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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11397605 views, last view: 05/06/2024 18:58

for questions, announcements etc.

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#3545: ..

by Lavaball on 10/31/2004 11:18

perhaps changing textures is only in edit mode right?

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#3546: ..

by CK|Davros on 10/31/2004 11:49

It can be done, but as i already set the water texture, when i change it using level_trigger_1, it adds the new texture later in the list, and replaces the wall texture instead.
[ waterchange ] executes all the "alias waterchange" lines.

texturereset

texture 0 "ik2k/ik_sky_day_back.jpg" // 0, dummy
texture 0 "ckd-koth/bluemercury.jpg" // My 1337 \/\/a55er te><7ur3

alias level_trigger_1 [ waterchange ]
alias level_trigger_2 [ echo "Rockets have been un-locked" ]

alias waterchange [ echo blah ]
alias waterchange [ texturereset ]
alias waterchange [ texture 0 "ik2k/ik_sky_day_back.jpg" ]
alias waterchange [ texture 0 "Kryokh/Kryokhslime.jpg" ]

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#3547: About the compiling

by Lavaball on 10/31/2004 14:28

Wohoo i just copied G++ from MingW to the Cube/Src folder and the error is gone and how to cpompile now what do i need to do so i will make my destiny just kidding LOL im not going to bimp Cube off just editing monster's shooting speed and etc.... so can you help me :)

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#3548: Re: About the compiling

by D.plomat on 11/01/2004 00:37, refers to #3547

So you managed to compile it correctly?

Then you can start playing with changing weapon power or rate of fire. weapon.cpp is probably the easiest file to read so you should start with modifying this one, with some C tutorials.

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#3549: 64-bits Cube binary

by charlesbc on 11/01/2004 01:27

Can anyone put a Cube binary for the x86_64 architecture online?

I can't compile the source myself, as that will somehow make the multiplayer protocol incompatible with those used on online servers...

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#3550: ..

by Lavaball on 11/01/2004 06:33

Whenever i run my own Cube.h it is becoming cube.exe cause i am getting C:/windows/system32/cmd.exe but with the orriginall cube.h is working correctly but i have to save cube.h as the default cube.h with changed weapons.cpp why does not happen with the orriginall cube.h program?

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#3551: ..

by Lavaball on 11/01/2004 06:39

Ok after the editation of wweapons.cpp whwat do i do with it cause its compiled do i have to touch cube.h but make it work without the cmd.exe dialog?

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#3552: Ports?

by apallo on 11/01/2004 09:02

I wish to start a dedicated server, and am having trouble punching through my NAT box. Which ports should i open for incoming and outgoing??

please email me

Thanx

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#3553: Cube is wonderful!

by Deadboy on 11/01/2004 23:32

Just wanted to drop a line to say I _love_ Cube!

I just started playing about 3 days ago and I am totally hooked. Thanks for such a great/fun engine!

Sincerely,
DB

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#3554: On the compiling thing

by jean pierre on 11/02/2004 09:45

i just got one last step how can i set those features(the shooting speed)in the game cause i just made it no errors but i dont know how to set them in the game i dont have an error on compiling now and i wont to know how can i set the weapon.cpp to happen 8)

please help and your help is appreciated.

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#3555: how to change ....

by poloking on 11/02/2004 21:23

hello
i play cube on line and i wish to change
nick (we are all "unamed")...
how to change skin too....

thank's a lot

bye bye
poloking

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#3556: ..

by Pxtl on 11/02/2004 21:33

can't change skin,
/name to change nick,
/team to change team.
RTFM first next time, its all in there.

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#3557: How does one "turn" in this game?

by Firemario1001 on 11/02/2004 21:44

Hey this game is really good, but how are you supposed to turn around left or right in this game using the arrow keys? I have binded 2 other keys for straffing, but I cant find anything on the key map that will let me use my arrow keys for turning.

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#3558: Mouseaim

by Pxtl on 11/02/2004 21:45

Don't even try with the keyboard to aim - you'll die very, very quickly.

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#3559: Re: RTFM...

by poloking on 11/02/2004 22:18, refers to #3556

rtfm = ... after 10 minutes of hard reflexion and 2 keyboard destroyed....

i find how to open the console ...

press t...

bye
have fun
Make love not war !!
peace !!

Sincerely
Poloking

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#3560: Re: RTFM...

by Firemario1001 on 11/03/2004 04:11, refers to #3559

I guess we'll all learn at your expense then :)
Not only only that, but I couldn't afford to hit my keyboard, since its a laptop

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#3561: Read The Fucking Manual

by jean pierre on 11/03/2004 07:22

To oprn the console press ` between 1 ant TAB not T cause it is chatting only well Alternatively press chatting and / but i prefer `

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#3562: lol, you don't let a chance to the 'Fine' alternative ;)

by D.plomat on 11/04/2004 11:29

Firemario: mouse

apallo: UDP 28765 28766

IIRC that gives something like

iptables -A INPUT -i ppp0 -p udp --dport 28765 -j DNAT --dnat-to internel_ip_of_server

'check the man page for accurate syntax ;)

bis for 28766

that should be enough if you already have the rule that accepts ESTABLISHED+RELATED packets

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#3563: Firemario?

by jean pierre on 11/04/2004 15:05

Are you making a Mario MOD or what do you mean with firemario?

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#3564: Re: Firemario?

by D.plomat on 11/04/2004 17:37, refers to #3563

lol, no, it's just the nick of someone who asked a question.

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