General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11393489 views, last view: 05/06/2024 12:46 |
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#3525: .. |
by CK|Davros
on 10/29/2004 13:36
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uhm.. no
it wasn't lag iirc.
I do know what lag is ;-)
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#3526: .. |
by Lavaball
on 10/29/2004 14:22
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I dont know what to say but this:A High Ping Connection get's you in god mode.
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#3527: Re: .. |
by D.plomat
on 10/29/2004 18:56, refers to #3526
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There was a bug that can cause invincibility even without lag, i had it one time on insta.
About lag, that doesn't brings god mode, you can't kill too, and most probably when lag finishes, the player that hurted you just before you enter lag will have you fragged and you die as soon as lag ends... most often when you're lagged, you're already dead but you still don't know it ;)
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#3528: .. |
by makkE
on 10/29/2004 19:18
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yes, or if you are warping hard, others will have a hard time hitting you, which might feel kinda goddish too ;) (especially when opponents constantly stop and go due to lag...)
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#3529: .. |
by CK|Davros
on 10/29/2004 20:06
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But it was without lag, so there :-)
I am a 1337 g0dxor....
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#3530: Re: .. |
by D.plomat
on 10/30/2004 13:21, refers to #3528
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Yes, they are sometime harder to hit, but they see other players moving the same, so it's harder for the very lagged player too.
Speaking about lag, i just played my first Cube-on-56k yesterday from an hotel, and there was not a single lag :)
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#3531: I will be so proud if i could. |
by Lavaball
on 10/30/2004 18:07
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Hey guy's i just got Dev-C++ and just got 1 error
Compiler: Default compiler
Executing g++.exe...
g++.exe "C:\Documents and Settings\Jean P\Desktop\Genesis3D\Cube\source\src\monster.cpp" -o "C:\Documents and Settings\Jean P\Desktop\Genesis3D\Cube\source\src\monster.exe" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\include\c++\3.3.1" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\include\c++\3.3.1\mingw32" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\include\c++\3.3.1\backward" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\lib\gcc-lib\mingw32\3.3.1\include" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\include" -L"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\lib"
Execution terminated
Total Error's was 1 and can you tell me how to fix this 1 error please dont be mean.
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#3532: .. |
by Lavaball
on 10/30/2004 18:33
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just made a quicksearch on the forum and said to use mingw it is more easier but oh well :(
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#3533: Re: I will be so proud if i could. |
by sinsky
on 10/30/2004 18:36, refers to #3531
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Unless Thalion makes a recent version of his MinGW source port for Cube I can't help you there. If there's a way to compile the official sources straight away in Dev-C++ I don't know about it.. in other words this one error is lethal :) I can make a dcpp project for Cube 2003_12_23 only. In fact I already have.
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#3534: .. |
by Lavaball
on 10/30/2004 18:38
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It is possible to compile 2004 version right?
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#3535: Grrrr...... |
by Lavaball
on 10/30/2004 18:55
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MingW doesnt even start then i have to use the bad one dev or something else
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#3536: Oh i didnt tell you |
by Lavaball
on 10/30/2004 19:11
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I am editing Monster.cpp with Dev-C++ just monster.cpp nothing else but how do i compile the monster.cpp cause of this error
Compiler: Default compiler
Executing g++.exe...
g++.exe "C:\Documents and Settings\Jean P\Desktop\Genesis3D\Cube\source\src\monster.cpp" -o "C:\Documents and Settings\Jean P\Desktop\Genesis3D\Cube\source\src\monster.exe" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\include\c++\3.3.1" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\include\c++\3.3.1\mingw32" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\include\c++\3.3.1\backward" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\lib\gcc-lib\mingw32\3.3.1\include" -I"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\include" -L"C:\Documents and Settings\Jean P\Desktop\Genesis3D\Dev-Cpp\lib"
Execution terminated
somebody please help.
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#3537: .. |
by CK|Davros
on 10/30/2004 20:15
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i know nothing about programing, but i think you need to compile monsters.cpp along with all the other source, because cube dosn't use a seperate monster.exe, just a thought... but what do i know.
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#3538: .. |
by sinsky
on 10/30/2004 20:23
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Some clearance - Dev-C++ is a IDE, shortly let's call it an interface although that's not correct. It uses MinGW as its default compiler. So if you're using Dev-C++ you'll compile with MinGW and if you're using MinGW without the Dev-C++ interface you'll compile with MinGW again.
Of course it's best to use MS Visual C++ but it's expensive. On the other hand, if you're serious about what you're doing, you really should use Visual C++.
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#3539: .. |
by >driAn<.
on 10/30/2004 23:06
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1.install any linux
2.check if you have gcc installed
3.goto the src dir and type 'make'
isnt that easy?
;)
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#3540: Re: .. |
by D.plomat
on 10/31/2004 00:52, refers to #3539
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Or even MinGW if they want to keep windows. MinGW compiles very well :)
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#3541: Re: .. |
by sinsky
on 10/31/2004 02:37, refers to #3540
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..or the .net sdk
http://www.microsoft.com/downloads/details.aspx?FamilyID=916ec067-8bdc-4737-9430-6cec9667655c&DisplayLang=en
*grin*
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#3542: Downloaded .net saturday |
by Lavaball
on 10/31/2004 06:30
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I downloaded it saturday and it say's it is easy to learn 8D
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#3543: I got a question |
by Lavaball
on 10/31/2004 11:12
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1:How can i change the water texture?
2:How can i make a Trigger that ones touched change's the water texture?
Your help is apreciated Thanks :).
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#3544: .. |
by CK|Davros
on 10/31/2004 11:16
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1:read some map.cfg files ;-) or just use this in your cfg.
texturereset
texture 0 "ik2k/ik_sky_day_back.jpg" // 0, dummy
texture 0 "folder/nameoftexture" // put comments here.
2:uhhm, don't know if you can, but if you can, it's by reading some map.cfg files, and trying stuff :-D
alias level_trigger_1 [ do wot's in these brackets! ]
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