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Cube & Cube 2 FORUM


Cube-TC: ActionCube Public Release (v0.9)

by makkE on 11/04/2006 22:32, 128 messages, last message: 10/17/2007 02:19, 91784 views, last view: 05/15/2024 16:38

ActionCube is released !

After 2.5 years of silent spare time development we are proud to bring the first beta release to the public.
It´s a full feature, complete game, masterserver available.

ActionCube is a team-oriented total conversion of the cube engine, themed in a realistic looking environment (as much as it can get in cube of course). That´s just the theme though.
Gameplay is fast and arcade.

Visit our website:
http://action.cubers.net
for downloads and information.

Join us in irc: #actioncube @ quakenet

We had lots of fun doing this, and we basically were noobs in our fields when we started.
We learned a lot, cursed a lot \o/´ed a lot, sweat a lot, kicked each others asses a lot; and now it´s finally done.
It was a great experience and we hope you´ll give it a try and have fun.

You might ask "Cube-mod? wtf?! Why not Cube2?"

When we started in July 2004, Sauerbraten was still labelled "for devs and adventurous mappers only".
When the first mature release of Sauerbraten was out a year later, we decided to stick with cube rather than forking off an uncomplete, early-stage Sauer-version.

A port of ActionCube to ActionBraten might be considered at some point in the future, when the Cube2-FPS has somewhat reached a final state.

Some brief info:

8 New Weapons:

Knife
Pistol
Akimbo Pistols (powerup)
Pumpgun
Submachine Gun
Assault Rifle
Sniper Rifle
Timeable HE Grenades

Gamemodes:

7 Multiplayer Gamemodes:

Team Deathmatch
Team Survivor
Capture the Flag
Deathmatch
Last Man Standing
Pistol Frenzy
Last swiss Standing

Bot Deathmatch Singleplayer

We´re looking forward to your feedback.

Mac bins are in the works.

(!) Please do not start new threads about AC on this forum, instead, use this:

http://sourceforge.net/forum/?group_id=123

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#49: Re: ..

by >driAn<. on 11/19/2006 19:08, refers to #47

I think we should remove the words "realistic looking" from our website, it makes people think the game itself is realistic. It isnt :P

reply to this message

#50: ..

by James007 on 11/19/2006 19:24

ok i\'ll will start with a map =)

reply to this message

#51: Re: ..

by Passa on 11/19/2006 21:29, refers to #49

Yeah, alot of people are sorta treating it like Counter-Strike into Cube (LOL forgetting the fact that Counter-Strike is NOT realistic at all..)

reply to this message

#52: Realism

by adamfoerster on 11/20/2006 01:43

Counter Strike is the most balanced fps game. What I mean for balanced is that it is not as slow and boring as super-realistic fps games like AA (I like AA but to noobs it might be a little hard), nor it is as fast and mad like quake and Enemy Terrritory (also like this games but players who are not so fast just cannot play\'em effectivily). So my sugestion is that you slow down the running speed of the caracters, make more open-space/outdoor maps like astec of CS and make the weapons to have a little more recoil. I think the open-source community realy needs a game with the CS feel.

reply to this message

#53: Re: Realism

by Pxtl on 11/20/2006 02:42, refers to #52

Well, keep in mind the modders - they started because they liked Cube. Obviously, they'll keep Cube-like play.

Still, I'm sure a CS-style gamemode could be done. Here's my thoughts on how you'd do a CS-like game:

1) Play on CTF maps. Objective is just to touch the enemy flag. Touching the flag ends the round and gives the team a point.
2) Cut speed in half, each player has 75 health. Makes the game very lethal and careful.
3) One ammo-clip of each standard Cube weapon.
4) Minimal pickups.
5) Tactics/survivor style (no respawn).
6) No jumping (if you need jumping for backwards-compatibility for CTF maps, cut jump-impulse and gravity in half. It's unrealistic, but slow/low-G jumps are useless for dodging).

There, a simple gamemode to satisfy those who want a CS style game.

reply to this message

#54: Re: Realism

by Passa on 11/20/2006 07:21, refers to #53

Hrmm, that sounds nothing like CS. For example, there are no pickups in CS, and goes against its gameplay, it has no CTF modes, it has defuse and hostage rescue (and assassination in older versions.. <1.4)

CS allows you far more than one ammo clip, in fact you will be hard pressed to use all your primary weapon ammo in one round (especially if you are awping).

