Bug Reports |
by eihrul
on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 926883 views, last view: 05/08/2024 03:07 |
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Please post your bug reports in here.
With your bug report, please submit the following information:
1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.
2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.
3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.
4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.
5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.
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Board Index
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#1127: Re: clipping is broken please fix |
by suicizer03
on 01/02/2015 22:43, refers to #1125
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I tried within Tesseract; very same results for any case except the 4th.
Red Eclipse doesn't seems to have compatibility with .ogz files any more (such a shame), so I can't test that out.
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#1128: Re: clipping is broken please fix |
by nyamms
on 01/03/2015 00:31, refers to #1126
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About the screenshot of memento, it's an updated version of it. It doesn't seem to happen on the release version as that one has simpler geometry under the clip. You can try this one if you like.
https://dl.dropboxusercontent.com/u/27093909/memento2c.ogz
It's not a problem with my install.
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#1129: Re: clipping is broken please fix |
by nyamms
on 01/03/2015 00:42, refers to #1126
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I forgot to add another interesting observation about the example I brought up in my other post: The clipping only seems to be broken in two of four directions.
https://dl.dropboxusercontent.com/u/27093909/clipbug2.ogz
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#1130: Re: clipping is broken please fix |
by suicizer03
on 01/04/2015 21:51, refers to #1129
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As there are many more cases to be brought here that are involved of the clipping bugs; perhaps that part of the code could be reviewed (and maybe revised?).
It's not just only the clip; the physics of Sauerbraten let players get on top of diagonal geometry (in the y-axis of models skyboxes and so) while the maximum jump-height shouldn't permit.
The next map contains an example of that; if you try to jump on the green-coloured part of the wall; you will be able to get on top of it.
http://www.mediafire.com/download/om02eqc8rj7m5or/cornerbug01.ogz
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#1131: Sauerbraten crashes on map load |
by Degru
on 05/17/2015 05:58
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OS: Windows 8.1 64-bit, all updates installed
Version: Collect Edition (downloaded/installed today from the download page on the site)
GPU: Intel HD Graphics 4000 on Intel Core i3 3227u, latest drivers from Intel site
Settings: all default
The game crashes with a fatal Win32 exception (0xffffff or something) once a map finishes loading.
The problem is fixed by setting all the gfx settings to the lowest possible settings.
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#1132: Re: Sauerbraten crashes on map load |
by raz
on 05/18/2015 17:55, refers to #1131
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Can you provide the actual exception code? Coupled with your GPU it might point at what's wrong.
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#1133: .. |
by Drarrhat
on 08/09/2015 19:44
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1) Windows 10 Home - 64-bit
2) AMD 7640g
3) Collect Edition
4) The edges of the crosshair blur which makes it slightly harder to see.
5) This affects crosshairs that have several colors if bilinear filtering is enabled (not trilinear) or if the crosshair is already selected at startup. Adding this to the autoexec fixed it:
bilinear 0
guibutton "quit" "loadcrosshair data/crosshair.png 0; loadcrosshair data/hit.png; quit" "exit"
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#1134: Please Help |
by anson4555
on 08/21/2015 07:01
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1) Windows 10
2) Nvidia Geforce GTX 980m
3) Collect Edition
4) During the loading screen when entering a server, ("Recalculating Geometry" and whatnot) Cube 2 will close itself and this error will pop up "Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0xac90]"
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#1135: Uninitialised memory sent to servers |
by sphalerite
on 09/13/2015 14:21
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1) All (but I'm on debian stretch)
2) Irrelevant (but Intel graphics)
3) SVN r5217
4)
The server browser will currently send the "ping" buffer to servers uninitialised as far as I can tell, which is a security issue akin to Heartbleed.
I've written a possible fix:
https://sphalerite.org/sauerbraten-random-ping.patch
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#1136: Re: Uninitialised memory sent to servers |
by eihrul
on 09/17/2015 04:24, refers to #1135
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It does not send any of the uninitialized portions of the buffer out, no.
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#1137: zlib1.dll missing error |
by Punjabi.Ver-7.1
on 09/25/2015 23:53
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Every now and then, when i start the game it says, zlib1.dll is missing from ur computer....what is the error for. I had to install the game fresh every-time i wants to play it.
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#1138: Re: zlib1.dll missing error |
by eihrul
on 09/26/2015 19:54, refers to #1137
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Make sure your antivirus software is not accidentally flagging it as a virus and repeatedly deleting it.
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#1139: El Capitan graphic bug |
by uncleSax
on 10/02/2015 15:20
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I'm doing some sound redesign as personal project on Sauerbraten.
After the new El Capitan update I'm experiencing some graphic problem. You can see a screenshot here http://stackoverflow.com/questions/32890605/xcode-7-broken-font-after-el-capitan-update
No idea on what it could be and how to solve it. need help
OS X El Capitan
Latest sauerbraten version
Renderer: NVIDIA GeForce 9400M OpenGL Engine (NVIDIA Corporation)
Driver: 2.1 NVIDIA-10.0.37 310.90.10.05b12
Rendering using the OpenGL GLSL shader path.
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#1140: i keep gettin this message |
by lenthedude
on 02/20/2016 20:40
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please help
http://imgur.com/4jr5Yn9
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#1141: .. |
by asmanel
on 02/21/2016 14:36
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What did you do just before this crash happen ?
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#1142: Game Crashing (Win exception) |
by elyad98
on 03/27/2016 19:43
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Hi all!
Im running this game for years without any problem but when i recently updated to windows 10 the game would crash when i enabled Shaders(even low didn't stop the crashing)
Im using intergrated Intel Graphics 4000 with latest drivers and updates, the game ran super smooth on windows 7 but it's really not that fun to play without shaders because the shaders make the game/colors look a lot more popping and vibrant! anyways i hope for fix, because this game will stay one of my most favourite Fast Paced FPS Games ever it would also be amazing if the game ever could go on Steam im very sure that a lot of people would be interested in it! Im even willing to pay for it if its on Steam!, just imagine all the content on Steam Workshop and the game would also get a lot more players that discover the game! anyways love this game since 2009! <3 :)
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#1143: Re: i keep gettin this message |
by elyad98
on 03/27/2016 19:45, refers to #1140
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Disable your Shaders it wont crash then anymore... The sad thing is i have it too! :/ the game is still fun but i really miss the shaders... it happend when we upgraded to windows 10, and we're most likely both having Intergrated Intel Graphics.
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#1144: Re: i keep gettin this message |
by eihrul
on 03/27/2016 20:31, refers to #1143
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You can try with shaders enabled but forceglsl var set to 0. It might work around the issue for now.
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#1145: Re: i keep gettin this message |
by eihrul
on 03/27/2016 20:41, refers to #1143
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One other alternative is to try the test client here: http://www.sauerworld.org/c2svn/
It contains some of the changes I made in SVN that may or may not work around the issue as well.
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#1146: master server not replying |
by delgaucho
on 05/15/2016 23:26
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The problem is on Windows 10.When i open sauerbraten.bat and click on browse server appears this message: master server not replying .
Could you help me?
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