When did cube start |
by TetrisMaster512
on 06/25/2008 06:58, 39 messages, last message: 07/25/2008 02:52, 13104 views, last view: 05/18/2024 23:58 |
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How long has cube been around (cube 1, not 2.) If possible, could the source for very old versions be released?
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#1: .. |
by scanf
on 06/25/2008 07:05
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sources are on sourceforge ...
http://sourceforge.net/project/showfiles.php?group_id=91993
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#2: Re: .. |
by noerrorsfound_newcookie
on 06/25/2008 08:43, refers to #1
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The oldest release according to that page is 2002_10_20, but it says it was uploaded on 2003-10-13 22:00. :-|
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#3: Re: .. |
by jbuk2k7s cookie has gone
on 06/25/2008 17:42, refers to #2
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It probably has been re-uploaded. (Broken file or server switch)
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#4: re |
by TetrisMaster512
on 06/26/2008 01:14
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Yes but in the older packages readme it has changelogs going back to '01. and it says "older history deleted"
It must go back quite a ways.
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#5: .. |
by SheeEttin
on 06/26/2008 01:20
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You could probably find something on the main Cube site:
http://www.cubeengine.com/
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#6: I found out |
by TetrisMaster512
on 06/26/2008 21:36
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the "first public release" was in 2001.
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#7: historic cube release... |
by Aardappel_
on 07/01/2008 16:33
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http://cubeengine.com/cube_historic_2001_05_26.zip
in this 1.6 meg download, you get the oldest cube release I could still find. This at the time was a release just for friends to test, so "semi public".
It comes with source code (src & vcpp folders) and a runnable version (cube folder), note the 44k engine size!
as a bonus, the devshots folder contains some screenshots of even earlier versions of the engine.
This version already has plenty of functionality, including LOD (locked to 16 in the autoexec.cfg, for some reason the exe gets really low fps on modern machines), lighting, and of course, editing (see the readme.txt in the cube folder).
Enjoy, and see how far we've come...
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#8: Re: historic cube release... |
by TetrisMaster512
on 07/01/2008 19:58, refers to #7
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thank you very much, and I'll get to work compiling it on mac.
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#9: Re: historic cube release... |
by TetrisMaster512
on 07/01/2008 20:45, refers to #7
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Wait...
Where's the .cgz files? And is it only just flying around as if you're in editing mode? And will it compile on mac?
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#10: Re: historic cube release... |
by TetrisMaster512
on 07/01/2008 21:07, refers to #7
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Sorry for the triple post, but, how about sauer, doesn't it go back to '02?
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#11: Re: historic cube release... |
by jbuk2k7s cookie has gone
on 07/01/2008 22:50, refers to #9
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Early builds != functionality.
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#12: Re: historic cube release... |
by killhour__
on 07/02/2008 00:27, refers to #7
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"
Aardappel's experimental LOD engine
===================================
I WILL HAVE TO KILL YOU IF YOU DISTRIBUTE THIS ENGINE AT THIS STAGE
thanks :)
"
Hah
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#13: Re: historic cube release... |
by TetrisMaster512
on 07/02/2008 05:49, refers to #12
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I know I laughed too. Reminded me of the DOOM alphas where it said, "Dude, if this gets out, you can kiss your autographed game guides away!" or something like that. oh, and aard, how long had cube been in development at that point, I'm interested.
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#14: Help compiling |
by TetrisMaster512
on 07/02/2008 07:31
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When I made Made an Xcode project including all of the source files I get a whole bunch of errors about it can't find SDL.h, doesn't recognize a whole bunch of stuff about about SDL and GL. Help, because I get the same stuff with the latest cube code and sauerbraten code.
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#15: Sphere? GREED? Mobile? |
by asdfdshjconorfdsjk
on 07/02/2008 10:40
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I would like to find out more about the sphere engine, the game GREED, and the mobile games aard was working on.
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#16: Re: Help compiling |
by jbuk2k7s cookie has gone
on 07/02/2008 17:31, refers to #14
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Then you need sdl.
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#17: Re: Help compiling |
by MovingTarget
on 07/02/2008 18:05, refers to #16
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Doesn't Sauer come with the needed SDL stuff? Or is that just the Windows version?
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#18: Re: Help compiling |
by noerrorsfound(deletescookies)
on 07/02/2008 19:39, refers to #17
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That's just the Windows version which puts the DLLs in its folder. Linux prefers not to create duplicates of everything and just puts one version in a single place where all programs access it. :D
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#19: Re: Help compiling |
by TetrisMaster512
on 07/02/2008 20:23, refers to #16
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I have the SDL.framework file, it still won't compile.
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#20: Re: Help compiling |
by a~baby~rabbit
on 07/02/2008 22:47, refers to #19
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you'll also need:
SDL_mixer.framework
SDL_image.framework
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