CS relies heavily on jumping as well, it wouldn't be CS if you couldn't jump.

Anywho, that sounds more like anti-super-realism, where it feels realistic but it aint. There are no real super realistic FPS games, the closest being America's Army/SWAT 4/Rainbow Six.

But on topic, ActionCube is not a CS remake, and its gameplay is completely unrelated to CS (well highly unrelated). The gameplay is very original in AC, and people who say its like CS are being highly misleading.

reply to this message

#55: Re: Realism

by driAn_job on 11/20/2006 09:39, refers to #52

We are not going to make a CS clone. AC is a game that has somehow the "cube style" but is unique though, it represents what we, the devs, like.

reply to this message

#56: Re: Realism

by Pxtl on 11/20/2006 15:19, refers to #54

I was just trying to suggest the simplest way to get a tactical-gameplay-mode into AC. Not how to clone CS - everybody knows how to clone CS - you keep adding features untill you have all the features of CS. But CS's features are complicated and would take some doing to get in there, so I was thinking of how to get the next-best-thing.

Use existing mapping concepts by using a CTF-like mode. Avoid the headache of balancing jumping in a tactical game (which is hard) by just saying "no jumping". Avoid the problems of buying weapons by just giving everybody one clip of each - I would think that carefully choosing the right weapon for the job and rationing your ammo would be popular concepts in tactical combat, even if they're not realistic.

Just because, due to it's realistic appearance, AC has attracted the attention of the CS-crowd. Why not give them what they're looking for, if it can be done easily?

reply to this message

#57: ..

by James007 on 11/20/2006 17:15

a good all realism game is "True Combat: Elite". its a great mod for the free FPS wolfenstein Enemy Territory.......

Wolfen ET: http://www.splashdamage.com

True Combat: Elite http://www.truecombatelite.net/

reply to this message

#58: Re: ..

by rancor on 11/20/2006 18:36, refers to #57

Seconded, when TCE 0.49 came out, I lost a week of my life. It does HDR lighting on what is effectively the Quake 3 engine, which is little short of incredible.

reply to this message

#59: Re: Realism

by >driAn<. on 11/20/2006 19:50, refers to #56

> [..] There, a simple gamemode to satisfy those who want a CS style game. [..] Why not give them what they're looking for, if it can be done easily?

Well, how about just playing the real CS?

A CS-like gamemode could be done easily, agreed. The thing is, AC has it's own identity, we are not going to degrade it by imitating some other game, even if its only in one gamemode. Please respect this. AC is our vision of a nice game, changing the stuff you suggested would result in a totally new game.

reply to this message

#60: Re: Realism

by Pxtl on 11/20/2006 19:54, refers to #59

Which is why I suggested it be a single, new mode, and not changing anything existing. After all, AC already has a laundry-list of gamemodes. But either way, it's your game. I just mentioned it as a way to handle the incoming rush of CS fans who are confused into thinking that AC is a tactical/realism game.

reply to this message

#61: ..

by James007 on 11/21/2006 01:29

same here rancor lol, i couldnt put TC:E down....

reply to this message

#62: Re: Realism

by adamfoerster on 11/21/2006 17:59

I don't agree that AC have it's own gameplay identidy as it is. To me, althougt it has great features, it is just another fast-speed, spray'n'pray, jumping fps game. This kind of game id ok, but the open source world is already saturated of it. There is just to much games with the same gameplay out there in the OS community, like Tremulous, Nexuiz, Cube(obviously), etc. And there are also a handful of the so called "super-realistic fps" like AA and True Combat. But there is nothing in the middle! Either you choose one extreme or the other, my suggestion is to make it not a clone of CS, by the way I don't play CS itself because there is no version to Linux, but to make it with the same gameplay that has proven to be very sucessful.

reply to this message

#63: Re: Realism

by >driAn<. on 11/21/2006 21:04, refers to #62

> This kind of game id ok, but the open source world is already saturated of it.

You don't get it, sorry. We did not develop this game to satisfy the needs of XY. We did this because we love Cube, because we love working on it, making new content and code for it BUT NOT because any particular scene on this planet needs it.

reply to this message

#64: Re: Realism

by Passa on 11/21/2006 21:24, refers to #62

No offense, but I feel that you do not know what you are talking about.

Nexuiz, Tremulous and Cube are incredibly different from ActionCube. True Combat is not realistic at all, while AA is mildly realistic, but still lol light years different in gameplay to AC. The only relation is that they both play from a first person view.

