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Sauerbraten rated worst Open Source FPS?

by SanHolo on 12/30/2007 22:54, 131 messages, last message: 11/25/2017 23:24, 118995 views, last view: 05/09/2024 20:46, closed on 11/25/2017 23:38

There's an article over at Slashdot that links a report of linux-gamers.net which compared 7 open source shooters. Since the site is slashdotted ATM, all I can get from /. is the ranking: (best to worst) Warsow, Tremulous, World of Padman, Nexuiz, Alien Arena, OpenArena, and Sauerbraten.

I hope the site will be back online soon to see their arguments... :P

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#47: agreed

by gilgamesh on 01/03/2008 03:55

I wholeheartedly agree with carotennaro. Booting into a splash screen with setup options and the usual menu would be more familiar for players who are unfamiliar with sauer. Going straight into metl4 can be disorienting for newbies: "am I in a game already? I didn't select anything..." Maybe a subdued demo video could play behind the normal menu on startup instead of a still picture...

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#48: Re: hmm

by kldsjf lconordfjdskl on 01/03/2008 04:15, refers to #34

Aard: That is exactly what I thought made it seem like a techdemo too.

Another thing, is when i starts up:

nVidia_texgen_bug on. 0 to disable
loaded packages/base/metl4.ogz (0.1)
Mining Station by metlslime


And, another thing, although not too much, is that you see all the texture files flashing by (their filenames) when the game loads. A simple, "Loading Textures... %60" would be good :)


Maybe by default, it wont display map load and those bug fixes (Apple, ATI, nVidia, Intel) but can still be activated with either a command line (We are running out of letters :D) or an in game command.

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#49: ..

by W4 (on his old computer) on 01/03/2008 04:16

If these features are implemented, please have an easy way to disable them as well. I like the way things are now.

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#50: hmm

by kldsjf lconordfjdskl on 01/03/2008 04:17

Another thing, talking about #47:

We already have demos, so there could be a demo of a match going on in the background on some map where it is easy to see all the action (Face-capture?).


And then we get to decide who is in the demo :)

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#51: Proof Of Concept

by carotennaro on 01/03/2008 04:24

Hi, I've thought to make a proof of concept of what I was talking about:

1) the game loads: just a small Sauer logo with a loading bar, both at the center of a black screen would be fine, to me.

2) After the loading ends, something similar to the following splash-screen appears: http://tinyurl.com/2yrpkz

Thanks gilgamesh for agreeing with me, although I think that a demo video would make the game too bloated. I think that just a splash screen would work (the Ironsnout figure could be the animated, "real thing" directly from the engine, rather than the static image showed on my attempt).

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#52: Re: Proof Of Concept

by steve_e on 01/03/2008 04:33, refers to #51

Yours is much more in keeping with the sauer look and feel than mine - I was going for 'fluff':

http://tigerleo.com/igd/cube2/sauer_splash.jpg

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#53: Re: Proof Of Concept

by kldsjf lconordfjdskl on 01/03/2008 05:06, refers to #51

Ironsnout, that is a good idea, he could be looking around.

This might be too much(my k key just fell off)bloat, but maybe everytime you clic on a menu item, he plays the shoot animation. And before you start a game, he does his taunt animation, and when you quit, he plays his death animation :D


/me fixes his k ey :D

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#54: ..

by tentus_ on 01/03/2008 06:24

I'm liking the last few posts, especially the screen by carotennaro. I'd suggest that what we do is have just one more exe or (this might be easier) flash document entitled "newplayer" or something, which would offer a menu and such before you launch Sauer in the same manner it is currently launched by the batch file. That way oldtimers can still start Sauer in the traditional way, while new players have something they will naturally gravitate towards.

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#55: Dynamic Splash

by carotennaro on 01/03/2008 07:16

I think that everything on my splash screen proposal could be created directly through code, without the need of anything external (developers, please correct me if I'm wrong).

For example, after the loading, the background could be the tiled texture that I've placed on the screenshot (which is part of the game) the logo is already on repository, and so with the menu and Ironsnout player model. It would be just a different way to place them, but I think that the same principles working for maps, could work as well for a (dynamic, in this case) splash screen.

