Just in case you have too much framerate... |
by eihrul
on 09/11/2007 11:38, 29 messages, last message: 09/17/2007 15:06, 5351 views, last view: 05/05/2024 04:07 |
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Sauer has almost, kinda, sorta, maybe, possibly gone a tiny bit next-gen:
http://sauerbraten.org/screens/soft1.jpg
http://sauerbraten.org/screens/soft2.jpg
http://sauerbraten.org/screens/soft3.jpg
http://sauerbraten.org/screens/soft4.jpg
http://sauerbraten.org/screens/soft5.jpg
http://sauerbraten.org/screens/soft6.jpg
If you'll note: no more sharp edges on the shadows, and they no longer clip geometry.
We're just a few tens of million of dollars of budget away from being a poor man's UT3.
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#10: .. |
by Max of S2D [Fr]
on 09/12/2007 18:20
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It looks very cool :)
Next step : bumpmapping on monsters \o/
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#11: Re: .. |
by SanHolo
on 09/12/2007 18:50, refers to #6
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6600GT and 28fps. Now I know what you meant with "expensive". =D
But nice, very nice!
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#12: Re: .. |
by eihrul
on 09/12/2007 22:26, refers to #11
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Actually, performance is much better now.
Running at 1920x1200 on my 6600GT, I get 50 FPS on complex still with shadowmapping on.
FPS numbers are much higher if you don't have a 27" widescreen monitor and need insane resolutions just to stop from seeing 1" wide pixels. ;)
This is the funny thing, because I only develop on a 6600GT, Sauer's performance always seems to stay good on geforce 6 level hardware. Wonder why. :)
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#13: .. |
by Julius
on 09/12/2007 23:52
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Ahh, so this is Shappowmapping instead of stencil shadows, right?
In other words alpha-mapped textures now also cast a correct shadow?
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#14: Re: .. |
by eihrul
on 09/13/2007 00:11, refers to #13
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They could if I wanted them to, yes, although the model rendering doesn't have code yet to handle rendering only the alpha channel of a model's skin.
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#15: Re: .. |
by demosthenes
on 09/13/2007 02:48, refers to #12
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Quick, somebody buy the man a 7600GT!
Or two. SLi optimization would be nice. :D
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#16: .. |
by randomcivilian [just found linux]
on 09/13/2007 04:12
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*faints* *wakes up, looks at picture* *faints*
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#17: Irony |
by tentus_
on 09/13/2007 05:43
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Is anyone else laughing to themselves about a real shadow coming from the bauul model? How old is the bauul now?
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#18: .. |
by eihrul
on 09/13/2007 06:22
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No real irony. Skilled artists who donate time to small open source projects are just rare. Usually they all want to work on their own projects, rather than work according to someone else's vision. Though, the same might be said about programmers...
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#19: .. |
by SanHolo
on 09/13/2007 16:05
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"This is the funny thing, because I only develop on a 6600GT, Sauer's performance always seems to stay good on geforce 6 level hardware. Wonder why. :)"
Haha, good point. I wonder how sauer would look if you had a P III and an ATI Rage... =D =D
But damn those shadows... *faints, too*
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#20: Re: .. |
by PelPix2
on 09/14/2007 02:18, refers to #1
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We HAVE normal maps.
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#21: Re: .. |
by Chaos
on 09/14/2007 04:36, refers to #20
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not for character models or entities
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#22: .. |
by Grogan
on 09/14/2007 06:44
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I remember on my old computer, upgrading from an FX 5500 to a 6600 LE (which sucks more, fewer pipelines). It wasn't long after the shader stuff was implemented in sauer.
Using the default settings for the shaders, and at 1280x1024, my frame rates increased from roughly 8 to 80 respectively... I would think due to the better shader implementation in the 6000 series. I was a happy boy, that such a minor upgrade made such a major difference. I didn't have to run it with -f anymore.
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#23: Well... |
by eihrul
on 09/17/2007 06:02
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You probably won't need extra framerate to run these shadows anymore... I supercharged them:
http://sauerbraten.org/screens/soft7.jpg
Note the framerate. Screenshot taken on a 6600 with everything on.
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#24: CVS down. |
by fkjdshfjdshfkjshconorhdjfhsdkjfhsdkjfhdkj
on 09/17/2007 06:47
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I will begin checkout of CVS soon :D
I will test on
GeForce Go6200 (Overclocked, it runs perfect)
1024x600
shaderdetail 3
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#25: Allright |
by fkjdshfjdshfkjshconorhdjfhsdkjfhsdkjfhdkj
on 09/17/2007 07:10
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Well, Am I the only one that has the sounds and music playing way to slow? (IE: incorrect sample rate?)
Oh, and here are the screenies.
I used 640x400 instead :P
http://img300.imageshack.us/img300/4444/screenshot1013238ss4.jpg
http://img490.imageshack.us/img490/1860/screenshot1003265eo0.jpg
Using different /shadowmapsize's increased/decreased framerate alot.
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#26: Re: Allright |
by eihrul
on 09/17/2007 07:17, refers to #25
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I don't think you are using the optimizations I added.
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#27: Ok |
by fkjdshfjdshfkjshconorhdjfhsdkjfhsdkjfhdkj
on 09/17/2007 07:37
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Ok, I will checkout once more, I will get back tomorrow,
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#28: Re: Ok |
by eihrul
on 09/17/2007 08:26, refers to #27
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Also delete your config.cfg too to make sure you don't have old settings.
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#29: Re: Allright |
by Acord
on 09/17/2007 15:06, refers to #25
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Delete your CFG... Make sure that you don't have any other audio programs running. I've had this problem if I'm running either Audacity or iTunes at the same time.
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