There is nothing wrong with AC trying a new interesting compilation of gameplay.

Anyway I don't know why we're having this discussion :P

reply to this message

#65: ..

by Passa on 11/23/2006 13:36

Hate to be the bearer of bad news, but I've found a new CTF bug;

http://img222.imageshack.us/img222/1970/screenshot2195658bu4.jpg

Here is what happened:
Lazy took the RVSF flag, took it to our base and as soon as he scored I took it from their base again (we were owning big time).

But strangely, it added his point to my score, said that I scored it, and that suddenly I had the flag again. You'll see what I mean by the weird console output in the screenie:

you got the enemy flag
you scored
you got the enemy flag

and this is a 8 player match so that was unlikely.. anyway its late so I sound like a 5 year old who cannot speak english but I hope you understood what I meant.

Laters :D

reply to this message

#66: Mac bug

by someb0dy on 11/28/2006 02:51

Sorry for the long post. I was playing AC on OSX, and it crashed, here's the dump, hope it helps:
thanks

Date/Time: 2006-11-27 20:42:55.462 -0500
OS Version: 10.4.7 (Build 8J135)
Report Version: 4

Command: actioncube
Path: /Volumes/ActionCube/actioncube/actioncube.app/Contents/MacOS/actioncube
Parent: launchd [1]

Version: ActionCube 0.9 (1.0)

PID: 5489
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0xa7580a78

Thread 0 Crashed:
0 libSystem.B.dylib 0x900039b8 szone_malloc + 352
1 libSystem.B.dylib 0x90003804 malloc_zone_malloc + 612
2 com.apple.CoreFoundation 0x907ba488 CFAllocatorAllocate + 296
3 com.apple.CoreFoundation 0x907ba27c _CFRuntimeCreateInstance + 224
4 com.apple.CoreFoundation 0x907bdb70 __CFArrayInit + 504
5 com.apple.CoreFoundation 0x907db668 __CFRunLoopDoObservers + 140
6 com.apple.CoreFoundation 0x907db464 CFRunLoopRunSpecific + 244
7 com.apple.HIToolbox 0x931e6740 RunCurrentEventLoopInMode + 264
8 com.apple.HIToolbox 0x931e5d4c ReceiveNextEventCommon + 244
9 com.apple.HIToolbox 0x931e5c40 BlockUntilNextEventMatchingListInMode + 96
10 com.apple.AppKit 0x936c8ae4 _DPSNextEvent + 384
11 com.apple.AppKit 0x936c87a8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
12 SDL 0x3002ecd0 QZ_PumpEvents + 388
13 SDL 0x30005de0 SDL_PollEvent + 76
14 actioncube 0x000350f0 SDL_main + 2640 (main.cpp:366)
15 actioncube 0x000041f4 -[SDLMain applicationDidFinishLaunching:] + 56 (SDLMain.m:199)
16 com.apple.Foundation 0x9293fad8 _nsnote_callback + 180
17 com.apple.CoreFoundation 0x90803010 __CFXNotificationPost + 368
18 com.apple.CoreFoundation 0x907fb0ec _CFXNotificationPostNotification + 684
19 com.apple.Foundation 0x92929ee0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
20 com.apple.AppKit 0x936caf98 -[NSApplication _postDidFinishNotification] + 112
21 com.apple.AppKit 0x936cae84 -[NSApplication _sendFinishLaunchingNotification] + 92
22 com.apple.AppKit 0x936ca9cc -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
23 com.apple.AppKit 0x936ca574 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
24 com.apple.Foundation 0x92940ae4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
25 com.apple.Foundation 0x92940944 _NSAppleEventManagerGenericHandler + 92
26 com.apple.AE 0x914f8960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
27 com.apple.AE 0x914f87fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
28 com.apple.AE 0x914f8654 aeProcessAppleEvent + 284
29 com.apple.HIToolbox 0x931e8eb0 AEProcessAppleEvent + 60
30 com.apple.AppKit 0x936c8cbc _DPSNextEvent + 856
31 com.apple.AppKit 0x936c87a8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
32 com.apple.AppKit 0x936c4cec -[NSApplication run] + 472
33 actioncube 0x00004194 CustomApplicationMain + 220 (SDLMain.m:176)
34 actioncube 0x00004410 main + 244 (SDLMain.m:278)
35 actioncube 0x00002910 _start + 760
36 actioncube 0x00002614 start + 48

