home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


When did cube start

by TetrisMaster512 on 06/25/2008 06:58, 39 messages, last message: 07/25/2008 02:52, 13042 views, last view: 05/03/2024 12:05

How long has cube been around (cube 1, not 2.) If possible, could the source for very old versions be released?

Go to first 20 messagesGo to previous 20 messages    Board Index   

#20: Re: Help compiling

by a~baby~rabbit on 07/02/2008 22:47, refers to #19

you'll also need:
SDL_mixer.framework
SDL_image.framework

reply to this message

#21: Re: historic cube release...

by Aardappel_ on 07/04/2008 23:39, refers to #9

the cgz loading/saving wasn't implemented in this release yet, thats how early it was! I usually wait as long as possible with file formats, since it reduces the amount of file format changes, which can be painful.

The first lines of code of cube were created in november 2000 - ish.

I actually have the source for "sphere" too, but its too pathetic to release. This early cube release is actually interesting because it already has editing, lighting, and my horribly broken LOD system :)

No idea wether it works on a mac. There's no windows specific code in it afaik.

I don't remember the exact starting date of sauer... must have been the end of 2002.

reply to this message

#22: Re: historic cube release...

by TetrisMaster512 on 07/05/2008 00:59, refers to #21

do you have an old sauer release, I checked the oldest one on SF is from '04, I want to see how close it is to cube. ;) I know it says not to ask you for any help with compilation, and this is off topic, but do you have the Xcode project for Cube 8-29-2005?

reply to this message

#23: Re: historic cube release...

by absinth_grrr on 07/05/2008 01:16, refers to #22

i already said i never sent it "upstream"

reply to this message

#24: Re: historic cube release...

by TetrisMaster512 on 07/05/2008 01:20, refers to #23

I was seeing if aard might have had it. Did you give it to anyone else? The current cube Xcode I have produces this bug where textures get replaced by model skins.

reply to this message

#25: Re: historic cube release...

by Aardappel_ on 07/09/2008 23:39, refers to #22

the oldest sauer releases I still have are those on SF...

I don't have xcode projects for anything :)

reply to this message

#26: Re: historic cube release...

by fhsdkjconorfhsdjk on 07/10/2008 05:00, refers to #21

Any screenshots of level editing in Sphere then? :)

What about Greed and the mobile games?

I have always wondered about this stuff and now there is a thread for it :)

reply to this message

#27: Re: historic cube release...

by Aardappel_ on 07/10/2008 16:25, refers to #26

The sphere world structure was triangular columns on a sphere (which can be raised or lowered either per face or per vert) allowing you to build walls, stairs, slopes etc, but no ceilings. The fun thing is of course that all levels are automatically connected on all sides, yet visibility is limited, which to me sounds ideal for an FPS. You can make larger levels simply by changing the planet size.

It be a fun idea to revisit, especially nowadays I'd be able to whip it up much quicker.

The mobile games are stuck inside the company I made it for and their publisher, so no idea wether they will see the light.

Greed will see the light one way or another. It has been redesigned like 5x now, every time I get going I discover something about the gameplay that will suck, and I restart. If anything, tought me not to ever focus on fancy graphics again before gameplay is fully tested.

reply to this message

#28: Re: historic cube release...

by fhsdkjconorfhsdjk on 07/10/2008 23:18, refers to #27

too bad about the mobile games... (too bad i dont have a java phone, stupid BREW)

Sphere mode on sauerbraten? lol


I hope to see greed out someday :D

reply to this message

#29: Re: historic cube release...

by tentus_ on 07/11/2008 00:51, refers to #27

So, a structure kinda like this (but more so?):
http://www.developer.com/img/2007/12/java1552a02.jpg

Huh, that would actually be really cool. Would you be able to set other planet properties other than size? (Already the Mario Galaxy ideas start cropping up...)

It'd be kinda fun to get ahold of a really simple build of sphere and start making the nutjob mods to it that really deeply affect gameplay, like stealing the jetpack gameplay mechanic from instanaction, forgoing lightmaps in favor of terrain-altering weapons, and create some entities that actually do stuff on their own (terrified sheep == health).

reply to this message

#30: ..

by Quin on 07/11/2008 04:57, refers to #29

Infinihedron!

reply to this message

#31: Re: historic cube release...

by SheeEttin on 07/11/2008 16:26, refers to #29

Eheheheheh... I just had an image of someone chasing a terrified sheep around a small planet. :P

reply to this message

#32: Re: historic cube release...

by Aardappel_ on 07/14/2008 18:20, refers to #29

tentus, yup, thats the structure. And no, sphere is not in any releasable form, it be quicker to remake it.

reply to this message

#33: Re: historic cube release...

by TetrisMaster512 on 07/14/2008 20:54, refers to #32

So let's remake it!

reply to this message

#34: Re: historic cube release...

by SheeEttin on 07/14/2008 22:37, refers to #33

I like that "let's" there.

reply to this message

#35: Re: historic cube release...

by TetrisMaster512 on 07/15/2008 20:54, refers to #34

:D

I could maintain a mac port!

3*3=3^2

reply to this message

#36: Voxel

by TetrisMaster512 on 07/15/2008 23:39

I want to see what that Voxel engine aard did back in '98 is like.

reply to this message

#37: OCTA

by TetrisMaster512 on 07/24/2008 22:54

In some old sauer releases there is a file named OCTA-TODO.txt. This leads me to believe that sauer was originally named Octa?

reply to this message

#38: Re: OCTA

by tentus_ on 07/24/2008 23:42, refers to #37

No. Octa is short for Octants (and sometimes for Octree as well), which is the data form around which Sauerbraten is based. octa-todo referred to stuff that needed to be done to the file structure.

reply to this message

#39: Re: OCTA

by TetrisMaster512 on 07/25/2008 02:52, refers to #38

I get it now...

And I'm also having fun playing around w/ Independence and other old editions, very much like cube.

9 x 9 = the biggest I've seen in these forums!

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53866019 visitors requested 71641172 pages
page created in 0.021 seconds using 10 queries
hosted by Boost Digital