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Cube & Cube 2 FORUM


Cube-TC: ActionCube Public Release (v0.9)

by makkE on 11/04/2006 22:32, 128 messages, last message: 10/17/2007 02:19, 91811 views, last view: 05/21/2024 21:15

ActionCube is released !

After 2.5 years of silent spare time development we are proud to bring the first beta release to the public.
It´s a full feature, complete game, masterserver available.

ActionCube is a team-oriented total conversion of the cube engine, themed in a realistic looking environment (as much as it can get in cube of course). That´s just the theme though.
Gameplay is fast and arcade.

Visit our website:
http://action.cubers.net
for downloads and information.

Join us in irc: #actioncube @ quakenet

We had lots of fun doing this, and we basically were noobs in our fields when we started.
We learned a lot, cursed a lot \o/´ed a lot, sweat a lot, kicked each others asses a lot; and now it´s finally done.
It was a great experience and we hope you´ll give it a try and have fun.

You might ask "Cube-mod? wtf?! Why not Cube2?"

When we started in July 2004, Sauerbraten was still labelled "for devs and adventurous mappers only".
When the first mature release of Sauerbraten was out a year later, we decided to stick with cube rather than forking off an uncomplete, early-stage Sauer-version.

A port of ActionCube to ActionBraten might be considered at some point in the future, when the Cube2-FPS has somewhat reached a final state.

Some brief info:

8 New Weapons:

Knife
Pistol
Akimbo Pistols (powerup)
Pumpgun
Submachine Gun
Assault Rifle
Sniper Rifle
Timeable HE Grenades

Gamemodes:

7 Multiplayer Gamemodes:

Team Deathmatch
Team Survivor
Capture the Flag
Deathmatch
Last Man Standing
Pistol Frenzy
Last swiss Standing

Bot Deathmatch Singleplayer

We´re looking forward to your feedback.

Mac bins are in the works.

(!) Please do not start new threads about AC on this forum, instead, use this:

http://sourceforge.net/forum/?group_id=123

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#41: ..

by RealNitro on 11/15/2006 12:26

The new version (0.91) crashed when I was playing a deathmatch vs. bots. It happens every time when I've been playing for a few minutes. A backtrace can be found here: http://pastebin.ca/249068

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#42: ..

by Grogan on 11/15/2006 19:26

I tried ActionCube under Linux last week (the one from the original post in this thread). Took me a while to get back on this, because I've been suffering from a Doom3 obsession :-)

This is a GREAT mod. I'm stating the obvious here but it's a totally different style of game play. Variety is the spice of life. I love the maps, too. Nice work, fellas. Congrats on releasing this. Most of all, Thanks!

I'm a single player guy though, I haven't played any games online.

Zips should be OK under Linux, as long as funky things don't happen with the case of filenames, or mangling of 'Nix scripts with DOS line breaks.

The only problem (other than the usual Makefile edits and stuff) I had compiling the sources was with the enet directory. The configure script and friends had ASCII ("DOS") line breaks that were causing errors. I started to fix a few of them, then just said to Hell with it and grabbed the enet directory from the last cube release.

I'll get on with the new release now that I know about it. Thanks for making a tarball for 'Nix this time.

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#43: ..

by Grogan on 11/16/2006 02:28

When you do something like:

int n = isdigit(*fmt) ? *fmt++-'0' : 1;

As that stands in ActionCube v0.91, depending on gcc version, the above will result in compilation errors in client.cpp and server.cpp.

You would have to declare isdigit, or #include <ctype.h>

(I should think that would still be portable because it's a standard C header, but I know nothing about the Windows toolchains)

I chose to include ctype.h but I only know a little about this stuff under 'Nix. (and just trying to help out here)

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#44: ..

by Drakas on 11/16/2006 18:31

Wow, the new relaese looks really good :)

Updated features such as ability to move about in the text inut are great.

I suggest to add something like team balancer because new people seem to be in the same team!

I start liking ActionCube more and more :)

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#45: Re: ..

by fluffy on 11/16/2006 18:52, refers to #44

The new release crashes frequently for me here on linux with the following error:

*** glibc detected *** free(): invalid pointer: 0xb7bc5550 ***
Aborted

:(

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#46: OMG

by shadow,516 on 11/16/2006 18:56

Auto reload... :drool:

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#47: ..

by James007 on 11/19/2006 18:50

another realism game is always good, keep up the progress.

i\'ve been thinking about making a mod for the cube2 engine myself..... (of course it would be a realism mod T-T )

but i have NO idea how to mod, i have some models tho......

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#48: Re: ..NO idea how to mod

by da-old-mitaman on 11/19/2006 19:07, refers to #47

Start by making a map. There are many good textures in Sauer that can be used for a "realism" looking map. It's very simple to add your own models (must be .md2 or .md3).
If your not able to complete a working map, don't even think about modding.
MitaMAN

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#49: Re: ..

by >driAn<. on 11/19/2006 19:08, refers to #47

I think we should remove the words "realistic looking" from our website, it makes people think the game itself is realistic. It isnt :P

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#50: ..

by James007 on 11/19/2006 19:24

ok i\'ll will start with a map =)

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#51: Re: ..

by Passa on 11/19/2006 21:29, refers to #49

Yeah, alot of people are sorta treating it like Counter-Strike into Cube (LOL forgetting the fact that Counter-Strike is NOT realistic at all..)

