~$ sauerbraten
Using home directory: /home/jean-marc/.sauerbraten/
Adding package directory: /usr/share/games/sauerbraten/
init: sdl
Library: SDL 1.2.15
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: Mesa DRI Intel(R) G33 (Intel Open Source Technology Center)
Driver: 1.4 Mesa 11.2.0
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Disabling shaders for extra performance. (use "/shaders 1" to enable shaders if desired)
Rendering using the OpenGL fixed-function path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: mainloop
attempting to connect to 164.132.110.240:28785
connected to server
read map packages/base/face-capture.ogz (0.3 seconds)
Face-Classic by Sparr
game mode is insta ctf

reply to this message

#1155: Re: bug update

by suicizer03 on 11/04/2016 09:11, refers to #1154

(Re)install the drivers often help.

reply to this message

#1156: Problem compilation source collect edition

by Kato on 04/22/2017 13:14

I want to compile cube 2 sauerbraten collect edition, but it fail while compiling, codeblocks say me:

..lib64/SDL.lib: error adding symbols: File in wrong format same thing for 32bit,

I have building with success the last SVN source version but not the official source version, all files are in place, where is the problem ? lib libraries not the good version in the source ? or need a setting in codeblocks ?

reply to this message

#1157: ..

by asmanel on 04/23/2017 20:41

What OS and what compiler are you using ?

reply to this message

#1158: Re: ..

by Kato on 04/24/2017 11:29, refers to #1157

It's ok i have fixed the problem, i moved the src folder alone in a new empty folder but sauerbraten need some others folders, the best way it's to keep the whole game in a folder to have a proper compile.

I have compile with success a new executable that have a new texture browser, the same from platinum sandbox 2.7.1 source game, because it's very useful to know what properties (bump,normalmap,scale etc..) textures have when mapping, i have also made a new menu.cfg that have the cool textures parameters menu from Marble Arena 2 sadly this game is not open source.

reply to this message

#1159: Jumping mouse pointer with Windows 10 1709

by spitze4711 on 10/23/2017 18:02

Windows 10 pro 64 Bit Creators Update 1709
older Windows 10 Versions work fine
Windows German
3D card Radeon HD 5450
Cube 2 Sauerbraten portable Version

Because the mouse pointer is jumping, you cannot play the game. Then you are looking in another direction or on the top or the buttom. It happens very often.

I have made some changes in windows or the settings of sauerbraten, but it did not help.
- changing display driver
- starting sauerbraten in compatibility modus for windows 7 or XP SP2
- starting sauerbraten in a window or full screen

see also German WIN 10 Forum:
https://www.win-10-forum.de/windows-10-updates-and-patches/56318-fall-creators-update-springt-maus-spiel-sauerbraten-org.html

reply to this message

#1160: Re: Jumping mouse pointer with Windows 10 1709

by Redsniper on 10/24/2017 20:40, refers to #1159

I have the same problem on a Dutch Windows 10 Fall Creator's update. The bug started when updating to this latest version of Windows 10. Changed drivers, resolution, disabled V-Sync, changed mouse sensivity ingame, disabled fullscreen playing. Nothing helps.

reply to this message

#1161: Here is a Fix!!

by d_TraXer on 11/28/2017 21:13

FIX FIX FIX


http://cubeengine.com/forum.php?action=display_thread&thread_id=2730



Enjoy :)

reply to this message

#1162: I want to report a bug

by chainfire on 02/03/2018 16:42

Hello greedings from germany
Distro:Linux 64bit (Ubuntu)
Graphics card:Amd radeon 3000
processor:amd athlon x2 220 (2,6 ghz)
Ram:2 gb ddr 3
version latest:collect edition
Error:Speicherzugriffsfehler (Speicherabzug geschrieben)
How it produce:when i play the game crashes randomely,and in the console stands this error hope you have a fix :D


ps:i know i have slow pc xd

reply to this message

#1164: Mouse Bug

by GreenFlame361 on 11/28/2018 17:17

Sometimes, when I'm playing, the mouse just for some reason snaps in some random direction. Up, down, left, right, you name it.

reply to this message

#1165: mapmodel collision bugs

by crapimdead on 05/31/2020 04:56

I found 3 or 4 bugs that might be related, because they all have to do with collision detection for mapmodels/elevators/boxes. Bugs 2 & 3 cause some significant problems in the new Missile Pass campaign (crnsp1), making it impossible to finish it. All but the last one are new in svn and did not occur in collect edition.

1)
It's possible to walk through some mapmodels when they are rotated 180 degree. At 0 degree the collision detection works fine, as the angle increases towards 180 degree an increasingly large portion of the mapmodel has no collision. After 180 degree the effect begins to lessen again as the angle goes towards 360 degree. This seems to happen only with mapmodels that have an offcenter origin like aftas/machina/machina1

2)
Since SVN you very often fall through elevators, especially when jumping onto them. In the missile pass campaign this seems to happen to the monsters as well, often getting them stuck underneath an elevator where you can't kill them

3)
Collision detection of elevators with 2D mapmodels seems to have additional problems. The only elevator on crnsp1 that uses a 2d mapmodel just goes straight through the floor and doesn't come back. Changing the model fixes this.

4)
I'm not sure if this last one even is a bug. It's also the only one that already was present in collect edition: the bounding box of box and barrel entities gets cut off beneath the origin of the model. So the same model might have a different bounding box depending on wether it is a mapmodel or a box entity. These models then just sink into the ground when they're used as boxes or barrels.

reply to this message

#1166: Frozen Mouse in SVN

by rabe on 06/11/2020 09:45

Hello!

Problem:
Cursor/mouse is frozen.

System:
Windows 10

Renderer:
GeForce GTX 1050/PCle/SSE2 (Nvidia Corporation)

Driver:
3.3.0 NVIDIA 446.14

SVN:
r6021

To set up the SVN i followed Frosty's #svn-tutorial on Discord (via Tortoise, SVN-Checkout, downloaded the Binaries Frosty posted there, specified the path in the batch file).

It is the first SVN I installed. I did not try older versions (and i do not have any clue, how to do that or how to compile binaries).

I have the same problem in Tomatenquark.

Collect edition runs fine.

Details:
The game loads, but the cursor is frozen in the center of the screen. I cannot move it with the mouse or the touchpad of my laptop. I can type though, load maps and walk around ingame, just not move the cursor/freelook.

On the bottom and on the right of the screen, there is a thin green line/frame.

Please help.

Thanks and greetings
rabe

reply to this message

#1167: Re: Frozen Mouse in SVN

by rabe on 06/11/2020 10:07, refers to #1166

Also:
In Collect edition, the game says the following when started:

Library: SDL 1.2.13
Renderer: ...
Driver: ...
Redering using the OpenGL GLSL shader path

The informations about the Library and the shader path are missing in the SVN

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

4 added to 4 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53759697 visitors requested 71528856 pages
page created in 0.093 seconds using 10 queries
hosted by Boost Digital