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When did cube start

by TetrisMaster512 on 06/25/2008 06:58, 39 messages, last message: 07/25/2008 02:52, 13103 views, last view: 05/18/2024 23:37

How long has cube been around (cube 1, not 2.) If possible, could the source for very old versions be released?

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#9: Re: historic cube release...

by TetrisMaster512 on 07/01/2008 20:45, refers to #7

Wait...

Where's the .cgz files? And is it only just flying around as if you're in editing mode? And will it compile on mac?

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#10: Re: historic cube release...

by TetrisMaster512 on 07/01/2008 21:07, refers to #7

Sorry for the triple post, but, how about sauer, doesn't it go back to '02?

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#11: Re: historic cube release...

by jbuk2k7s cookie has gone on 07/01/2008 22:50, refers to #9

Early builds != functionality.

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#12: Re: historic cube release...

by killhour__ on 07/02/2008 00:27, refers to #7

"
Aardappel's experimental LOD engine
===================================

I WILL HAVE TO KILL YOU IF YOU DISTRIBUTE THIS ENGINE AT THIS STAGE
thanks :)
"


Hah

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#13: Re: historic cube release...

by TetrisMaster512 on 07/02/2008 05:49, refers to #12

I know I laughed too. Reminded me of the DOOM alphas where it said, "Dude, if this gets out, you can kiss your autographed game guides away!" or something like that. oh, and aard, how long had cube been in development at that point, I'm interested.

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#14: Help compiling

by TetrisMaster512 on 07/02/2008 07:31

When I made Made an Xcode project including all of the source files I get a whole bunch of errors about it can't find SDL.h, doesn't recognize a whole bunch of stuff about about SDL and GL. Help, because I get the same stuff with the latest cube code and sauerbraten code.

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#15: Sphere? GREED? Mobile?

by asdfdshjconorfdsjk on 07/02/2008 10:40

I would like to find out more about the sphere engine, the game GREED, and the mobile games aard was working on.

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#16: Re: Help compiling

by jbuk2k7s cookie has gone on 07/02/2008 17:31, refers to #14

Then you need sdl.

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#17: Re: Help compiling

by MovingTarget on 07/02/2008 18:05, refers to #16

Doesn't Sauer come with the needed SDL stuff? Or is that just the Windows version?

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#18: Re: Help compiling

by noerrorsfound(deletescookies) on 07/02/2008 19:39, refers to #17

That's just the Windows version which puts the DLLs in its folder. Linux prefers not to create duplicates of everything and just puts one version in a single place where all programs access it. :D

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#19: Re: Help compiling

by TetrisMaster512 on 07/02/2008 20:23, refers to #16

I have the SDL.framework file, it still won't compile.

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#20: Re: Help compiling

by a~baby~rabbit on 07/02/2008 22:47, refers to #19

you'll also need:
SDL_mixer.framework
SDL_image.framework

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#21: Re: historic cube release...

by Aardappel_ on 07/04/2008 23:39, refers to #9

the cgz loading/saving wasn't implemented in this release yet, thats how early it was! I usually wait as long as possible with file formats, since it reduces the amount of file format changes, which can be painful.

The first lines of code of cube were created in november 2000 - ish.

I actually have the source for "sphere" too, but its too pathetic to release. This early cube release is actually interesting because it already has editing, lighting, and my horribly broken LOD system :)

No idea wether it works on a mac. There's no windows specific code in it afaik.

I don't remember the exact starting date of sauer... must have been the end of 2002.

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#22: Re: historic cube release...

by TetrisMaster512 on 07/05/2008 00:59, refers to #21

do you have an old sauer release, I checked the oldest one on SF is from '04, I want to see how close it is to cube. ;) I know it says not to ask you for any help with compilation, and this is off topic, but do you have the Xcode project for Cube 8-29-2005?

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#23: Re: historic cube release...

by absinth_grrr on 07/05/2008 01:16, refers to #22

i already said i never sent it "upstream"

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#24: Re: historic cube release...

by TetrisMaster512 on 07/05/2008 01:20, refers to #23

I was seeing if aard might have had it. Did you give it to anyone else? The current cube Xcode I have produces this bug where textures get replaced by model skins.

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#25: Re: historic cube release...

by Aardappel_ on 07/09/2008 23:39, refers to #22

the oldest sauer releases I still have are those on SF...

I don't have xcode projects for anything :)

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#26: Re: historic cube release...

by fhsdkjconorfhsdjk on 07/10/2008 05:00, refers to #21

Any screenshots of level editing in Sphere then? :)

What about Greed and the mobile games?

I have always wondered about this stuff and now there is a thread for it :)

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#27: Re: historic cube release...

by Aardappel_ on 07/10/2008 16:25, refers to #26

The sphere world structure was triangular columns on a sphere (which can be raised or lowered either per face or per vert) allowing you to build walls, stairs, slopes etc, but no ceilings. The fun thing is of course that all levels are automatically connected on all sides, yet visibility is limited, which to me sounds ideal for an FPS. You can make larger levels simply by changing the planet size.

It be a fun idea to revisit, especially nowadays I'd be able to whip it up much quicker.

The mobile games are stuck inside the company I made it for and their publisher, so no idea wether they will see the light.

Greed will see the light one way or another. It has been redesigned like 5x now, every time I get going I discover something about the gameplay that will suck, and I restart. If anything, tought me not to ever focus on fancy graphics again before gameplay is fully tested.

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#28: Re: historic cube release...

by fhsdkjconorfhsdjk on 07/10/2008 23:18, refers to #27

too bad about the mobile games... (too bad i dont have a java phone, stupid BREW)

Sphere mode on sauerbraten? lol


I hope to see greed out someday :D

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