Thread 1:
0 libSystem.B.dylib 0x90041098 mach_wait_until + 8
1 libSystem.B.dylib 0x90040e64 nanosleep + 388
2 SDL 0x30038d78 SDL_SYS_StopTimer + 140
3 SDL 0x3002b118 SDL_RunThread + 72
4 SDL 0x30038a9c SDL_SYS_KillThread + 24
5 libSystem.B.dylib 0x9002bc28 _pthread_body + 96

Thread 2:
0 libSystem.B.dylib 0x9000b268 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000b1bc mach_msg + 60
2 com.apple.CoreFoundation 0x907dbb78 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907db47c CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x9145163c HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914513dc CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002bc28 _pthread_body + 96

Thread 3:
0 <<00000000>> 0xffff85d8 __spin_lock_relinquish + 24 (cpu_capabilities.h:186)
1 libSystem.B.dylib 0x90004778 szone_malloc + 3872
2 libSystem.B.dylib 0x90003520 malloc + 632
3 SDL_mixer 0x320192f4 Mix_DoEffects + 120 (icplusplus.c:27)
4 SDL_mixer 0x32019548 mix_channels + 484 (icplusplus.c:27)
5 SDL 0x30035aac SDL_SYS_CDQuit + 2308
6 ...pple.audio.units.Components 0x700090a0 DefaultOutputAUEntry + 31060
7 ...pple.audio.units.Components 0x700c9774 dyld_stub__keymgr_get_and_lock_processwide_ptr + 15604
8 ...pple.audio.units.Components 0x700c94a4 dyld_stub__keymgr_get_and_lock_processwide_ptr + 14884
9 ....audio.toolbox.AudioToolbox 0x94133c60 AudioConverterChain::CallInputProc(unsigned long) + 332
10 ....audio.toolbox.AudioToolbox 0x941338b0 AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 128
11 ....audio.toolbox.AudioToolbox 0x94133078 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 212
12 ....audio.toolbox.AudioToolbox 0x94132ed0 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 132
13 ....audio.toolbox.AudioToolbox 0x94132c44 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 292
14 ....audio.toolbox.AudioToolbox 0x94133800 BufferedInputAudioConverter::CallInputProc(unsigned long) + 160
15 ....audio.toolbox.AudioToolbox 0x941335c0 BufferedInputAudioConverter::GetAllInputBytes(unsigned long, unsigned long, unsigned long&, CABufferList const*&) + 120
16 ....audio.toolbox.AudioToolbox 0x94133240 Resampler2Wrapper::RenderOutput(CABufferList*, unsigned long, unsigned long&) + 176
17 ....audio.toolbox.AudioToolbox 0x94132c44 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 292
18 ....audio.toolbox.AudioToolbox 0x94132dc0 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 136
19 ....audio.toolbox.AudioToolbox 0x94132c44 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 292
20 ....audio.toolbox.AudioToolbox 0x94132ad0 AudioConverterFillComplexBuffer + 280
21 ...pple.audio.units.Components 0x70008c88 DefaultOutputAUEntry + 30012
22 ...pple.audio.units.Components 0x700c9008 dyld_stub__keymgr_get_and_lock_processwide_ptr + 13704
23 ...pple.audio.units.Components 0x7000ab5c DefaultOutputAUEntry + 37904
24 ...pple.audio.units.Components 0x70008068 DefaultOutputAUEntry + 26908
25 com.apple.audio.CoreAudio 0x91462cf4 IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 376
26 com.apple.audio.CoreAudio 0x91462a08 HP_IOThread::PerformIO(AudioTimeStamp const&) + 532
27 com.apple.audio.CoreAudio 0x91460a18 HP_IOThread::WorkLoop() + 1156
28 com.apple.audio.CoreAudio 0x91460580 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
29 com.apple.audio.CoreAudio 0x914513dc CAPThread::Entry(CAPThread*) + 96
30 libSystem.B.dylib 0x9002bc28 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
srr0: 0x00000000900039b8 srr1: 0x000000000200f930 vrsave: 0x0000000000000000
cr: 0x84004288 xer: 0x0000000020000004 lr: 0x0000000090003920 ctr: 0x0000000090003858
r0: 0x0000000000000008 r1: 0x00000000bfffd670 r2: 0x00000000f2f1843c r3: 0x0000000001800038
r4: 0x0000000000000000 r5: 0x0000000001800000 r6: 0x00000000ffffffff r7: 0x0000000000000065
r8: 0x0000000000000004 r9: 0x000000000180005c r10: 0x0000000001800054 r11: 0x00000000a7580a70
r12: 0x0000000090003858 r13: 0x0000000000000000 r14: 0x000000003005eb60 r15: 0x000000003006eb60
r16: 0x000000000055b6a0 r17: 0x00000000bfffdbd0 r18: 0x0000000000000000 r19: 0x000000000055b6a0
r20: 0x00000000a0003868 r21: 0x0000000000512120 r22: 0x0000000000000001 r23: 0x0000000000000014
r24: 0x00000000a00035a8 r25: 0x0000000001800000 r26: 0x0000000001800000 r27: 0x00000000a07ca1a4
r28: 0x0000000000000002 r29: 0x0000000000000002 r30: 0x000000000f13aed0 r31: 0x0000000090003868

