Just in case you have too much framerate... |
by eihrul
on 09/11/2007 11:38, 29 messages, last message: 09/17/2007 15:06, 5360 views, last view: 05/18/2024 02:57 |
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Sauer has almost, kinda, sorta, maybe, possibly gone a tiny bit next-gen:
http://sauerbraten.org/screens/soft1.jpg
http://sauerbraten.org/screens/soft2.jpg
http://sauerbraten.org/screens/soft3.jpg
http://sauerbraten.org/screens/soft4.jpg
http://sauerbraten.org/screens/soft5.jpg
http://sauerbraten.org/screens/soft6.jpg
If you'll note: no more sharp edges on the shadows, and they no longer clip geometry.
We're just a few tens of million of dollars of budget away from being a poor man's UT3.
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#1: .. |
by Julius
on 09/11/2007 12:15
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sweet... next stop normal-maps :p
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#2: .. |
by Drakas
on 09/11/2007 16:57
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Nice! :)
Didn't expect that you'd make this so quickly :P
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#3: .. |
by tentus_
on 09/11/2007 17:28
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Those look great! But now I *have* to go buy a better video card... heh heh.
Anything else fun happening with lighting?
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#4: .. |
by ThomasX
on 09/11/2007 18:08
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Damn, Now I have to buy a new graphic card, Those screenshots really do make SauerBraten look like nextgen but a Geforce 6600GT...:(
Oh well keep us updated about this next-gen stuff, It looks cool.
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#5: .. |
by SanHolo
on 09/11/2007 22:08
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Wow, looks great. Which Hardware did you run this on?
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#6: Re: .. |
by eihrul
on 09/11/2007 22:48, refers to #5
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6600GT
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#7: .. |
by Passa
on 09/12/2007 03:03
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Sweet stuff eihrul!
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#8: .. |
by nieb
on 09/12/2007 03:15
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Very nice. ;)
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#9: .. |
by rock.n.rol
on 09/12/2007 06:22
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Awesome ! You pwn !!! ;)
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#10: .. |
by Max of S2D [Fr]
on 09/12/2007 18:20
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It looks very cool :)
Next step : bumpmapping on monsters \o/
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#11: Re: .. |
by SanHolo
on 09/12/2007 18:50, refers to #6
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6600GT and 28fps. Now I know what you meant with "expensive". =D
But nice, very nice!
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#12: Re: .. |
by eihrul
on 09/12/2007 22:26, refers to #11
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Actually, performance is much better now.
Running at 1920x1200 on my 6600GT, I get 50 FPS on complex still with shadowmapping on.
FPS numbers are much higher if you don't have a 27" widescreen monitor and need insane resolutions just to stop from seeing 1" wide pixels. ;)
This is the funny thing, because I only develop on a 6600GT, Sauer's performance always seems to stay good on geforce 6 level hardware. Wonder why. :)
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#13: .. |
by Julius
on 09/12/2007 23:52
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Ahh, so this is Shappowmapping instead of stencil shadows, right?
In other words alpha-mapped textures now also cast a correct shadow?
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#14: Re: .. |
by eihrul
on 09/13/2007 00:11, refers to #13
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They could if I wanted them to, yes, although the model rendering doesn't have code yet to handle rendering only the alpha channel of a model's skin.
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#15: Re: .. |
by demosthenes
on 09/13/2007 02:48, refers to #12
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Quick, somebody buy the man a 7600GT!
Or two. SLi optimization would be nice. :D
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#16: .. |
by randomcivilian [just found linux]
on 09/13/2007 04:12
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*faints* *wakes up, looks at picture* *faints*
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#17: Irony |
by tentus_
on 09/13/2007 05:43
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Is anyone else laughing to themselves about a real shadow coming from the bauul model? How old is the bauul now?
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#18: .. |
by eihrul
on 09/13/2007 06:22
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No real irony. Skilled artists who donate time to small open source projects are just rare. Usually they all want to work on their own projects, rather than work according to someone else's vision. Though, the same might be said about programmers...
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#19: .. |
by SanHolo
on 09/13/2007 16:05
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"This is the funny thing, because I only develop on a 6600GT, Sauer's performance always seems to stay good on geforce 6 level hardware. Wonder why. :)"
Haha, good point. I wonder how sauer would look if you had a P III and an ATI Rage... =D =D
But damn those shadows... *faints, too*
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#20: Re: .. |
by PelPix2
on 09/14/2007 02:18, refers to #1
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We HAVE normal maps.
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