Not only this would add a more defined identity to the game, but it would also be obtained on the typical, original way that differentiates Sauerbraten from other FPS.

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#56: ..

by geartrooper2 on 01/03/2008 12:26

I'd beef up the hud. a slick hud would make it feel more like Sauerbraten is its own game. I'd make it unmistakeable amongst other games.

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#57: ..

by rock.n.rol_ on 01/03/2008 13:01

IMO, it would be great if there were some nice announcements, for example for having multiple frags in a row, either by voice- or text- announcements.

Also, having a tutorial for gameplay and the edit mode would be great.

@ carotennaro: That splash screen looks neat already, maybe some minor tweaking, but i like this idea very much ;)

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#58: ..

by rock.n.rol_ on 01/03/2008 13:04

Also, it might be a good idea to have the amount of captured flags shown in the scoreboard (capture), as a reward for teamplay. That way some ppl won't only go for most frags, what do you think ?

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#59: aargh

by rock.n.rol_ on 01/03/2008 13:06

Lol sorry, forgot to mention that the tutorials i was speaking about should be in the menu. ;)

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#60: ..

by Exl on 01/03/2008 13:14

What I think, IMHO, is that Sauer is missing some sort of artistic direction. Though it is an awesome engine with some beautiful maps, it doesn\'t ever feel as a whole to me. A more intuitive menu\'s, standard set of maps, consistent artwork (what\'s an ironsnout model doing in an egyptian map?)... I guess it just needs some serious polishing.

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#61: Re: aargh

by steve_e on 01/03/2008 13:18, refers to #59

Or tart up the existing html documentation and link to that from the game. All help files are pretty much web based now, so that might be a 'quick fix' to link to 'prettier' static wiki docs.

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#62: Re: ..

by SanHolo on 01/03/2008 14:06, refers to #58

Yes, rock.n.rol, that's exactly what I think (and mentioned before :D). More info for what you've "achieved" during a game is what I miss the most. Even showing the damage done in the scoretab would be great, maybe you've inflicted more damage than another player who has more frags. Would be interesting, sauer is a competitive game after all. :)

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#63: ..

by makkE on 01/03/2008 14:39

It doesn´t surprise me at all that sauer is last in this list.

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#64: Re: hmm

by Grogan on 01/03/2008 18:16, refers to #34

With regard to the map load with no menu, that confused me for about 1 minute the very first time I tried Cube. I ran around for a minute or so and thought "what the heck am I supposed to shoot at?" I pressed esc to see if that was how to exit so I could go read some documentation or something, and then it became clear immediately. Go to Single Player and start a match.

I don't see how that makes it feel like a "tech demo" though.

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#65: hmm

by Aardappel_ on 01/03/2008 18:34

ok, some good feedback. I guess we should aim for a splash screen then.

Basically, unless there the -l (load map) command line option is used, it would show a splash screen before loading any map (well, there'd be an unaccessible empty map behind the splash screen).

It would show the regular menu atop the splash screen in 2d mode. After the user loads his first map, we're back in normal sauer behaviour (i.e. there is no "quit game and go back to the main menu", as you just load your next map from the ingame 3d menu.

Better HUD and other graphics sound good too, but as always, that depends on someone doing them.

For the splash, it be important that it looks sexy, for that we need 1:1 pixel ratio. So probably the best approach is to design a graphic with a nice border, aimed at say 1024 res. Any bigger res would use a background texture behind it. Anything smaller will just be clipped (sorry, this is 2008).

The image should have its main graphics (wether made of screenshots or player characters) around the edges, as the middle will have the menu blended on top of it.

Sound good?

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#66: ..

by RealNitro on 01/03/2008 19:40

Other approach then the splash-screen: just change the default starting map to something that provides the same functionality as the splash screen (welcome the player, show where to get help, tell the name and version of the game, etc).

(I'm afraid it won't look as good and familiar as a nice splash screen though. Just throwing this in the idea pool.)

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