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Cube & Cube 2 FORUM


Cube 2 Engine used by TN Games

by n0err0rsf0und* on 10/26/2007 04:48, 69 messages, last message: 08/23/2009 22:08, 55255 views, last view: 05/18/2024 11:36

Video link: http://www.pcworld.com/video/id,623-page,1-bid,0/video.html

Apparently this "3rdSpace vest" (simulates being hit by bullets... O_o) comes with a game made with the Cube 2 engine! :D

You can see it a few times in the video.

"The FPS Vest is bundled with 3rd Space Incursion, a futuristic first person shooter game embedded with 3rd Space technology and developed to showcase the FPS Vest."
http://www.tngames.com/shop/index.php?main_page=product_info&products_id=2&zenid=j1iho88qcj1fuf79e319ll1kf3

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#44: Re: ..

by MovingTarget on 11/12/2007 01:05, refers to #43

That's my point, MeatROme. I've tried /newent barrel and /newent elevator. It says "unknown entity type: barrel". I just downloaded CVS about two minutes ago.

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#45: Re: ..

by JadeMatrix on 11/12/2007 01:26, refers to #44

Try compiling the source yourself -- I dunno, the binaries might not be up to date.

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#46: Re: ..

by MovingTarget on 11/12/2007 01:52, refers to #45

I tried that too.

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#47: ..

by Acord on 11/12/2007 03:35

They work in Single-Player, not Multi-Player.

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#48: Re: ..

by MovingTarget on 11/12/2007 04:01, refers to #47

I tried editing in single player and tried to place a barrel, and like I said, it spit out "unknown entity type: barrel".

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#49: Re: ..

by Drakas on 11/12/2007 08:54, refers to #48

Try removing your config.cfg

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#50: Message censored by administrator

by fsdsdfdsasfdsafhkjd on 11/12/2007 09:40, refers to #35

#51: Message censored by administrator

by fsdsdfdsasfdsafhkjd on 11/12/2007 09:40, refers to #35

#52: Re: OMG

by fsdsdfdsasfdsafhkjd on 11/12/2007 09:40, refers to #35

I think ATIRULE just creamed.

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#53: sorry

by fsdsdfdsasfdsafhkjd on 11/12/2007 09:41

multipostbegon.

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#54: Re: ..

by MovingTarget on 11/12/2007 15:13, refers to #49

I tried that, too.

lol, I must be doing something wrong, and it must be REALLY simple...

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#55: Re: ..

by MovingTarget on 11/12/2007 16:45, refers to #54

OK, it is really simple. I re-re-recompiled the binaries, and then realized that the build target wasn't bin/sauerbraten.exe, it was bin/sauerbraten-mingw.exe. So I launched that, and the new stuff worked perfectly. Oh and btw, whoever is making the code::blocks project, could you use the latest nightly build?

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#56: Re: barrells, boxes, elevators and platforms

by MeatROme on 11/12/2007 17:00, refers to #44

check
http://sauerbraten.cvs.sourceforge.net/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log
you will see the binary is currently 3 weeks old ... (Revision 1.305) ... until a more recently compiled EXE isn't uploaded the new entities exist purely "in potentia" ... :-/

you might try http://www.quadropolis.us/files/sauerbraten-mingw-win32-20071111.exe

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#57: ..

by SheeEttin on 11/12/2007 17:37

Very fun to play with, but I see something strange: http://i18.tinypic.com/6ol0byo.jpg

That's in SP, by myself... Huh?

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#58: ..

by SheeEttin on 11/12/2007 18:31

A slightly more interesting picture...
http://i6.tinypic.com/6ljca5v.jpg

All I did was start the game, /sp temp, switch to fist, hit tab.

I also saw a really long one that looked like part of a map CFG. It mentioned "texture 0" and "packages/subverse/metal_siding_kinks.jpg".

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#59: Re: ..

by SheeEttin on 11/12/2007 20:19, refers to #58

One more post for two little notes:
Upon removing the barrel (and saving and loading the map), the orange command text stuff went away. On the scoreboard, there was me and a line with no name and a score of 0.

I did use the metal_siding_kinks texture in the temp map. You can see it in the first screenshot under the platform.

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#60: Re: ..

by eihrul on 11/12/2007 20:55, refers to #57

Fixed.

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#61: ..

by Julius on 11/12/2007 21:11

Hmm, so am I guessing right that these barrels are somehow treated like psudo players and thus also work in multiplayer since they are sync'ed with the server?

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#62: Re: ..

by MeatROme on 11/12/2007 21:14, refers to #61

no, absolutely not.
only client-side - SP exclusively;
don't ask for it in MP without having thought about ENet and multiple clients pushing the same moveable entity ...

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#63: ..

by Julius on 11/12/2007 21:38

Ahh too bad... I though it might have worked with that "player" work around (because they show up in the player list)... they wouldn't have to be movable though... just "exploadable" :)

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