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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11452462 views, last view: 05/19/2024 10:05

for questions, announcements etc.

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#7028: Cube too big

by Ren on 11/18/2006 18:32

Hello,

I did find the Cube engine last week.
Love it.
Did try to compile with VC++ 6.0.
Thank You oyoaha for Your solution.
I\\\'m new with VC++.
I can compile it but the cube exe
file is 444k instead of 145k.
What did I do wrong?

Greetings,
Ren

And thank You Wouter for Your great
Engine.

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#7029: Crashes on Intel Mac

by SanHolo on 11/18/2006 21:34

I got an Intel Mac since a week, and I got quite a lot freezes of sauer the last few days, most of the time when trying to connect to a server who`s running a map I don`t have installed.

I can`t provide any output since there is none, I have to force-quit sauerbraten.

Is there a known bug or should I do some investigating?

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#7030: Re: Crashes on Intel Mac

by guest57 on 11/18/2006 22:24, refers to #7029

Nothing in the log file? Altenatively run in windowed mode and when it locks up run activity monitor and do inspect, sample, and post the details...

aka - rpointon

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#7031: shared memory

by enidan.suonnat on 11/19/2006 11:08

I have an internal video card which allows me to play cube fine., though it is 32mb. I would like to play cube 2, as well as other video games, but cannot as I need a bigger memory card. I have heard about shared memory but have no idea how to apply it. I am hoping I can increase my memory to 128, or even higher. Can someone help me?

Nadine.

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#7032: Re: shared memory

by Drakas on 11/19/2006 11:29, refers to #7031

You can increase the integrated GPU memory by altering your BIOS settings.
Simply, when you turn on the computer, press Del and you're in. You should find the setting named as "Shared AGP Memory" or something like that. But I doubt that this will change the performance of the game!

It is not about the size of the memory in a card as much as it is about the dedication and performance of its GPU. That's why GeForce 7600 256MB RAM will beat 6600 256MB!

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#7033: Re: shared memory

by Passa on 11/19/2006 13:08, refers to #7031

No point, you will definently not get a performance increase, infact it will most likely decrease, as shared memory is from your RAM, meaning less RAM for Sauerbraten to run.

Sauerbraten also will not run on your run of the will Intel integrated graphics chip. I won't even bother mentioning a SiS intergrated chip or whatever else. Simply, if its integrated and shares VRAM with the RAM, it aint worth it.


Few other things.

1. No integrated chip would let you allocate 128MB of shared memory. If it does let you, then the BIOS programmers should quit doing anything to do with computers

2. VRAM has little effect on games performance (with Sauerbraten anyway). Some newer games require alot of VRAM, such as Battlefield 2, which ideally needs 256MB of VRAM to run nicely. And no integrated desktop chip at this point in time can run Battlefield 2 anyway.

Bottom line is, if you have a desktop integrated GPU, then stick to GoldSrc engine games (HL1, CS etc), Quake/II/III engine games (CoD, W:ET etc), Unreal engine games (Deus Ex, UT etc) and so on. In other words, things from that era and before.

Depending on your computer's specifications, and available motherboard slots, you could simply purchase a dedicated graphics card. Not only would it let games run faster, but it would free up the RAM that is currently used as VRAM to your integrated graphics chip.

Anyway, have fun :)

PS, try ActionCube, it should run OK on an integrated GPU.

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#7034: Multiplayer issues

by joejoejoejoejoe on 11/19/2006 17:40

When i try to connect to a multiplayer game it says it couldnt connect to the server and something about the ping. how do i fix this!!???

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#7035: Re: Source Practices

by enigma_0Z on 11/19/2006 18:36, refers to #7008

That's funny. My compilers (gcc, and g++) always yell at me when I put any function code into a header file, but I never noticed whether or not it actually fails to compile...


Neat!

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#7036: Re: shared memory

by spentron on 11/19/2006 23:05, refers to #7033

GeForce 2 integrated "runs" Cube 2 with 32 MB shared.

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#7037: Removing multiplayer?

by cypher543 on 11/20/2006 02:25

What exactly will I need to do in order to remove multiplayer completely? I would like to develop a small single-player story driven FPS, but I'm no good with networking, so I would like to leave multiplayer out of it. Is it even possible without breaking everything?

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#7038: Re: Removing multiplayer?

by Pxtl on 11/20/2006 02:44, refers to #7037

Well, considering that most of the single-player stuff like monsters, doors, etc. don\'t work in multiplayer anyways, you probably just ignore it. Just take out the multiplayer menus.

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#7039: Re: I would like to consult a dev team...

by Aardappel_ on 11/20/2006 02:46, refers to #7035

bryan, why don't you first show us a demo of your stuff working with the current code, if its amazing we can talk about adding it to the main tree :)

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#7040: Re: Source Practices

by Aardappel_ on 11/20/2006 02:47, refers to #7035

enigma, it probably yells at you for different reason, e.g. if you include such headers twice you doubly define code. That can all be fixed.

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#7041: Re: Removing multiplayer?

by cypher543 on 11/20/2006 04:02, refers to #7038

But won't players be able to access the functions using the console, anyway? Plus, keeping the multiplayer code would make the final executable larger, right?

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#7042: Re: Removing multiplayer?

by Passa_psp on 11/20/2006 06:54, refers to #7041

heh you might save yourself 150kb

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#7043: Re: shared memory

by Passa on 11/20/2006 07:24, refers to #7036

Yes, "runs".. a SiS integrated chip also "runs" Sauerbraten, at a lovely speed of <3 FPS.

cypher543, if you are considering modding seriously, you should learn how to find answers to these questions yourself, because you will have far more complex ones later on.

But anyway, you could probably comment out all the multiplayer commands (the basic ones anyway, like connect and disconnect). Thats quite a guess though, as I'm not a coder.

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#7044: Re: shared memory

by Passa on 11/20/2006 07:25, refers to #7043

One more thing, you might want to take a look at how the -grpg launch parameter works, and see how it disables multiplayer.

Hope that helps.

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#7045: Re: shared memory

by enidan.suonnat on 11/20/2006 09:23, refers to #7033

Thanks for the help guys! Now I've got to go and find a video card.

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#7046: Re: I would like to consult a dev team...

by Passa on 11/20/2006 11:23, refers to #7046

Game screenshot. Show the dev team what you've done. If they like it, and your code (which you can show them AFTER you've proven yourself with a screenshot) they will "induct" you into the team.

People want to see what you've done, they don't want to hear ideas.

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#7047: Re: shared memory

by conformnow on 11/20/2006 12:58, refers to #7033

I play saurbraten on an integrated GMA chip with the Macbook and it works fine. Macbook 2ghz w/ 1gb of RAM (going to 2)

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