Binary Images Description:
0x1000 - 0x6cfff actioncube ActionCube 0.9 (1.0) /Volumes/ActionCube/actioncube/actioncube.app/Contents/MacOS/actioncube
0x1008000 - 0x1117fff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x1146000 - 0x11b8fff com.apple.GeForce2MXGLDriver 1.4.18 (4.1.8) /System/Library/Extensions/GeForce2MXGLDriver.bundle/Contents/MacOS/GeForce2MXGLDriver
0x11bf000 - 0x11d8fff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
0x11de000 - 0x11f9fff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x525f000 - 0x5260fff com.apple.aoa.halplugin 2.5.6 (2.5.6b5) /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin
0x30000000 - 0x3005efff SDL 1.2.9 (1.2.10) /Volumes/ActionCube/actioncube/actioncube.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x31000000 - 0x31028fff SDL_image 1.2.3 /Volumes/ActionCube/actioncube/actioncube.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image
0x32000000 - 0x32086fff SDL_mixer 1.2.5 /Volumes/ActionCube/actioncube/actioncube.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer
0x70000000 - 0x700fcfff com.apple.audio.units.Components 1.4.3 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe52fff dyld 45.1 /usr/lib/dyld
0x90000000 - 0x901bbfff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x90213000 - 0x90218fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x9021a000 - 0x90267fff com.apple.CoreText 1.0.2 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90292000 - 0x90343fff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x90372000 - 0x9072cfff com.apple.CoreGraphics 1.258.33 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x907b9000 - 0x90892fff com.apple.CoreFoundation 6.4.6 (368.27) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x908db000 - 0x908dbfff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x908dd000 - 0x909dffff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a39000 - 0x90abdfff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90ae7000 - 0x90b57fff IOKit /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90b6d000 - 0x90b7ffff libauto.dylib /usr/lib/libauto.dylib
0x90b86000 - 0x90e5dfff com.apple.CoreServices.CarbonCore 681.4 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90ec3000 - 0x90f43fff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x90f8d000 - 0x90fcefff com.apple.CFNetwork 129.16 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x90fe3000 - 0x90ffbfff com.apple.WebServices 1.1.2 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x9100b000 - 0x9108cfff com.apple.SearchKit 1.0.5 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x910d2000 - 0x910fbfff com.apple.Metadata 10.4.4 (121.36) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x9110c000 - 0x9111afff libz.1.dylib /usr/lib/libz.1.dylib
0x9111d000 - 0x912d7fff com.apple.security 4.4 (27566) /System/Library/Frameworks/Security.framework/Versions/A/Security
0x913d5000 - 0x913defff com.apple.DiskArbitration 2.1 /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x913e5000 - 0x9140dfff com.apple.SystemConfiguration 1.8.3 /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x91420000 - 0x9142bfff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
0x91430000 - 0x91438fff libbsm.dylib /usr/lib/libbsm.dylib
0x9143c000 - 0x914b7fff com.apple.audio.CoreAudio 3.0.4 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x914f4000 - 0x914f4fff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x914f6000 - 0x9152efff com.apple.AE 1.5 (297) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x91549000 - 0x91616fff com.apple.ColorSync 4.4.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x9166b000 - 0x916fcfff com.apple.print.framework.PrintCore 4.6 (177.13) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x91743000 - 0x917fafff com.apple.QD 3.10.20 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x91837000 - 0x91895fff com.apple.HIServices 1.5.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x918c4000 - 0x918e5fff com.apple.LangAnalysis 1.6.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x918f9000 - 0x9191efff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x91931000 - 0x91973fff com.apple.LaunchServices 180 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9198f000 - 0x919a3fff com.apple.speech.synthesis.framework 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x919b1000 - 0x919f1fff com.apple.ImageIO.framework 1.4.7 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x91a07000 - 0x91acffff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91b1d000 - 0x91b32fff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91b37000 - 0x91b54fff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91b59000 - 0x91bc8fff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91bdf000 - 0x91be3fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91be5000 - 0x91c2dfff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91c32000 - 0x91c6ffff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91c76000 - 0x91c8ffff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91c94000 - 0x91c97fff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91c99000 - 0x91c99fff com.apple.Accelerate 1.2.2 (Accelerate 1.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91c9b000 - 0x91d80fff com.apple.vImage 2.4 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91d88000 - 0x91da7fff com.apple.Accelerate.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91e13000 - 0x91e81fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x91e8c000 - 0x91f21fff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x91f3b000 - 0x924c3fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x924f6000 - 0x92821fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x92851000 - 0x928d9fff com.apple.DesktopServices 1.3.4 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x9291a000 - 0x92b45fff com.apple.Foundation 6.4.6 (567.27) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92c63000 - 0x92d41fff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x92d61000 - 0x92e4ffff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x92e61000 - 0x92e7ffff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92e8a000 - 0x92ee4fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92f02000 - 0x92f02fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92f04000 - 0x92f18fff com.apple.ImageCapture 3.0 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92f30000 - 0x92f40fff com.apple.speech.recognition.framework 3.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x92f4c000 - 0x92f61fff com.apple.securityhi 2.0 (203) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x92f73000 - 0x92ffafff com.apple.ink.framework 101.2 (69) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x9300e000 - 0x93019fff com.apple.help 1.0.3 (32) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x93023000 - 0x93050fff com.apple.openscripting 1.2.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9306a000 - 0x93079fff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x93085000 - 0x930ebfff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x9311c000 - 0x9316bfff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x93199000 - 0x931b6fff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x931c8000 - 0x931d5fff com.apple.CommonPanels 1.2.2 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x931de000 - 0x934ebfff com.apple.HIToolbox 1.4.8 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x9363a000 - 0x93646fff com.apple.opengl 1.4.7 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x936be000 - 0x936befff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x936c0000 - 0x93cf3fff com.apple.AppKit 6.4.7 (824.41) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x94080000 - 0x940f0fff com.apple.CoreData 80 /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x94129000 - 0x941ecfff com.apple.audio.toolbox.AudioToolbox 1.4.3 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x9423e000 - 0x9423efff com.apple.audio.units.AudioUnit 1.4 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x94240000 - 0x943f3fff com.apple.QuartzCore 1.4.8 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x94446000 - 0x94483fff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x9448b000 - 0x944dbfff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x94708000 - 0x949bcfff com.apple.QuickTime 7.1.2 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94a80000 - 0x94af1fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x94b64000 - 0x94b85fff libmx.A.dylib /usr/lib/libmx.A.dylib
0x96ec1000 - 0x96ee0fff com.apple.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x975f7000 - 0x976b8fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x976e3000 - 0x976e4fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib

