home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Just in case you have too much framerate...

by eihrul on 09/11/2007 11:38, 29 messages, last message: 09/17/2007 15:06, 5360 views, last view: 05/18/2024 02:57

Sauer has almost, kinda, sorta, maybe, possibly gone a tiny bit next-gen:

http://sauerbraten.org/screens/soft1.jpg
http://sauerbraten.org/screens/soft2.jpg
http://sauerbraten.org/screens/soft3.jpg
http://sauerbraten.org/screens/soft4.jpg
http://sauerbraten.org/screens/soft5.jpg
http://sauerbraten.org/screens/soft6.jpg

If you'll note: no more sharp edges on the shadows, and they no longer clip geometry.

We're just a few tens of million of dollars of budget away from being a poor man's UT3.

   Board Index    Go to next 20 messagesGo to last 20 messages

#1: ..

by Julius on 09/11/2007 12:15

sweet... next stop normal-maps :p

reply to this message

#2: ..

by Drakas on 09/11/2007 16:57

Nice! :)

Didn't expect that you'd make this so quickly :P

reply to this message

#3: ..

by tentus_ on 09/11/2007 17:28

Those look great! But now I *have* to go buy a better video card... heh heh.

Anything else fun happening with lighting?

reply to this message

#4: ..

by ThomasX on 09/11/2007 18:08

Damn, Now I have to buy a new graphic card, Those screenshots really do make SauerBraten look like nextgen but a Geforce 6600GT...:(

Oh well keep us updated about this next-gen stuff, It looks cool.

reply to this message

#5: ..

by SanHolo on 09/11/2007 22:08

Wow, looks great. Which Hardware did you run this on?

reply to this message

#6: Re: ..

by eihrul on 09/11/2007 22:48, refers to #5

6600GT

reply to this message

#7: ..

by Passa on 09/12/2007 03:03

Sweet stuff eihrul!

reply to this message

#8: ..

by nieb on 09/12/2007 03:15

Very nice. ;)

reply to this message

#9: ..

by rock.n.rol on 09/12/2007 06:22

Awesome ! You pwn !!! ;)

reply to this message

#10: ..

by Max of S2D [Fr] on 09/12/2007 18:20

It looks very cool :)

Next step : bumpmapping on monsters \o/

reply to this message

#11: Re: ..

by SanHolo on 09/12/2007 18:50, refers to #6

6600GT and 28fps. Now I know what you meant with "expensive". =D

But nice, very nice!

reply to this message

#12: Re: ..

by eihrul on 09/12/2007 22:26, refers to #11

Actually, performance is much better now.

Running at 1920x1200 on my 6600GT, I get 50 FPS on complex still with shadowmapping on.

FPS numbers are much higher if you don't have a 27" widescreen monitor and need insane resolutions just to stop from seeing 1" wide pixels. ;)

This is the funny thing, because I only develop on a 6600GT, Sauer's performance always seems to stay good on geforce 6 level hardware. Wonder why. :)

reply to this message

#13: ..

by Julius on 09/12/2007 23:52

Ahh, so this is Shappowmapping instead of stencil shadows, right?
In other words alpha-mapped textures now also cast a correct shadow?

reply to this message

#14: Re: ..

by eihrul on 09/13/2007 00:11, refers to #13

They could if I wanted them to, yes, although the model rendering doesn't have code yet to handle rendering only the alpha channel of a model's skin.

reply to this message

#15: Re: ..

by demosthenes on 09/13/2007 02:48, refers to #12

Quick, somebody buy the man a 7600GT!

Or two. SLi optimization would be nice. :D

reply to this message

#16: ..

by randomcivilian [just found linux] on 09/13/2007 04:12

*faints* *wakes up, looks at picture* *faints*

reply to this message

#17: Irony

by tentus_ on 09/13/2007 05:43

Is anyone else laughing to themselves about a real shadow coming from the bauul model? How old is the bauul now?

reply to this message

#18: ..

by eihrul on 09/13/2007 06:22

No real irony. Skilled artists who donate time to small open source projects are just rare. Usually they all want to work on their own projects, rather than work according to someone else's vision. Though, the same might be said about programmers...

reply to this message

#19: ..

by SanHolo on 09/13/2007 16:05

"This is the funny thing, because I only develop on a 6600GT, Sauer's performance always seems to stay good on geforce 6 level hardware. Wonder why. :)"

Haha, good point. I wonder how sauer would look if you had a P III and an ATI Rage... =D =D

But damn those shadows... *faints, too*

reply to this message

#20: Re: ..

by PelPix2 on 09/14/2007 02:18, refers to #1

We HAVE normal maps.

reply to this message

   Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54037343 visitors requested 71817501 pages
page created in 0.024 seconds using 9 queries
hosted by Boost Digital