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#52: Realism

by adamfoerster on 11/20/2006 01:43

Counter Strike is the most balanced fps game. What I mean for balanced is that it is not as slow and boring as super-realistic fps games like AA (I like AA but to noobs it might be a little hard), nor it is as fast and mad like quake and Enemy Terrritory (also like this games but players who are not so fast just cannot play\'em effectivily). So my sugestion is that you slow down the running speed of the caracters, make more open-space/outdoor maps like astec of CS and make the weapons to have a little more recoil. I think the open-source community realy needs a game with the CS feel.

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#53: Re: Realism

by Pxtl on 11/20/2006 02:42, refers to #52

Well, keep in mind the modders - they started because they liked Cube. Obviously, they'll keep Cube-like play.

Still, I'm sure a CS-style gamemode could be done. Here's my thoughts on how you'd do a CS-like game:

1) Play on CTF maps. Objective is just to touch the enemy flag. Touching the flag ends the round and gives the team a point.
2) Cut speed in half, each player has 75 health. Makes the game very lethal and careful.
3) One ammo-clip of each standard Cube weapon.
4) Minimal pickups.
5) Tactics/survivor style (no respawn).
6) No jumping (if you need jumping for backwards-compatibility for CTF maps, cut jump-impulse and gravity in half. It's unrealistic, but slow/low-G jumps are useless for dodging).

There, a simple gamemode to satisfy those who want a CS style game.

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#54: Re: Realism

by Passa on 11/20/2006 07:21, refers to #53

Hrmm, that sounds nothing like CS. For example, there are no pickups in CS, and goes against its gameplay, it has no CTF modes, it has defuse and hostage rescue (and assassination in older versions.. <1.4)

CS allows you far more than one ammo clip, in fact you will be hard pressed to use all your primary weapon ammo in one round (especially if you are awping).

CS relies heavily on jumping as well, it wouldn't be CS if you couldn't jump.

Anywho, that sounds more like anti-super-realism, where it feels realistic but it aint. There are no real super realistic FPS games, the closest being America's Army/SWAT 4/Rainbow Six.

But on topic, ActionCube is not a CS remake, and its gameplay is completely unrelated to CS (well highly unrelated). The gameplay is very original in AC, and people who say its like CS are being highly misleading.

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#55: Re: Realism

by driAn_job on 11/20/2006 09:39, refers to #52

We are not going to make a CS clone. AC is a game that has somehow the "cube style" but is unique though, it represents what we, the devs, like.

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#56: Re: Realism

by Pxtl on 11/20/2006 15:19, refers to #54

I was just trying to suggest the simplest way to get a tactical-gameplay-mode into AC. Not how to clone CS - everybody knows how to clone CS - you keep adding features untill you have all the features of CS. But CS's features are complicated and would take some doing to get in there, so I was thinking of how to get the next-best-thing.

Use existing mapping concepts by using a CTF-like mode. Avoid the headache of balancing jumping in a tactical game (which is hard) by just saying "no jumping". Avoid the problems of buying weapons by just giving everybody one clip of each - I would think that carefully choosing the right weapon for the job and rationing your ammo would be popular concepts in tactical combat, even if they're not realistic.

Just because, due to it's realistic appearance, AC has attracted the attention of the CS-crowd. Why not give them what they're looking for, if it can be done easily?

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#57: ..

by James007 on 11/20/2006 17:15

a good all realism game is "True Combat: Elite". its a great mod for the free FPS wolfenstein Enemy Territory.......

Wolfen ET: http://www.splashdamage.com

True Combat: Elite http://www.truecombatelite.net/

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#58: Re: ..

by rancor on 11/20/2006 18:36, refers to #57

Seconded, when TCE 0.49 came out, I lost a week of my life. It does HDR lighting on what is effectively the Quake 3 engine, which is little short of incredible.

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#59: Re: Realism

by >driAn<. on 11/20/2006 19:50, refers to #56

> [..] There, a simple gamemode to satisfy those who want a CS style game. [..] Why not give them what they're looking for, if it can be done easily?

Well, how about just playing the real CS?

A CS-like gamemode could be done easily, agreed. The thing is, AC has it's own identity, we are not going to degrade it by imitating some other game, even if its only in one gamemode. Please respect this. AC is our vision of a nice game, changing the stuff you suggested would result in a totally new game.

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#60: Re: Realism

by Pxtl on 11/20/2006 19:54, refers to #59

Which is why I suggested it be a single, new mode, and not changing anything existing. After all, AC already has a laundry-list of gamemodes. But either way, it's your game. I just mentioned it as a way to handle the incoming rush of CS fans who are confused into thinking that AC is a tactical/realism game.

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