NEW RELEASE: 2007-04-13 spring edition |
by Aardappel_
on 04/13/2007 10:23, 170 messages, last message: 10/07/2007 19:55, 206110 views, last view: 04/26/2024 04:05 |
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https://sourceforge.net/project/showfiles.php?group_id=102911
from history.html:
* scoreboard now displays mode, map, and time remaining
* bases now produce ammo in capture mode (take ammo with R key or "repammo" command)
* added reflective water in fixed-function mode
* added reflective glass in fixed-function mode
* made waterfall top/bottom correctly align with water surface
* player vs. player collisions now use ellipses instead of bounding boxes
* added new functionality to the rpg prototype (WiP)
* added planar shadows for most dynamic entities
* added -o option for servers to disable "locked" and "private" mastermodes
* dead players now colored gray on scoreboard
* changed experimental movement speedup code to include both jumping & forward independently (see game.html)
* added F key support to heightmap editing.
* improved "fastshader" system to support more than 2 performance levels
* added environment-mapped geometry shaders (via "bumpenv*world" shaders)
* added ambient sound entities (via "mapsound" and "newent sound")
* added alpha-masked shadows for mapmodels with alpha-channel skins (via "calclight 3")
* added animated caustics effect to underwater geometry
* added experimental animated grass system
* added support for GLSL shaders
* added entautoview, entitysurf and selectionsurf
* added Marc's latest 8 tracks, for a total of 31 now!
* added visual entity box handle. allows easy choice of orientation. hovering over an ent now replaces closest ent as implicit ent selection.
* added smoothmap command for heightmaps. (default press H when already in hmap mode) executes a moving avg filter over hmap
* added context sensitive entity menu (default TAB)
* added a scale parameter to the "texture" command, for changing the apparent size
* texture combining now scales combined texture to match size of base texture
* command "showtexgui" (default F2) allows for comfortable texture browsing
* made gui stick to player's Z
* fixed server lockup (in patch)
Enjoy!
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Board Index
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#91: Re: .. |
by kurtis84
on 04/21/2007 17:18, refers to #89
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Try the command line parm /floatvtx 1. If this stops the "horizontal polygons" you can put the command in a autoexec.cfg, to load every time you play sauer. I have to run with floatvtx 1, and I'm running a gf6800gt. For me, it's not a driver version issue, it's always been there.
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#92: Re: .. |
by enigma_0Z
on 04/21/2007 17:19, refers to #87
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I had not had a problem with the gui edition...
I don't run LFS, I have ubuntu, but I've got a 64-bit system running 32-bit... I'll try and recompile it and see what happens...
Oh yeah, system specs for reference:
Ubuntu Linux 7.04 (beta?)
nVidia GeForce Go 7200, 9755 Driver
Sauer Spring Edition...
--also--
Should I copy this into the bug reports thread?
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#93: Re: .. |
by kurtis84
on 04/21/2007 17:19, refers to #91
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erm, not command line, it's for the console...Sorry.
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#94: .. |
by enigma_0Z (lost that darn cookie)
on 04/21/2007 19:37
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I knew what you meant. Didn't work. I'm recompiling now.
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#95: .. |
by enigma_0Z
on 04/22/2007 02:58
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OK. New binary doesn't work, /floatvtx doesn't work.
But I'm not the only one having the problem, right?
Seems to also happen _only_ online.
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#96: .. |
by voldemar
on 04/22/2007 10:46
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Yes! Nice release, cool grass =)
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#97: awsome |
by {DA}Wincha
on 04/22/2007 19:18
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I continue be impressed by your guys dedication to sauerbraten. Good job guys, HOOAH!
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#98: yes, ownage |
by ringostarrowns
on 04/23/2007 06:35
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Great release, any possibility of changed the way the grass sways in the map cfg in the future?
100 post btw :D
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#99: .. |
by noerrorsfound_
on 04/23/2007 13:53
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Why do the files say 15 when this was released on the 13th?
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#100: Re: .. |
by Passa
on 04/23/2007 14:08, refers to #99
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Couple of bugs in the initial release, so they quickly whipped up a patched version.
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#101: .. |
by randomcivilian [just found linux]
on 04/24/2007 00:10
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i downloaded mine on the 13th right when it came out (oooh friday the 13th, probably why it had bugs!!) so does that mean i need to download the newer version or can i just download the patch?
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#102: .. |
by randomcivilian [just found linux]
on 04/24/2007 00:10
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i downloaded mine on the 13th right when it came out (oooh friday the 13th, probably why it had bugs!!) so does that mean i need to download the newer version or can i just download the patch?
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#103: Re: .. |
by eihrul
on 04/24/2007 01:57, refers to #102
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http://sauerbraten.org/patch/physics_patch_2007_04_15_win32_linux.tar.gz
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#104: Bug |
by PunDit@work
on 04/26/2007 04:48
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Ok I thought I was crazy but now I have 6 people supporting my claim so far.
I have this issue with the new version. Normal gameplay is fine but when I get close to an opponent or they are in sight the game hiccups. Like the framerate drops and becomes very choppy. This only happens for about 1-2 seconds but its enought to get fragged.
I am running a Dell D810 ATI Radeon X600 / SuSE Linux 10.2. The previous version running on the same hardware did not have this issue. Other people have reported the problem on OSX, Windows and BSD.
Please help Thanks.
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#105: Re: Bug |
by PunDit@work
on 04/26/2007 04:49, refers to #104
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Also I have applied all of the patches.
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#106: Re: Bug |
by Deadboy
on 04/26/2007 05:22, refers to #105
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I can confirm it, too. Sometimes red, sometimes white; ~2-5 sec. in duration. Triangly aberrations along a horizontal axis about 1/3 of the way from the top of the screen (14\" TFT @ 1024x768). I thought it was my old video chipset.
Dell Latitude D600, ATI Radeon Mobility 9000 (M9), Slackware-current (X.org 7.2.0-ish, Xserver 1.3.0, xf86-video-ati 6.6.191, etc. etc.). I\'ve tweaked the autoexec.cfg for my low-end card and otherwise it works great.
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#107: Re: Bug |
by wqer
on 04/26/2007 06:26, refers to #104
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same problem
powerbook g4, ATI Mobility Radeon 9700, osx
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#108: Message censored by administrator |
by Burnys(REAL!)
on 04/26/2007 09:51
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#109: Message censored by administrator |
by Burnys(REAL!)
on 04/26/2007 10:50
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#110: Message censored by administrator |
by Burnys(REAL!)
on 04/26/2007 10:52
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