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General Thread

by Aardappel on 01/05/2002 01:55, 15472 messages, last message: 05/24/2020 04:01, 7409865 views, last view: 05/31/2020 09:41

for questions, announcements etc.

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#9262: ..

by Acord on 10/11/2007 06:23

Quin sort of scooted SauerMod into BloodFrontier...

Yes, you can import models to use inside of the map, but not for whole sections. Basically, anything you import is going to have a collision box and nothing more complicated than that.

That being said though - give it a couple of weeks of practice, and you'll be able to put maps together far, far quicker than you ever will with anything else.

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#9263: Sauerbraten does not start in Win32.

by gnulle on 10/11/2007 11:44

Folks,

having installed Suarebraten Summeredition 29.08.07 in in WinXP Media Center Edition, I get the following screen when starting the game.:
---------------------------------------
init: sdl
Sauerbraten Win32 Exception: 0xc0000005 [0x0]

SDL_main - main.cpp [504]
__tmainCRTStartup - crtexe.c [586]
---------------------------------------
It seems that there are SDL-libraries missing. How can I correct that under Windows?

BTW: Graphics Card is nvidia 8800GTX
Thanks Thomas

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#9264: Canīt open server

by Benstaking on 10/11/2007 16:52

How do i open a server, what do i need to do it, it doesnīt work, it says :
Your server didnīt respond to ping, check firewall settings.
I donīt have a firewall for my mac, what for?, Can u please explay how to open a server, in coopedit mode, (unknown) like others can?
thanks:
benjamin_othmer

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#9265: Re: Canīt open server

by demosthenes on 10/11/2007 17:15, refers to #9264

You'll have to check your NAT's firewall settings and forward the appropriate ports, most likely.

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#9266: Re: Canīt open server

by Benstaking on 10/11/2007 17:45, refers to #9265

I did, Nothing there, not a single firewall

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#9267: Re: Canīt open server

by Benstaking on 10/11/2007 17:48, refers to #9266

can u tell me how that works?
Cant open server, and others ban u because u are better then them, I want a server too
PPPLLLEEEAAASSSEEE!!!!!!!!!

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#9268: Message censored by administrator

by Drakas on 10/11/2007 18:27, refers to #9267

#9269: Message censored by administrator

by Drakas on 10/11/2007 18:29, refers to #9268

#9270: ..

by absinth on 10/11/2007 21:52

i think mentioning a firewall in this sentence is quite confusing since most users are just behind a router/NAT box and have the very same problem...


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#9271: Re: ..

by Hirato Kirata on 10/12/2007 02:56, refers to #9270

You'd think they never ever googled port forwarding/pinholing.

Most of us don't use alcatel routers so it should be easy enough to do it via your router's web interface.

to get to the web interface you just need to type in your IP (not network), or the router's network IP. To my knowledge, windows (I'm just assuming your running windows. uses DHCP so it should already be hiding the IP addresses you need to access the web configuration screen.

Linux users on the other hand can just use apt-get/emerge/yast2 to install telnet, and use that to configure the nat (remember to do a 'nat save' afterwards)

When you do that remember, server ports are currently fixed at UDP 28785 and UDP 28786

That should cover it
~Hirato Kirata

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#9272: Re: ..

by MovingTarget on 10/12/2007 04:52, refers to #9271

I think that the most common router address is 192.168.1.1

Just type that in in your browser's address bar, and if it asks you for a password, you in luck. Just enter that in and you can forward ports.

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#9273: Question zoom

by zheddo on 10/12/2007 12:09

Yes I actually am proud user of a zooming script, but my question is if theres any way so that the zoom will only work wile having the rifle selected... Until now i can zoom with every gun...

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#9274: ..

by Acord on 10/12/2007 16:22

Scripts apply to everything, so no...

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#9275: ..

by zheddo on 10/12/2007 17:18

*sob* ;)

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#9276: Re: ..

by Xannin on 10/12/2007 19:27, refers to #9274

Would it be possible for the script to have some sort of if/then statement the tests to see what weapon you have, and then only continues if you are using a certain weapon?

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#9277: Re: ..

by MovingTarget on 10/12/2007 20:54, refers to #9276

There are no variables or functions yet to determine what kind of weapon you have. It shouldn't be that hard to make, though, if you know a little c++.

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#9278: HELP PLEASE

by huntter32 on 10/12/2007 20:57

Everytime i try to connect on multiplayer it says i can't and i've read everything on the site related to this problem and nothing helps, can someone please help and tell me what to do

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#9279: HELP PLEASE

by huntter32 on 10/12/2007 20:57

Everytime i try to connect on multiplayer it says i can't and i've read everything on the site related to this problem and nothing helps, can someone please help and tell me what to do

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#9280: Re: ..

by SheeEttin on 10/12/2007 21:16, refers to #9277

Quin did it in Blood Frontier. The sniper rifle has a specific sight, appropriately enough. (All the other weapons share sights.)

huntter32: Post the error, and don17't double-post.

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#9281: Re: ..

by SheeEttin on 10/12/2007 21:17, refers to #9280

Oops. That's what happens when the math puzzle loses focus.

Ignore the 17 in "don17't".

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