Model: PowerMac6,1, BootROM 4.5.9f1, 1 processors, PowerPC G4 (3.3), 1 GHz, 768 MB
Graphics: NVIDIA GeForce4 MX, GeForce4 MX, AGP, 64 MB
Memory Module: DIMM0/J22, 512 MB, DDR SDRAM, PC2100U-25330
Memory Module: DIMM1/J20, 256 MB, DDR SDRAM, PC2100U-25330
Modem: Dash2, UCJ, V.92, 1.0F, APPLE VERSION 2.6.6
Network Service: Built-in Ethernet, Ethernet, en0
Parallel ATA Device: PIONEER DVD-RW DVR-105, 4.38 GB
Parallel ATA Device: IBM-IC35L090AVV207-0, 76.69 GB
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Optical USB Mouse, Mitsumi Electric, Up to 1.5 Mb/sec, 100 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA

reply to this message

#67: ..

by absinth on 11/28/2006 03:02

the backtrace doesn't seem to be useful (to me) but i noticed that you seem to run ActionCube from the Disk Image, maybe this is the cause for the crash...?

also is this really version 0.9.0 or did i just forget to update the version string for 0.9.1 (like i always do)?

reply to this message

#68: Re: Mac bug

by >driAn<. on 11/28/2006 17:41, refers to #66

it might have something to do with the double-free of memory. fixed in cvs.

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